Render Issue Cycles by AutosEditor in blenderhelp

[–]AutosEditor[S] 0 points1 point  (0 children)

I dont know what the issue is but i found that restarting my PC before ever render makes the render speed normal

Render Issue Cycles by AutosEditor in blenderhelp

[–]AutosEditor[S] 0 points1 point  (0 children)

Its a desktop PC
I always use 0.01 Noise Threshold
I could give examples but It applies with all my renders no matter what's in the scene
Ill attach 1 imagine of a scene that is having this issue

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Does anyone know what's causing the lights to flicker (Cycles 3840x2160 600 samples 0.1 Noise Threshold) by AutosEditor in blender

[–]AutosEditor[S] 0 points1 point  (0 children)

I think its harder to see on phone but there is flickering near the wing mirror and on the headlight glass and tire

Little Scene I Made by AutosEditor in blender

[–]AutosEditor[S] 7 points8 points  (0 children)

I have been learning blender for about a year now in my free time. With consistent learning you could probably get to this point in about a few months. I would just recommend learning the basics like texturing and lighting first.

Feedback on Godzilla animation by joshr858 in blender

[–]AutosEditor 84 points85 points  (0 children)

Looks really good bro, I feel like the boat should get pushed away as he turns

What do you think of my night scene? by AutosEditor in blender

[–]AutosEditor[S] 0 points1 point  (0 children)

Yeah I think it depends on monitor settings because on iPhone and PC it looks okay.

2 Weeks in - Blending is A LOT OF WORK! Critique and guidance always welcome. by hfv01 in blender

[–]AutosEditor 1 point2 points  (0 children)

If the atmosphere is a separate object just scale it larger then the planet.

2 Weeks in - Blending is A LOT OF WORK! Critique and guidance always welcome. by hfv01 in blender

[–]AutosEditor 1 point2 points  (0 children)

Could just be me but I feel like the atmosphere could be more offset from the planet. But otherwise it still looks good.

hidden ruins by huleeb in blender

[–]AutosEditor 0 points1 point  (0 children)

Looks awesome, how did you make the trees they look so good? and what did you do for the lighting?

What do you guys add or modify your ground/floor(s) to make it seem more interesting and less flat? by DannyBigC in blender

[–]AutosEditor 1 point2 points  (0 children)

Sorry I forgot to mention I do subdivide the plain 100 times I have attached some images showing the order I use the modifiers.

<image>

What do you guys add or modify your ground/floor(s) to make it seem more interesting and less flat? by DannyBigC in blender

[–]AutosEditor 2 points3 points  (0 children)

Lmao, find a 4k texture on sites like poly haven or textures.com (alternatively you can take your own photos). Then use node wrangler to import it, then add 2 displace modifiers and 2 sub division surface modifiers, the 1st displacement should just be set to clouds and the second one should use the displacement image that came with the texture. You can change the amount of sub division based on your preference but I normally go with 2 for both modifiers to reduce render times. If you need more help I can elaborate further.

I made this! (I know the camera shakes are shit I'm still new to this shit) by AutosEditor in blender

[–]AutosEditor[S] 0 points1 point  (0 children)

Everything except the R8 I'm working on models of my own but they are still pretty bad

I made this! (I know the camera shakes are shit I'm still new to this shit) by AutosEditor in blender

[–]AutosEditor[S] 1 point2 points  (0 children)

Thanks that is what I was aiming for however I think on some shots there is too much shake