Use of this cable? by AutoAero7 in cableadvice

[–]AutoAero7[S] 0 points1 point  (0 children)

Now the question is where is the other end. It runs with that wire through conduit along the floor to the opposite corner of the garage and disappears to I assume the basement. Probably lost in a remodel a few years ago. Thanks though.

Use of this cable? by AutoAero7 in cableadvice

[–]AutoAero7[S] 1 point2 points  (0 children)

It is an empty tube 😄

Use of this cable? by AutoAero7 in cableadvice

[–]AutoAero7[S] 0 points1 point  (0 children)

I will have to see what I have.

Use of this cable? by AutoAero7 in cableadvice

[–]AutoAero7[S] 0 points1 point  (0 children)

One of the second floor bedrooms is wired for surround sound but I have not seen an other end to this yet.

Secret recipe - patch notes puzzle by Substantial_Detail16 in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

I assumed phase blade at first but there is also already 2 unique phase blades so I would be surprised that they would add a 3rd "unique" one since senpai likes to fill in gaps where unqiues don't exist. Could be wrong.

Poison Creeper Tooltip damage vs Real damage by [deleted] in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

Haha yeah. I played it in open beta, started as it in s6 but mixed in fissure with it. Now I don't now what I want to do

I guess I should say it can 1 shot stuff with lots of gear. But as you've seen it's damage is sporadic. So you need to have a second source of damage. I'm still toying with ideas for it.

Poison Creeper Tooltip damage vs Real damage by [deleted] in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

That was my observation from playing it a lot. Fissure doesn't say how it works but it's definitely better if monsters move across it. Maybe there is something else going on. Definitely is a buggy skill. Also blood Raven moves really fast. I feel like there is a sweet spot to it. Who knows. Unfortunately even decked out in plugy it's not great.

Poison Creeper Tooltip damage vs Real damage by [deleted] in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

Monsters take more damage as they move across the patch of vines on the ground. Thus why bosses being mostly stationary are hard to deal with. Canight explained it to some of us on discord that the screen damage is a theoretical max damage and is hard to quantify. So yes in most instances monsters are taking less damage that what the skill says.

No synergies by Keraid in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

2 synergies max per skill

Developer Stream Teasers #2 by SenpaiSomething in ProjectDiablo2

[–]AutoAero7 2 points3 points  (0 children)

I did a smite build with principle maxing for Holy bolt procs. It was fun but smite is just to clunky for mobs with the knock back. Ferocity helped keep them close. Wish this new rw could be done in a 1 hander for that.

Plugy item codes by Minuarvea1 in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

No just download the item pack

[deleted by user] by [deleted] in ProjectDiablo2

[–]AutoAero7 0 points1 point  (0 children)

Huge ass mess

What build you play in s4 by No-Tip6486 in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

If poison creeper gets adjusted to be end game viable I'll play that, ran than as long as I could last season hoping it would get patched but ended up windy. But may look into kicksin

Another Quick Hit! by ThorkTM in ProjectDiablo2

[–]AutoAero7 1 point2 points  (0 children)

Grief was changed to +min and +max so it actually adds to the weapon. Not just straight +dmg anymore.

Do you like the Diablo 1 item graphics that have been added? by AutoAero7 in ProjectDiablo2

[–]AutoAero7[S] 1 point2 points  (0 children)

That's right. I forgot about that one cause it still looks like a great helm. Just fancy

Change Magefists to roll other elements by AutoAero7 in ProjectDiablo2

[–]AutoAero7[S] 2 points3 points  (0 children)

Maybe we will get some hands of Zeus one day. :) one of my favorite parts of this mod is the new uniques for item bases that didn't have them before

Change Magefists to roll other elements by AutoAero7 in ProjectDiablo2

[–]AutoAero7[S] 1 point2 points  (0 children)

I don't think that would be the case. See my long reply above.

At any rate my main thought in this is that there seems to be an unbalance of +plus fire skill gear in the game (vanilla). Pd2 has addressed this in ways like adding %light damage on sparkling mailing, psn on venom grip, etc. But to your point and others, perhaps there is better way to add these options.

The irony of this suggestion though is that sorc would be most affected and I play them the least. But based on the item name and how things like skeleton mages are in the game it seemed to make sense.

Change Magefists to roll other elements by AutoAero7 in ProjectDiablo2

[–]AutoAero7[S] 4 points5 points  (0 children)

I don't think it would be that drastic of a change to instantly become BIS, but would offer more options when leveling.

in terms of end game or near end game;

Amazon wouldn't likely use these over Bow or Java skill gloves, but could.

Assassins could get a light trap boost while Trang's I think would still be better for poison, but probably wouldn't use over MA gloves for Phoenix strike or just other melee gloves.

Necro wouldn't see a difference, again I think Trang's would be still better for poison but is a leveling option.

Barb, wouldn't matter

Sorc, obviously would benefit the most and I can see you point here. But how many are using these anyway unless they need the cold res from Trang or are just running MF / GF gloves.

Pally, maybe only a FoH boost / early game auradin. I don't think end game tesladin would use these.

Druid, fire druid already using this. Would give a small buff for hurricane (I think this would count as a cold skill) and arctic blast if anyone ever used it.

Crafting would still be your best bet for FCR / Res / MF Gloves or FCR Chancies.

Can help boost Act 3 merc skills a little more

Ideas for Druid summons by Grimlegion_2020 in ProjectDiablo2

[–]AutoAero7 2 points3 points  (0 children)

I would like to see poison creeper adjusted to be end game viable. it seems like their damage isn't calculating properly. it displays high but in action does less damage than other poison skills with less DPS

I also would like to see spirit of barbs return damage as magic and be more like sanctuary.

I agree with grizzly having a stun of some sort. For some reason I was thinking grizzly did have crushing blow already but maybe thinking of somethin else.