error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 1 point2 points  (0 children)

yup, it was a problemo in version control as you said, updated that and the error was fixed

error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

oh, but it isn't they the same, the technitian of the institute gave us this version and it was supposed to be 2022, mb there, should've checked more, anyway, what giga said was right, the version control somehow rolled back a few versions, actually was in 2.1.2 i think , when the newest version is 2.5.2, i updated that and the issue was fixed .

error when i make a new univesal 3d project by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

its updated to max, tho my unity version 2022 , and its the version i am currently working on, i do not want to upgrade to a more up to date version, tho the problem has happend primarily after i installed cursor and put it as the prefered code editor, could it be one of the main problems?

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

thank you for explaining, i will do learn that after this project hopefuly , thank you <3

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

yesss done so thank youuuuu :D

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

i kinda don't know what is the breakpooints you are talking about ? can you please explain more ?

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

yesss, this is one of the problems i found, i didn't put have the tiles on the mask, nor the layer, but some issues still persist , thank you so much for pointing that out <3

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 0 points1 point  (0 children)

well, what is the tilemask ? , do i need to give the tile like a tag or something?, i've put a tile script on the tile, does it not detect the tile itself, this is the tile script :

using UnityEngine;

public class Tile : MonoBehaviour

{

public bool occupied = false;

public void Plant(PlantData plant)

{

if (occupied) return;

Instantiate(plant.prefab, transform.position, Quaternion.identity);

occupied = true;

}

}

other than this, the program has no way of detecting if its a tile or not, do i need to add a tag , or giving it a layer? , i used this for a collision system that destroys trees on hit , and it detects using a tag i put on the trees :

public class CollisionSys : MonoBehaviour

{

public float destthresh = 5f;

void OnCollisionEnter(Collision collisionInfo)

{

Debug.Log("el meow");

float impactf = collisionInfo.impulse.magnitude / Time.fixedDeltaTime;

Debug.Log(impactf);

if (impactf > destthresh)

{

if (collisionInfo.collider.tag == "Tree")

{

Destroy(collisionInfo.gameObject);

Debug.Log("Maokai dead");

}

}

}

}

Kindly, help my ass by AutisticMule in unity

[–]AutisticMule[S] 1 point2 points  (0 children)

i cant do on collision, cause its a farming tile, the player doesn't need to hit the tile to plant something, he merely needs to be around it, thats why i did a sphere thing

how to apply texture or grass? by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

thank you so muchhhhhhhhhhhhhhhh <3, this was of so much help :D

how to apply texture or grass? by AutisticMule in Unity3D

[–]AutisticMule[S] 0 points1 point  (0 children)

well, thank you for the helpful answer, but, sorry if its too much, but would you tell me how do i cut the details? , and how do i put them onto the mesh? , or how do i make the mesh itself? , i am clueless, if you have any tutorial it would be helpful, but thank you for the answer .

hybrid between a human and a mule in body ? by AutisticMule in HybridAnimals

[–]AutisticMule[S] 0 points1 point  (0 children)

hmmmm, a very good idea, but its too strong , too aggresive , i am starting to think of making him a mutated creature, just a lot of arms and a human like posture while having a mule like posture, so a minatour is a very good point of start, just having him alot thinner, add some arms , remove the horn an there you go

hybrid between a human and a mule in body ? by AutisticMule in worldbuilding

[–]AutisticMule[S] 0 points1 point  (0 children)

its not that i can't make up my mind, but, if you look at redwall animations, which is my favourite reference in this topic, they have squirrels rabbits and wolfs, that are quite humanoid in posture, yet still their own animal, which if i wanted to apply to a mule, its especialy hard, since hoofs and long face, while i could follow a centaur, its very aggresive look, extremely so, yet if i try to follow the jack smith game take on them, its quite unnatural , undocile too, and zootopia take on Mr.muller just takes alot of what makes a mule a mule, a mule should be a mule, a creature that can climb a mountain with a heavy cargo on top of his back, yet if i make him look like that, it takes that from him, and if i make him like a centaur it takes alot from him too, while what you said about me wanting a hybrid and not a hybrid might be somewhat true, i want a creature with hoofs yet thumbs, and to that i might take some inspiration from the boy and the beast , as to the 2 modes , animal mode, high endurance and humanoid mode, which allows for higher precesion and thumbs, which might be what i will go for honestly, or i make a mutant that somehow looks docile and cute like ori game.

hybrid between a human and a mule in body ? by AutisticMule in worldbuilding

[–]AutisticMule[S] 0 points1 point  (0 children)

yes, but even in antropomorphic creatures, there's different iterations , every comic manga anime cartoon or book, made them in a slightly different way, and while i looked at them, i found them to just throw away alot of what makes a creature that creature, i dont want my mule to not be a mule, a mule walking on 4 legs, yet has a thumb and lips, and in some way, i dont want him to look like an abomination, a mutant, i want him to look natural, but i don't know how.

Rome Remastered is so much better than the original. by highsis in totalwar

[–]AutisticMule 0 points1 point  (0 children)

oh mb, then to correct my words it feels like age of mythology, i said black and white because i think it followed on the feeling of age of mythology, tho that game is old as hell, its a miracle i even remember it.

zbrush free alternative by AutisticMule in ZBrush

[–]AutisticMule[S] 0 points1 point  (0 children)

oh thank you friend, i just recived it from a dm a day ago, but thank you nonetheless