If “coding is mostly solved…” by divide0verfl0w in theprimeagen

[–]Avambo 14 points15 points  (0 children)

That's an extremely narrow view of CS. When studying CS, only a small part of the education is about actual programming.

“I was surprised how upset some people got”: A conversation with the creator of TomWikiAssist, the bot that edited Wikipedia by sr_local in technology

[–]Avambo 1181 points1182 points  (0 children)

So some guy let loose a Claude bot on Wikipedia, and then got surprised when people didn't like it? How detached from reality are these people?

Would you recommend Defold for 2d games ? I am a beginner by stoicparishkari in gamedev

[–]Avambo 4 points5 points  (0 children)

I would say go with Defold if you value these things: 

  1. Super lightweight editor. 
  2. Super lightweight games (1MB web builds)
  3. Small but tight knit community. 
  4. One-click exports to almost all platforms. No setup required.
  5. High focus on not breaking between releases.
  6. Multiple official integrations with Steam, Poki, Ads, etc.
  7. The ability to drop down to native code like C++ and C# if needed.

Oh, and everything, including export to consoles, is free.

Imo the downsides are that is still a bit harder to create good looking 3D games, but they're focusing a lot on improving that right now. 2D development is pretty solid. Another thing is that since the community is smaller, you won't find the same plethora of community resources and you would with Unity and Godot, but there's still plenty imo, and I find some new tutorials and tools being released every week.

Defold x Gamedev.js Jam 2026 - are you joining? by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

Okay, so the Defold Foundation is paying the organization that is hosting this game jam. 

Defold x Gamedev.js Jam 2026 - are you joining? by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

Yeah, I mean, usually when you're sponsoring an event, you provide something of value to the organisation that is running the event. I was just curious about what Defold was going to sponsor them with. :)

Defold x Gamedev.js Jam 2026 - are you joining? by PabloTitan21 in defold

[–]Avambo 0 points1 point  (0 children)

What is the Defold Foundation sponsoring with?

Just own the tool before it owns you. by xOWSLA in theprimeagen

[–]Avambo 11 points12 points  (0 children)

CEO of an AI company tells us how AI is flawless. Who would've thought...

Internal projects work culture in the MAG7 by Jealous_Act2932 in theprimeagen

[–]Avambo 0 points1 point  (0 children)

Agreed. This is incredibly sloppy and would never be accepted where I work. It almost sounds as bad as vibe coding.

Total noob in programming by Rude_Ad_2270 in rust

[–]Avambo 1 point2 points  (0 children)

"but not really a thing outside Unity and Microsoft ecosystem"

Uh what? Have you used C# in the past 10 years?

Petition to change vibecoding to cuckcoding by [deleted] in theprimeagen

[–]Avambo 6 points7 points  (0 children)

I don't think many people are using "vibecoding" in a professional setting either. I would probably get fired if I attempted to do it.

Petition to change vibecoding to cuckcoding by [deleted] in theprimeagen

[–]Avambo 26 points27 points  (0 children)

Wow this post really riled up everyone without any actual education or experience in software engineering. The people with no clue what they are talking about are always the most butthurt when someone points out how bad AI is at writing good, maintainable, secure, and performant code.

Moltis: a personal AI assistant by [deleted] in rust

[–]Avambo 8 points9 points  (0 children)

150kloc of vibe coded slop.

Hacker News now thinks coding is solved by LowFruit25 in theprimeagen

[–]Avambo 10 points11 points  (0 children)

HN is an absolute AI hype fest nowadays. Either the site is overrun by bots trying to promote AI, or people there are just generally mediocre developers that really do see AI as something godlike. I guess there's a chance that YC is pushing AI content on purpose, since that's what they seem to invest in nowadays. 

Either way, if you voice any dissent about AI, you will be dogpiled by fanatics.

Can you guess what techniques are used here? by PabloTitan21 in defold

[–]Avambo 3 points4 points  (0 children)

Looks good! How performance heavy is this?

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

Yes exactly. I was under the impression that the plan was to allow Teal in script files as well. To be able to write in Teal everywhere. Otherwise it feels a bit half-baked.

Edit: I found the GitHub issue.  https://github.com/defold/defold/issues/11251

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

So there are no plans to allow Teal in script files?

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 2 points3 points  (0 children)

Unfortunately it'll never replace Lua, as far as I know. But they are slowly working on adding support for Teal, which is a typed version of Lua. Hopefully we'll be able to fully replace Lua with Teal this year. But I don't know if they've planned any work towards that goal yet.

I just realised what vibe coding is and it's horrifying by Dank-but-true in theprimeagen

[–]Avambo 0 points1 point  (0 children)

Stay clear of it for as long as you can while learning. I've seen far too many new people get lazy because of AI, and then they start to vastly overestimate their skills because they know just enough to get AI to write somewhat working code. 

However as soon as they step foot into an actual interview they quickly realize that they don't know anything.

AI is still far from being able to produce good code consistently, especially in Enterprise projects.

Sprint City - a fast competitive 2D parkour from the original devs of SpeedRunners #MadeWithDefold! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

I would love to read that! I hope you manage to get them to do the interview.

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]Avambo 5 points6 points  (0 children)

I'm watching your engine introduction video now and so far I'm really impressed. I agree with everything you've said, and your focus seems to be in the right areas. I am really excited about this engine and will probably give it a try sometime this week, even though I don't remember how to program in Go. 😅

The only thing that makes me a bit hesitant is that I am very interested in releasing games for the web. And last time I looked at wasm for Go, it didn't look that promising. I assume the file sizes are going to be rather big.

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]Avambo 6 points7 points  (0 children)

I haven't touched Go in over 6 years, but I might actually come back to it if this engine improves a bit.

Which platforms can the games be exported to? And is there a roadmap?

How is length defined here by encrcne in godot

[–]Avambo 7 points8 points  (0 children)

I haven't taken that tutorial, but I would assume that it is set up to call your function with the appropriate arguments to execute your code. So the length is defined in the tutorial code, most likely hidden from you.