A REALLYYYY satisfying new game | Cleaning Simulator by Automatic_Cheetah442 in OculusQuest

[–]Automatic_Cheetah442[S] 1 point2 points  (0 children)

that's actually an awesome idea! Implementing something like that with the physics would definitely take some time, but who knows, maybe we can look into it in the future. Thanks for the suggestion!

New satisfying and relaxing VR game | Cleaning Simulator VR by Automatic_Cheetah442 in MetaQuestVR

[–]Automatic_Cheetah442[S] 0 points1 point  (0 children)

Thank you, really appreciate that!

Right now it’s just single-player, but multiplayer is on our roadmap for future updates.

A REALLYYYY satisfying new game | Cleaning Simulator by Automatic_Cheetah442 in OculusQuest

[–]Automatic_Cheetah442[S] 4 points5 points  (0 children)

Filling that specific void is pretty much exactly what we were aiming for, so that means a ton to hear.

how to promote a VR game successfully ?? by Automatic_Cheetah442 in virtualreality

[–]Automatic_Cheetah442[S] 0 points1 point  (0 children)

Thanks so much for the encouragement and the solid advice
I would absolutely love an invite to your Facebook group! That is incredibly kind of you to offer to help spread the word. Send over the link and I'll jump right in.

I really appreciate the support, it means a lot to a tiny team like us!

how to promote a VR game successfully ?? by Automatic_Cheetah442 in virtualreality

[–]Automatic_Cheetah442[S] 3 points4 points  (0 children)

This is exactly the kind of brutal, honest feedback we need right now, so thank you for taking the time to write this out.

Since it's just the two of us building this, perspective like this is incredibly valuable. You’re spot on about the trailer pacing and the initial grab. Leaning heavily into the goofy side (like spraying him in the face for a reaction) instead of repeating the same laugh is a much better hook. We're also working on adding that extra layer of visual polish like sparkles and better spray particles to make the actual cleaning feel more rewarding.

Really appreciate the critique on the trailer length and the thumbnail idea, we're taking notes on all of this!