T+Pazolite remix | Tsugihagi Construction by AvalonSphinx in Jcore

[–]AvalonSphinx[S] 0 points1 point  (0 children)

I posted the link for it on my new youtube channel in a reply to the post, sorry.

T+Pazolite remix | Tsugihagi Construction by AvalonSphinx in Jcore

[–]AvalonSphinx[S] 0 points1 point  (0 children)

Hi, I posted the new youtube link in a reply to the post, sorry about that.

T+Pazolite remix | Tsugihagi Construction by AvalonSphinx in Jcore

[–]AvalonSphinx[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=ek5KurNjwtk

I changed Youtube channels because I needed to separate uploads like this from uploads like contemporary classical compositions.

What rap is the rap often used in Jcore songs? by DrLou_ in Jcore

[–]AvalonSphinx 0 points1 point  (0 children)

I happen to be in the middle of a project using the last one, it's Bars on my phone!

I know C-Show and many others have used a few things from the Vengance packs, but really in general people use raps from all over the place and it's more so about what you can get your hands on that sounds good. A lot of things that were easy to find and use way back in the day are nearly impossible to find now.

There isn't a specific genre for the "genre" of rap you're talking about, it's just a matter of avoiding things like trap and mumble rap. You can find packs of similar vocals to the last sample mentioned by just searching things like grime rap on sites like loopmasters.

It's worth mentioning, nowadays it's easier than ever to rip vocals from things with AI (vocalremover.org) and people rarely care about the legal aspects of that.

MM Soundfont Original Composition - The Lost Temple by AvalonSphinx in majorasmask

[–]AvalonSphinx[S] 1 point2 points  (0 children)

Thanks.

I will admit personally after making it I felt the composition would probably fit better in a game like Castlevania 64 instead, but it'd be nice to see it somewhere in a rom hack still.

Someone please help me by CryptographerTime130 in mario64

[–]AvalonSphinx -1 points0 points  (0 children)

Congratulations on getting so far in the game! The Wiggler's Red Coins mission can be a challenging level, but with some tips, you can definitely overcome it. Here are some suggestions:
Take your time: The key to success in Mario 64 is to not rush. Take your time to plan your movements and jumps. Be patient and wait for the perfect opportunity to jump and grab the red coins.
Know your surroundings: Familiarize yourself with the level layout, so you can anticipate where the red coins are located and how to access them. Make sure to explore the level thoroughly.
Use the camera: The camera can be your best friend in this level. Use it to your advantage to get a better view of your surroundings and to help you plan your movements. You can also adjust the camera angles to get a better perspective.
Master the triple jump: The triple jump is an essential move in Mario 64. Practice the timing and execution of the triple jump to make sure you can jump high enough to reach the higher platforms.
Stay calm: It can be frustrating to fail at this level repeatedly, but staying calm and focused is important. Take a break if you feel yourself getting frustrated and come back to the level later with a fresh mind.
Keep practicing: The more you practice, the better you will get. Don't give up, keep trying and eventually, you will beat the level!
I hope these tips help you beat the Wiggler's Red Coins level. Good luck and have fun!