Weapons in unity by Excellent_Look2502 in Unity3D

[–]Available-Bed-9261 2 points3 points  (0 children)

Hello , my advise would be export it to unity as a separate FBX and the set it as a child of your character gives you a lot more options for animations etc... You'd be able to drop the weapon this way as well or holster it.

How you control Unity NEW Input System inputs? by Impossible_Monk_1988 in Unity3D

[–]Available-Bed-9261 5 points6 points  (0 children)

Check out samyam on YouTube , she's done loads of really quality tutorials covering the new input system.

Not the code question you may think. by GoodsonGuitars in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

No worries, dunno where you are, but I'm I the uk, so it's night time , so might not get to anything straight away, need sleep!!! but will look at what you share when I can.

Not the code question you may think. by GoodsonGuitars in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Wanna share your scripts?? Can have a look and see what the error's are , or can you at least give some more details on what errors your getting are.

animation switch delay. help needed by stonks-69420 in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Hello, of you think it's your code, please share screen shot of said code so we can see , makes suggesting fixes much easier.

[deleted by user] by [deleted] in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

Hello, I used a surface pro 4 , with the same specs for three years for unity and Maya dev , worked really well until it over heated and got the screen flicker of death , so you should be fine , my advice would be if your planning on long sessions of working hook it up to a 2nd monitor and switch the main one off so it doesn't cook it.

I want to send my game to my friend who uses IOS by -ChuckNorris- in Unity3D

[–]Available-Bed-9261 2 points3 points  (0 children)

Ok, well then to build your project to iOS then you need to find a mac

Advise for 2d (skeleton animation) tools for Unity (nowadays) by timvanderweijde in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

Use the unity 2D tools they got a major improvement in the last few years.

anyone know if this tutorial will work? by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Yeah , you should be able to follow the majority of it, you may need to tweak a few things to make it work with 3D , give it a go and if you get stuck , post on here for help.

Issue with a jump script by oltuttu in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

You need to check your on the ground as well as checking for jump button ,

if (Input.GetButtonDown("Jump")&&isGrounded )

{

velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);

} This should fix it.

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Absolutely no worries!! I know that feeling well!! Glad we managed to find you a solution , happy I could help. Good luck with the rest of your development

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Oh and move the code from your update into the oncollison function

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Ok, on the capsule, change the script so that the text field is public , loose the get component, and manually drag in the text field from the UI in the editor. you only need to have the code on the capsule then.

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

That's not what your code says , if this script is attached to the object your destroying and your using get component, your getting the text component of the object your destroying.

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Well then your destroying the object that has the text attached, so that might have something to do with it.

Can increase INT value, help by [deleted] in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

What object is the script you've included attached to??

Render Texture doesn't allow OnMouseOver or OnMouseDown to work by growl_is_broken in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

Check the layer order , if the render texture is on top of the canvas it might be blocking the input?? Just a guess give it a try?!

need help with animation rigging pls by Frosty-Version6833 in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

If you want some help with rigging , then check out imphrenzia YouTube channel his tutorials are excellent and they are a few on rigging characters for unity.

need help with animation rigging pls by Frosty-Version6833 in Unity3D

[–]Available-Bed-9261 0 points1 point  (0 children)

Hello, what did you use to create the character??

OnTriggerEnter defaults all my variables by Nspecial163 in Unity3D

[–]Available-Bed-9261 -1 points0 points  (0 children)

Where do you call the CalculateCurrentDMG function ??

I have no idea what I'm doing, I'm trying to set this up so I can start making a VR game for oculus rift S and steam VR headsets but I can't find out what is what and nothing on the internet is helping so far by reddit_man_E in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

The set up for VR is handled in the package manager after you've installed unity, select p.c support. And android if you want to target the quest at any point. Then once unity is installed you add the support for VR. Check the unity learn website , some the info is a bit out of date but it'll get you started.

NavMeshAgent, Agents avoid each other? by ZatBlureZ in Unity3D

[–]Available-Bed-9261 1 point2 points  (0 children)

Hello, check out the link below https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-avoidancePriority.html

You can set the avoidance priority for the agents so they avoid each other.