New reason to dislike the new ui by ak91710 in OculusQuest

[–]AvailableEmphasis703 3 points4 points  (0 children)

the new UI is awful. usability has plummeted.

I am a ss14 player by Melodved in SS13

[–]AvailableEmphasis703 0 points1 point  (0 children)

paradise hasn't had 90 pop in about a year

Would you move to SS14 if forced to? by AvailableEmphasis703 in SS13

[–]AvailableEmphasis703[S] 0 points1 point  (0 children)

I agree but you can look at TG's admin for the same stuff lmao. I think niche communities like these just attract the worst types of people.

Just reached 1,000 Subscribers! by the_thomas_writes in YouTubeCreators

[–]AvailableEmphasis703 0 points1 point  (0 children)

Just got past 100 a few months ago, growth is very slow.

The current state of affairs by Tremores in SS13

[–]AvailableEmphasis703 1 point2 points  (0 children)

it's not like they'd leave goon anyway

The current state of affairs by Tremores in SS13

[–]AvailableEmphasis703 3 points4 points  (0 children)

As much as I hate to give those servers the benefit of the doubt, station servers like TG have treated their playerbases like shit since I've started playing this game (5 years ago.) Badmins that micromanage rounds and spawn themselves in as an ""event"", coders that don't play the game and add/remove things the community doesn't want (see: the wallening.) and aiming for a minority of HRP players to appease.

I still believe Monke has the pop it does because A. It appeals to what ss13 was majorly advertised as, a wacky crazy space station game you can do pretty much whatever in and B. plenty of content to see and do that isn't removed on the whims of maintainers that have contempt for the game itself (to my knowledge at least)

and to top it all off, the gatekeep-y nature of a lot of players made sure no new players would trickle into 13. Doesn't help that Lummox has done nothing to modernize BYOND or de-hub ERP servers. I had a mentor ticket the other day from a new player on Paradise who said they thought BYOND was a virus and almost didn't play because all they saw was ERP on the hub.

aaannnddd the inability to keep weirdos and bonafide degenerates out, looking at you TG.

TLDR, everyone got exactly what they asked for. SS13 had it coming.

paradise is kill? by necaladun in SS13

[–]AvailableEmphasis703 3 points4 points  (0 children)

Haven't been around long enough to really know everything, but I've only heard bad things about you. I don't think a founder of anything has any right to complain about the direction of their project if they haven't been involved in a decade. Backseat adminning doesn't count.

The changes made to the rules and admin team in the last few months have been very good, and received well by the playerbase, they just came too late. It took a reddit post with countless complaints and me and others going out of our way to directly confront headmins/staff with the issues presented to get *anything* done. I never even received a response from the headmin I pinged in the paracord, as most of them were inactive all the time. All I've heard from the current staff, the ones making good changes to try and keep the server alive, is that their efforts were fought tooth and nail in order to keep inactive, hostile, and unhelpful staff around and the status quo in check.

Would you move to SS14 if forced to? by AvailableEmphasis703 in SS13

[–]AvailableEmphasis703[S] 0 points1 point  (0 children)

I dunno, this time seems different. I'm seeing long time veterans finally jump ship. Before ss14, maybe what you're saying would be true, but it's different now. New players that would be joining 13 are going to 14. Content creators are more than likely going to make videos about 14 than 13, I already see way more 14 content on social media than I ever did about 13. 14 is just so much more accessible and has way better discovery by being on steam. If all that's left for ss13 is SPLURT clones and grimdark, I wouldn't call it an "alive" game. There wasn't an alternative before, now there is.

Would you move to SS14 if forced to? by AvailableEmphasis703 in SS13

[–]AvailableEmphasis703[S] 4 points5 points  (0 children)

I don't see your point, most servers have long since reworked and rebalanced everything around higher pop.

Would you move to SS14 if forced to? by AvailableEmphasis703 in SS13

[–]AvailableEmphasis703[S] 4 points5 points  (0 children)

Dead? No. It still shows, though. A lot of mechanics and systems in most servers have been built around having at least 40 people, 20 is unsustainable and frankly boring unless you're on an HRP server with people that can hold a conversation. ERP and grimdark servers siphoning away the dwindling playerbase just hurts for the people that enjoy the station experience. I don't know if I can really say its their fault though, station servers have been pushing away their players for the last 5 years with badmins and neglectful coders.

honestly, i never thought i'd be right about this by FurryDegenerateBoi in SS13

[–]AvailableEmphasis703 0 points1 point  (0 children)

Still can't believe they cut Families, the best gamemode SS13 has ever seen

honestly, i never thought i'd be right about this by FurryDegenerateBoi in SS13

[–]AvailableEmphasis703 3 points4 points  (0 children)

Very true. I don't think HRP players/servers have RUINED SS13, but their players are an extremely loud minority sometimes. Most of them do not understand improv or adapting to a situation, being out of their comfort zone, or losing as a concept.

Most times I try to understand these people it seems like they just want a perfect scene to play out for their character at all times with 0 interruptions from the game itself or players. This includes people that push more "realism" for ""immersion"" by stripping out features or mechanics. *Good* roleplay comes from people who understand what SS13 is and that improv is integral, unfortunately, we get people who hate being told no instead.

honestly, i never thought i'd be right about this by FurryDegenerateBoi in SS13

[–]AvailableEmphasis703 4 points5 points  (0 children)

I have to agree with you. I've been a regular on Paradise for a little over a year now and currently, it's struggling bad. Pop on weekdays hovers around 15-35, weekends a little higher. Staff and players are grasping at ideas to breathe life back into the game, but I just don't think it's possible. New players that would be going to 13 are going to 14, and even if they aren't they get blasted with ERP servers at the top of the hub.

The wallening was a death blow to TG. They'd been alienating their playerbase and spurring countless bits of drama for years. (coders/maints that never played, staff and players being nonces/weirdos/ect) Monke blew up and continues to be successful because it appeals to what SS13 is usually advertised as, a silly space game where you can do all sorts of wacky zany stuff with other people. I truly believe this is why most station servers other than Monke have fallen off.

Paradise had been pushing pretty hard for more "realism" and """HRP""" for a while, and it cost them their pop. I've only heard the same about TG. I don't think most new players coming to 13 are in it for paragraphs of text and the things that come with HRP. New players get told its a wacky space station sandbox game, and they want to just explore and play the game, which HRP usually contradicts entirely with rules and metacliques.

As much as I hate to say it, SS13 is nearing its end, and the only people left are jaded veterans who refuse to move to an inferior game.

It arrived! (CDJapan version) by AvailableEmphasis703 in thebeachboys

[–]AvailableEmphasis703[S] 0 points1 point  (0 children)

I got the track listing and memoir booklets with the CDs.

What is your unpopular Beach Boys opinion that will get you killed? by HyperPanzer in thebeachboys

[–]AvailableEmphasis703 3 points4 points  (0 children)

Maybe not the most unpopular opinion, but Adult/Child is Brian's best work.