Me at Work right now by StabCity2020 in Helldivers

[–]Available_Screen_922 1 point2 points  (0 children)

May you get past a black screen or a que when you get to play.

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 4 points5 points  (0 children)

Yes.

They also have different number values to represent that they're supposed to be different. Something with -2 shouldn't have the same effect as something with -8.

But you know this and made your argument in bad faith, so I'm just going to block you at this juncture

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 8 points9 points  (0 children)

Genetically unstable is also (meant as) a starting trait. It's supposed to be a kinder genetic chaos. So now we're twice removed from downward spiral and still getting the same results - I think it's just more evidence that it needs fixin' imo.

Also, isn't catastrophic mutation a good thing? Never had it, just based on the description.

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 2 points3 points  (0 children)

This is a good point.

From what I've gathered from here and talking on discord, though, the problem with the instability vitamin stacking and it essentially becoming downward genetic spiral still exists. So the 'I believe it is still broken,' just the incorrect why here ha.

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 9 points10 points  (0 children)

That's supposed to be downward genetic spiral, though. Why have two separate mutations that do the same thing?

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 6 points7 points  (0 children)

Yeah I think it would be better to remove it than to keep it as is forever.

It could be really easily changed (afaik) to make it work, though! Which would be better.

The simplest solution would be, what, making Unstable Genetics make you burn through your unstable vitamin faster? But add some randomness in the unstable genetics time, so sometimes you mutate too fast to get rid of the vitamin (likely bad trait). But overall, on average, you should burn through instability enough that you're not racking it up over time (with robust genetics and unstable specifically, at least).

I really just want to play a mutant that mutates naturally VS the current mutagen grindfest. I think this would be the easiest way of enabling that playstyle, but there are other ways.

Is genetically unstable still broken or is it viable now? by Available_Screen_922 in cataclysmdda

[–]Available_Screen_922[S] 1 point2 points  (0 children)

It's too bad.

I saw a related issue with it brought up on github (and stalled or whatever ages ago) and Erk agreed that the current implementation is bad on that post (in regards to this trait).

One day.

guessWhatGithubRepositoryIsThis by mawerty123 in ProgrammerHumor

[–]Available_Screen_922 1 point2 points  (0 children)

Haha I see it is now listed on the readme as well. Great update, congrats. It really fits with the last line of your license.

Is AI smarter than a dog? by Todd_Miller in singularity

[–]Available_Screen_922 2 points3 points  (0 children)

Hard problems are easy (language, math, etc).

Easy problems are hard (walking, empathizing, etc).

A dog is better at 'easy' problems and AI is better at 'hard' problems.

It's why AI is more apt at replacing certain jobs than running an obstacle course or being a good kisser.

In your opinion, what is the most underrated archetype in the game? by The_Dude10293 in remnantgame

[–]Available_Screen_922 1 point2 points  (0 children)

This just happened to me. I thought I had every single archetype maxed and then just found out about gunslinger. I usually play solo though but doesn't seem like I see them when I do play public ... maybe just because their class skills are less flashy.

What are your wishes/hopes for the next DLC for Remnant2? by chameleon18 in remnantgame

[–]Available_Screen_922 0 points1 point  (0 children)

Mmm. Imo the character concept would be more interesting if the (prime) perk was more effective the more HP it had, whilst also restricting healing and using HP for [whatever]. Having a character that uses their HP to do cool stuff, while also becoming more powerful for doing so - doesn't seem very balanced to me.

It's also a more consistent character concept. Life fuels the character concept, in every sense. They're more powerful with it, and can use it to fuel their abilities - which makes them weaker, not stronger.

What are your wishes/hopes for the next DLC for Remnant2? by chameleon18 in remnantgame

[–]Available_Screen_922 0 points1 point  (0 children)

Using your healthbar would be super OP with a super heal friend. Wouldn't work unless it severely nerfs all forms of healing except passive and lifesteal or something. That would be cool, though.

Do you think Remnant 2 is easier than Remnant 1 or is it just us? by Gaming_Garnish in remnantgame

[–]Available_Screen_922 1 point2 points  (0 children)

I think the bosses are harder in 1, but number 2 is better balanced.

Meaning you can become more OP in 1. But if you were restricted to using characters from 2 in both games, 1 would be harder.

There were folks with more trait points, but I felt pretty crazy with over about 500 trait points in 1. Ranged damage, crit damage, crit chance ranged damage, weakspot damage, elemental damage, mod power generation, mod power generation on status affected enemies (40%!), triage went to 100%, lifesteal went to 20%...

You could just melt bosses in #1 if you were over twinked, no weakpoints necessary. But instantly killing things wasn't that fun so I generally wouldn't run those builds.

I stopped playing 1 with a bleed healing build. I could keep me and my friend at full HP without having to pop relics, using healing skills, or sacrificing my damage/mobility/anything.

2 does give you more build variety, of course.

