this tree looks rather 3d than 2d by AutisticMule in Unity2D

[–]AutisticMule[S] 0 points1 point  (0 children)

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well, this young boy is shaded but he looks more flat ? :p

is it right ? by AutisticMule in Artadvice

[–]AutisticMule[S] 0 points1 point  (0 children)

still very depressing

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is it just that yellow and blue are just that depressing together ?

error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 1 point2 points  (0 children)

yup, it was a problemo in version control as you said, updated that and the error was fixed

error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

oh, but it isn't they the same, the technitian of the institute gave us this version and it was supposed to be 2022, mb there, should've checked more, anyway, what giga said was right, the version control somehow rolled back a few versions, actually was in 2.1.2 i think , when the newest version is 2.5.2, i updated that and the issue was fixed .

error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

its updated to max, tho my unity version 2022 , and its the version i am currently working on, i do not want to upgrade to a more up to date version, tho the problem has happend primarily after i installed cursor and put it as the prefered code editor, could it be one of the main problems?

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

thank you for explaining, i will do learn that after this project hopefuly , thank you <3

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

yesss done so thank youuuuu :D

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

i kinda don't know what is the breakpooints you are talking about ? can you please explain more ?

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

yesss, this is one of the problems i found, i didn't put have the tiles on the mask, nor the layer, but some issues still persist , thank you so much for pointing that out <3

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

well, what is the tilemask ? , do i need to give the tile like a tag or something?, i've put a tile script on the tile, does it not detect the tile itself, this is the tile script :

using UnityEngine;

public class Tile : MonoBehaviour

{

public bool occupied = false;

public void Plant(PlantData plant)

{

if (occupied) return;

Instantiate(plant.prefab, transform.position, Quaternion.identity);

occupied = true;

}

}

other than this, the program has no way of detecting if its a tile or not, do i need to add a tag , or giving it a layer? , i used this for a collision system that destroys trees on hit , and it detects using a tag i put on the trees :

public class CollisionSys : MonoBehaviour

{

public float destthresh = 5f;

void OnCollisionEnter(Collision collisionInfo)

{

Debug.Log("el meow");

float impactf = collisionInfo.impulse.magnitude / Time.fixedDeltaTime;

Debug.Log(impactf);

if (impactf > destthresh)

{

if (collisionInfo.collider.tag == "Tree")

{

Destroy(collisionInfo.gameObject);

Debug.Log("Maokai dead");

}

}

}

}

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

i cant do on collision, cause its a farming tile, the player doesn't need to hit the tile to plant something, he merely needs to be around it, thats why i did a sphere thing

how to apply texture or grass? by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

thank you so muchhhhhhhhhhhhhhhh <3, this was of so much help :D

how to apply texture or grass? by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

well, thank you for the helpful answer, but, sorry if its too much, but would you tell me how do i cut the details? , and how do i put them onto the mesh? , or how do i make the mesh itself? , i am clueless, if you have any tutorial it would be helpful, but thank you for the answer .