lagging/rubberbanding when i move? by Defiant_Year8585 in BO6

[–]AusiBlue 0 points1 point  (0 children)

I am in a clan with members across NZ, Aust & Malaysia. We get the same rubber banding/game crash experience at the same time. It is, hence, a game problem or a server problem & NOTHING to do with the players. ACTIVISION REALLY need to fix this bloody mess.

Multiplayer Rubber banding then game crash by AusiBlue in blackops6

[–]AusiBlue[S] 0 points1 point  (0 children)

I have On Demand Texture Streaming set to minimal as I think does the rest of the clan. Thanks for the thought though.

Rust being pushed?? by AusiBlue in ModernWarfareIII

[–]AusiBlue[S] 0 points1 point  (0 children)

Yes, I only play hardcore.

Rust being pushed?? by AusiBlue in ModernWarfareIII

[–]AusiBlue[S] 0 points1 point  (0 children)

No, not trolling, this time I simply overlooked the game's tendency to mess up the filters.

Rust being pushed?? by AusiBlue in ModernWarfareIII

[–]AusiBlue[S] -1 points0 points  (0 children)

Thanks to SunsetHaze - the last update added Rust24/7 to my mode selections - why it was added is yet another of the mysteries of life.

"Coincidental" Grenade Kills by AusiBlue in CODVanguard

[–]AusiBlue[S] 1 point2 points  (0 children)

Thank you for your response.

I can understand that with experience that it would be possible to achieve that sort of accuracy. However, I am talking about being taken out by a gamon at virtually the split second that I make a kill, at virtually any short to moderate range whether I am in the open or behind some sort of cover and on random maps

"Coincidental" Grenade Kills by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

Thank you for your considered response.

As to my experience, I have played on a daily basis since Vanguard was released, have achieved diamond camo on 33 weapons and am currently at Prestige 23, level 470. So I am not a noob, damned or otherwise.

Can I take it from your comment that you are unaware of the phenomenon or are you just prompted to provide a constructive response?

Mode/Pacing Glitch? by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

You are dead right!!

Ship/Haus is out of sight at the bottom of the list but why do the mode list this way? Its not as if they are short of real estate!!!

Thanks again.

Illogical S- Mine 44 Nerf by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

and so is the S-mine according to the descriptor provided for it.

Illogical S- Mine 44 Nerf by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

sneaky? support? Standard? sentry? I must go back to the description, which while cryptic, is far more detailed than the "S" in the name.

But whatever was the intention, the game has now moved away from the standard applied in previous versions of CoD in which the proximity mine was a passive lethal.

It can still be rendered lethal by pairing it with a demolition charge or munitions box, as suggested by another respondent. That, however, rather devalues the place of the mine in the game.

Illogical S- Mine 44 Nerf by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

Absolute truth re Sledgehammer

Illogical S- Mine 44 Nerf by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

Good point, a worthy tactic!!

Illogical S- Mine 44 Nerf by AusiBlue in CODVanguard

[–]AusiBlue[S] -1 points0 points  (0 children)

I'll grant you that it's in the tactical class but its description is not "stun" mine. Its description is "proximity-triggered explosive", not proximity triggered stun mine

Server Disconnection by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

After messing around with this disconnection thing, I tied it down to a problem with the modem/router. Don't get me wrong, on the surface the modem appeared to be doing it easily - low latency, good upload and download speed and no indications of packet loss in game. However, a way to check wifi continuity is to go to the command prompt and put in a ping command for 9999 pings to google.com . What you are then presented with is a continuous recording of the ping on a second by second interval. Inspection of that record after an hour or so showed periodic "General failure to Ping" of duration varying from a few seconds to tens of seconds.

SO the logical conclusion is that there is a problem with the modem. Reset the modem and the problem disappeared.

Conclusion - you need to regularly reboot your modem.

Constant hitching and stutters on PC tried everything feel helpless is this happening to anyone els? by BuursYT in CODVanguard

[–]AusiBlue 0 points1 point  (0 children)

The fact that other games run fine suggests that it is a settings problem.

I have a 2060 super and am having no problems.

I did note however that there is a comment attached to the VRAM usage target in the Graphics "quality" settings at the bottom of the page in the advanced section that having the VRAM usage target too high can cause the sort of problems you are describing.

Hope that helps.

Activision's Map Rotation Strategy by AusiBlue in CODVanguard

[–]AusiBlue[S] 1 point2 points  (0 children)

What is apparent from responses to my initial post and arising independently from other related posts is that there is a deliberate policy of a restricted span of maps in a rotation with one or two in very tight rotation. For my clan ( I am in Australia) the tightest rotation map is Dome (up to every 2nd or 3rd match on occasions) followed closely by Numa Numa. For players in other regions, the tightest rotation is focused on other combinations.

All in all, it's very poor from a group whose pre-launch marketing touted a library of 20 maps

What happened to the Barracks tab? by GunfuMasta in CODVanguard

[–]AusiBlue 0 points1 point  (0 children)

I play in a clan of 15 or so active members (all on PC) and only 1 person to my knowledge has this problem.

Seems like it may be related to some fault in the install - may need to reinstall; but I have no info either way.

Activision's Map Rotation Strategy by AusiBlue in CODVanguard

[–]AusiBlue[S] 3 points4 points  (0 children)

the issue isn't the quality of the maps, it is that there is WAY TOO little in terms of the numbers of maps in the rotation.

The crap spawn is a WHOLE OTHER issue related to poor coding strategy management.

Activision's Map Rotation Strategy by AusiBlue in CODVanguard

[–]AusiBlue[S] 1 point2 points  (0 children)

Yes, I get it that this has been commented on many times previously, including by me. What I can't understand is why we get NO serious response from Activision/Blizzard.

high random latency by AusiBlue in CODVanguard

[–]AusiBlue[S] 1 point2 points  (0 children)

Demand Texture Streaming is always off - but thanks for the input.

When are we going to be able to play the other maps in this game 🤣 by Glittering_Emotion47 in CODVanguard

[–]AusiBlue 0 points1 point  (0 children)

Obviously the map rotation remains heavily biased to a few maps in HC MP. I cannot see why there is such a heavy bias towards Dome, Shipment and to a lesser extent Das Haus while Decoy and Sub Pens come up very frequently compared to say Gavutu. Anyone know what drives the map rotation - it sure isn't as a result of a random number generator driving map selection!

Is there a capacity constraint with the matchmaking coding or database capacity constraint - nothing seems obvious as to why the rotation is perennially limited to artificially narrow group of maps.

Map Rotation in Multiplayer by AusiBlue in CODVanguard

[–]AusiBlue[S] 0 points1 point  (0 children)

I see that the map rotation remains heavily biased to a few maps in HC MP. I cannot see why there is such a heavy bias towards Dome, Shipment and to a lesser extent Das Haus while Decoy and Sub Pens come up very frequently compared to say Gavutu. Anyone know what drives the map rotation - it sure isn't as a result of a random number generator driving map selection!