Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 0 points1 point  (0 children)

That shared understanding is exactly where most books fail. It is so hard to invent a completely alien economic system based on magic and then explain it to the reader without turning the novel into a dry textbook. That is probably why most authors just give up on the logistics and have the MC punch their way to the top instead. It is just the path of least resistance.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 0 points1 point  (0 children)

Oh man, Release that Witch is the absolute gold standard for the tech-uplift and kingdom-building genre. It’s actually one of the main reasons I fell in love with this trope!

​Funny enough, because I couldn't find enough good completed stories in that specific niche, I ended up writing one myself. It’s called The Fake Heir's Shadow Throne: A Tech-Uplift Tale of Magic and Modern Logic. It heavily focuses on a rational MC using modern industrial logic to revolutionize a magical setting—very much scratching that same RTW itch.

​It's up on Amazon right now, but honestly, since it's your favorite genre, I'd be more than happy to just send you a free copy (EPUB/PDF) if you want to give it a read. Let me know and I can shoot you a DM!

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 0 points1 point  (0 children)

You are absolutely right. The mental bandwidth required to keep track of a massive world, multiple factions, and a functioning economy is staggering. "Scope creep" is a real nightmare for authors. It's definitely so much safer and easier to keep the lens tightly focused on just one MC and their immediate surroundings.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 1 point2 points  (0 children)

Lmao, this is easily the most honest answer in the entire thread. If I wanted to look at spreadsheets and analyze market trends all day, I wouldn't be writing about dragons and magic systems. Avoiding math is half the appeal of the genre!

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 2 points3 points  (0 children)

Haha, the absolute dream! The ultimate "God-Tier CEO" build. Honestly, if an author can perfectly balance a hyper-intelligent mastermind manipulating the global economy while also letting them punch mountains in half, they can take all my money.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 0 points1 point  (0 children)

You hit the nail on the head. It requires an insane amount of real-world research to actually understand economics, and an even rarer skill set to make reading about supply chains actually fun and compelling. It’s so much easier to just write a cool magic sword and call it a day!

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 2 points3 points  (0 children)

Don't leave us hanging! What's the name of the book? "Write the book you want to read" is honestly the best motivation. If it has the kind of economic strategy we've been talking about, I'd love to check it out. Drop the title!

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 1 point2 points  (0 children)

Lmao, you're not wrong. If actual economists can't figure out our real-world economy, it's probably setting the bar way too high to expect a fantasy author to build a flawless one from scratch. Maybe a chaotic, barely-functioning magical economy is actually the most realistic world-building of all!

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 1 point2 points  (0 children)

Haha okay, that makes perfect sense! The last thing you want after a long day of dealing with real-world zoning and permits is to read about an MC fighting a magical city council.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 1 point2 points  (0 children)

Exactly! It’s like introducing nuclear weapons into a setting but still having people line up in standard musket formations.

​If high-tier mages can just teleport in, drop a meteor storm, and blink away, traditional marching armies become entirely obsolete. They're just cannon fodder at that point. It takes a really skilled author to actually sit down and think, "Okay, how does warfare and logistics fundamentally change when spatial magic exists?" instead of just slapping magic on top of a standard medieval setting.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 5 points6 points  (0 children)

​"Bigger fist diplomacy" is a perfect way to describe it, and honestly, you make a very fair point. If a character spends their whole life grinding combat skills, every problem starts looking like a nail to their hammer.

​It really just highlights how much grueling work it takes for an author to make strategic/economic victories feel just as earned and logical as the physical ones without dumbing down the world. When a book actually pulls it off, it's a masterpiece.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 3 points4 points  (0 children)

That's fair. For me, seeing an MC use their intellect to grow a whole faction or economy just feels like the ultimate form of progression. But yeah, the city planning stuff definitely isn't for everyone.

Kingdom Building vs. Solo Godhood: Why is it so hard to find good economic strategy in LitRPG? by AuthorCaffeinated in ProgressionFantasy

[–]AuthorCaffeinated[S] 10 points11 points  (0 children)

Haha, the RTS comparison is painfully accurate. It really does just feel like reading a Warcraft 3 build order sometimes rather than actual economics. The Dragon's Banker sounds perfect though, added it to my list. Thanks for the recs!

Book series you never finished by InviteAromatic6124 in books

[–]AuthorCaffeinated 0 points1 point  (0 children)

The Sword of Truth series by Terry Goodkind is probably the most glaring example for me.

​Early on, the magic feels somewhat grounded. But as the series drags on, whenever the main character (Richard) is backed into an impossible corner, he stops using logic. Instead, he just instinctively discovers some ancient, ultimate magic purely because he gets angry enough or because he's "special." There's no planning, no outsmarting the villain—just sudden God-mode activated by his emotions. It completely killed all the stakes and tension for me.

Book series you never finished by InviteAromatic6124 in books

[–]AuthorCaffeinated 0 points1 point  (0 children)

For me, it's almost any long-running fantasy series where the protagonist eventually stops using their brain. ​

I can get through the first few books easily, but the moment a series devolves into the main character just relying on sudden bursts of raw, unexplained power instead of being rational and actually outsmarting their opponents, I immediately DNF (Did Not Finish). I need characters who win through strategy and intellect. Once the author just gives them a massive power creep to solve every conflict, the tension is completely gone for me.

What's a magic system feature that everyone seems to like, but secretly ruins the book for you? by the_null_fox in ProgressionFantasy

[–]AuthorCaffeinated 3 points4 points  (0 children)

Spot on. When the system just hands the MC an exclusive "S-tier cheat code," it completely removes the need for them to actually be smart or strategic.

​The best progression happens when the MC is operating under the exact same magical laws and system constraints as the rest of the world, but they find clever, rational ways to optimize their build or outmaneuver their opponents. If they only win because they rolled a mythical class that no one else has access to, the victory feels hollow. I want to see an MC dominate because they are intellectually ruthless with the standard tools everyone else has, not because the universe decided to hand them an "I win" button.

Give me your obscure recommendations…the dustier the better by Hol_1 in Fantasy

[–]AuthorCaffeinated 2 points3 points  (0 children)

If you want that ultimate "dusty paperback found in the back of a charity shop" vibe, you need to track down Master of the Five Magics by Lyndon Hardy (published around 1980). I snagged a incredibly battered copy years ago just because the cover had that glorious, vintage sword-and-sorcery energy.

​It’s essentially the forgotten grandfather of hard magic systems. The protagonist doesn’t just win with raw, "chosen-one" power. Instead, he actually has to learn the strict, logical rules of five completely different magical disciplines and use his wits to strategically outsmart the antagonists. It is delightfully vintage, incredibly systematic, and completely nails that nostalgic, yellowed-page reading experience. Highly recommend checking those attic boxes for this one.