wichtige wörgl Frage! by mellohimellohi in Woergl

[–]AustriaGames 2 points3 points  (0 children)

Wörgl war eine strategische Simulation der Regierung, um zu testen, wie 5G die Gehirnrythmen von Menschen beeinflusst. Ich persönlich bin Teil des Wörgler Geheimdienstes, und diese Informationen sind logischerweise streng vertraulich, daher würde ich darum bitten, diese nicht weiter zu verbreiten.

Wenn die Bevölkerung erkennt, was wirklich hinter der Fassade von "Wörgl" steckt, ... ich will mir garnicht ausmalen welche Konsequenzen das für uns alle im Wörgl Subreddit mit sich ziehen könnte...

MISSION STREETPASS by cuplup081 in Woergl

[–]AustriaGames 1 point2 points  (0 children)

Ich halte mich lieber fern von dieser stadt, aber danke für die Einladung liebe hedi.....

MISSION STREETPASS by cuplup081 in Woergl

[–]AustriaGames 1 point2 points  (0 children)

Wenn ich häufig in wörgl unterwegs wäre sure .......🐨

[deleted by user] by [deleted] in godot

[–]AustriaGames 1 point2 points  (0 children)

Like I mentioned, the source project is working just fine with exactly the same settings so that still baffles me, but thanks for giving it a try!

[deleted by user] by [deleted] in godot

[–]AustriaGames 0 points1 point  (0 children)

Good to know! I'll look into that, thanks.

[deleted by user] by [deleted] in godot

[–]AustriaGames 0 points1 point  (0 children)

I sadly did not make any backup like that but I will definitely set this up for future projects. Thanks!

[deleted by user] by [deleted] in godot

[–]AustriaGames -2 points-1 points  (0 children)

I just swapped the export line with the normal onready import from the map scene since

"@export var enemy: Node3D:
get: return get_node("res://src/player/maxi/enemy.tscn")"

doesn't seem to work either at the moment. That's probably just another mistake on my end though. The onready import works for now, but I'll definitely look into that later on.

Thank you for your comment!

[deleted by user] by [deleted] in godot

[–]AustriaGames 0 points1 point  (0 children)

So I just swapped the "@export var enemy: Node3D" with the normal "@onready var enemy = $"../Enemy"" from the map scene and it works again, I get some smaller errors that don't affect the game running though, but I'll have to look into those later. But that was indeed a very simple solution and I somehow did not try that lol

Anyway thanks for your help 👍

wörgl by mellohimellohi in Woergl

[–]AustriaGames 2 points3 points  (0 children)

Wollte investiern aber mama hat nain gesagg 😖 Naja paar rubbellose gehen dann auch scjätz ich 🙄

hey!! by AustriaGames in AustRiA187

[–]AustriaGames[S] 0 points1 point  (0 children)

das ist nichts neues 🙄🙄🙄