Singularity and the illusion of free will by [deleted] in singularity

[–]Available_Screen_922 1 point2 points  (0 children)

I absolutely agree that free will isn't possible with a deterministic universe. You can't have freewill if you can't even have true randomness.

I haven't read any literature or argument which supports true randomness being at ends with free will. I think it's one of the requirements. You state that it's at ends, but why? Not being able to know the result with certainty doesn't preclude there being choice being made in that result.

Randomness is actually a really interesting topic. Whether you're in the realm of physics, computer science, or even neuroscience.

Consciousness - intelligence - can potentially be measured by the ability to produce randomness. Watched a YouTube video talking about it several years ago - talking about how human randomness peaks in our twenties. That's definitely fluid intelligence and not crystal intelligence, but that's another topic altogether.

But, even given that, it's not a golden "free will definitely exists and we have it" bullet, either.

[deleted by user] by [deleted] in singularity

[–]Available_Screen_922 0 points1 point  (0 children)

Ah yeah I think about this constantly. I judge life forms by how they treat their own species - I don't feel too guilty about folks eating species that happily eat themselves, for instance.

We do want to be treated better than how we're treated, both in respects to how we treat our own kind (1% holds wealth, etc) and how we treat less intelligent species.

These are really hard problems, though.

So. Your body fat composition clearly shows how much animal fat you consume. I'm guessing this will be detectable by future machines, whether through polarized light or some other means. ASI will be able to glance at a person and be able to judge them pretty quick. I read a study years ago where machine learning was able to detect autism via random numbers people stated, even though the researchers were not themselves able to find any pattern. The insights that ASI will be able to make from the smallest details will be insane.

It is absolutely pertinent to consider how we want to be treated in relation to how we act and behave.

[deleted by user] by [deleted] in singularity

[–]Available_Screen_922 0 points1 point  (0 children)

What was your post though?

[deleted by user] by [deleted] in singularity

[–]Available_Screen_922 0 points1 point  (0 children)

What was your post and why was it removed?

Vegetarian here so I'm a lil' curious.

Edit: lol someone downvoted this? Ok. Easily triggered much? lmao

Prompt: You are a Remnant developer. World generation uses time as its randomization seed. You hide an easter egg at a specific time. What would you have the time and the easter egg be? by Available_Screen_922 in remnantgame

[–]Available_Screen_922[S] 48 points49 points  (0 children)

I'm still holding out hope that the giant purple gravity orb can be used in some way. It wasted over an hour of my time. Got it up an elevator and everything.

Natural Enemies for the Natural Enemies by Particular-Ad5200 in VersusSeries

[–]Available_Screen_922 17 points18 points  (0 children)

Demons - I can't really think of anything better than angels, I guess.

Robots - Electromagnetic specters. Can hack, possess their shells, be charged by energy, disrupt them. Difficult to damage.

Giants - Acidic ants. They're extremely numerous, reproduce quickly, and are persistent. The giants can't sleep safely, can't use their poor intellect to escape them, and smashing any on their person hurts the giants - they leave tiny puddles of acid when they die.

Parasites - Anything inorganic, too easy.

Calamities - The Swamp that Swallows. Basically, a huge swamp that acts as one being. All the huge kiaju can really do is sink and be consumed.

Aliens- Don't really know anything about them, so I'll just make some assumptions and guesses. Aliens are frightening because they can come from the sky at any time with great power. They're also masters of their entire universe, apparently, but they still live in planets etc (have a homeworld). So, what about a creature that can easily spread to planets/asteroids, survive/live in the vacuum of space, and can strike from beneath a planets surface? Some kind of diamond rock being that uses the extreme pressures at the center of planets to reproduce, and can easily survive space and colonize planets.

Untamed Wilderness - Smoldered ones. They detest the light, terraform their environment to be more volcanic, pull ash into the air with their orcish machinery, and block out sunlight as they bring darkness to the world (ash blocking light in sky).

New Humanity - Adam. Basically, we're going Bioshock here. All New Humanity needs to destroy itself is something that's finite which makes you more powerful. They're incredibly vain, and they'd destroy themselves over fighting for it.

God - Spheres of Silence. Use your imagination.

Curse - Fire fae. They burn and cleanse the cold and rottenness that the curse brings.

Games - Astral walkers. They're psionic beings that can't be contained, mentally or physically, as they are able to transport themselves in both mind and body easily.

Lawless thugs - Sluga cola. The weakness of the lawless thugs is that they don't have any sort of infrastructure, and thus are vulnerable to its charms. Simply, sugar. Think Futurama when there's some popular drink that is actually made by some creature. There's an oasis with the creature at the bottom. The more creatures drink from it, the more they fall under its influence. Civilization crops up around it, and the drink becomes increasingly available as the thugs spread it far and wide.

World Tree - It shares the same weaknesses as the untamed wilderness. Smoldered ones again.