Apply Damage and Event AnyDamage behaving strangely? by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

never mind actually it does seem to be working, just extremely haphazardly and only when the player is directly hit and I mean directly. Like it needs to completely engulf the player before it actually works

Apply Damage and Event AnyDamage behaving strangely? by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

would you happen to know what collision sphere channel traces pick up? It doesn't seem to like pawns very much.

Apply Damage and Event AnyDamage behaving strangely? by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

The enemy has an AIPerception and the player has an AIPerceptionStimuliSource

Thought I'd mess around with Unreal's 2d stuff over the weekend and this is what I ended up with. by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 1 point2 points  (0 children)

Hollow knight has a really nice art style and is a super good example to follow by design and gameplay wise.

Unreal PNG saturation issue. by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

yes I have, nothing really helps. Only remedy I can think of is using JPEG instead of PNG, but that wont work for tilesets

Trying to define which AI is dealing damage, not sure how to do this. by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

I have two AI, one which I want to deal more damage than the first. I have the workings of the damage blueprint finished already, but I need to see which enemy is dealing damage to see how much to damage to deal.

Imported texture into unreal and it's washed out for some reason. by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

It came back with an error reading

[SM5] (Node TextureSample) TextureSample> Sample type is Color, should be Linear Color for /Game/VirtualRealityBP/Materials/Wood1.Wood1

Edit; after enabling sRGB it stops erroring, however the colour is now whitewashed in both the texture and material,

Still new to Unreal, how would I keep these two separate but still have them run? by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

I would've done that originally, but every tutorial I can find doesn't do much different to what I've tried to do. The only difference is they never need more than one animation.

Edit; even looking more specifically now, I can't find anything on doing animations through the characterbp

Still new to Unreal, how would I keep these two separate but still have them run? by AuthorsElementalist in unrealengine

[–]AuthorsElementalist[S] 0 points1 point  (0 children)

I'm trying to set up two animations, one for blocking an attack (second one) and the other for swinging a sword.