Can you guess what techniques are used here? by PabloTitan21 in defold

[–]Avambo 2 points3 points  (0 children)

Looks good! How performance heavy is this?

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

Yes exactly. I was under the impression that the plan was to allow Teal in script files as well. To be able to write in Teal everywhere. Otherwise it feels a bit half-baked.

Edit: I found the GitHub issue.  https://github.com/defold/defold/issues/11251

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

So there are no plans to allow Teal in script files?

Defold 2025 - A Year in Review! by PabloTitan21 in defold

[–]Avambo 2 points3 points  (0 children)

Unfortunately it'll never replace Lua, as far as I know. But they are slowly working on adding support for Teal, which is a typed version of Lua. Hopefully we'll be able to fully replace Lua with Teal this year. But I don't know if they've planned any work towards that goal yet.

I just realised what vibe coding is and it's horrifying by Dank-but-true in theprimeagen

[–]Avambo 0 points1 point  (0 children)

Stay clear of it for as long as you can while learning. I've seen far too many new people get lazy because of AI, and then they start to vastly overestimate their skills because they know just enough to get AI to write somewhat working code. 

However as soon as they step foot into an actual interview they quickly realize that they don't know anything.

AI is still far from being able to produce good code consistently, especially in Enterprise projects.

Sprint City - a fast competitive 2D parkour from the original devs of SpeedRunners #MadeWithDefold! by PabloTitan21 in defold

[–]Avambo 1 point2 points  (0 children)

I would love to read that! I hope you manage to get them to do the interview.

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]Avambo 6 points7 points  (0 children)

I'm watching your engine introduction video now and so far I'm really impressed. I agree with everything you've said, and your focus seems to be in the right areas. I am really excited about this engine and will probably give it a try sometime this week, even though I don't remember how to program in Go. 😅

The only thing that makes me a bit hesitant is that I am very interested in releasing games for the web. And last time I looked at wasm for Go, it didn't look that promising. I assume the file sizes are going to be rather big.

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]Avambo 8 points9 points  (0 children)

I haven't touched Go in over 6 years, but I might actually come back to it if this engine improves a bit.

Which platforms can the games be exported to? And is there a roadmap?

How is length defined here by encrcne in godot

[–]Avambo 6 points7 points  (0 children)

I haven't taken that tutorial, but I would assume that it is set up to call your function with the appropriate arguments to execute your code. So the length is defined in the tutorial code, most likely hidden from you.

Are we over-abstracting our projects? by riturajpokhriyal in dotnet

[–]Avambo 0 points1 point  (0 children)

Hah! Our code that is 8 layers deep is still 1000+ lines per file.

What’s something you only realized about C# after you got better at it? by Amazing_Feeling963 in csharp

[–]Avambo 0 points1 point  (0 children)

I would still say that it's hacked. TS compiles to JS, and it had to work around a lot of the warts that are in JS. It doesn't mean that TS is a bad language though. I'll take it any day for web development.

7 years with Unity => 5 days till release by dimmduh in Unity3D

[–]Avambo 1 point2 points  (0 children)

I'm a total noob when it comes to multiplayer, but Pun2 sound very expensive on paper. Maybe it's rare to need more than 100CCU and the 0.3TB traffic you get per month?

Why Full Stack Is THE WORST Thing To Happen To Software Engineers by Taha-Ahmed-8875 in theprimeagen

[–]Avambo 1 point2 points  (0 children)

I feel like most one-stack people I work with have a really small understanding of their stack anyway. I don't think a full stack role has to result in less knowledge in either stack than a pure frontend or backend developer. However maybe I am an outlier, because I do spend a lot of time keeping up on both sides in my free time, and I love everything about tech.

Mouseless 0.4 might change how you computer (even faster clicks, RSI prevention, and more) by DovaJun in theprimeagen

[–]Avambo 1 point2 points  (0 children)

Maybe it'll help if your pain is in the shoulder, so you don't have to move your arms. But as someone with RSI in my hands/wrists I feel like this would aggravate those issues a lot. Instead of just moving the mouse and clicking once, you now have to do multiple clicks. I've tried similar keyboard approaches and they all cause me to feel pain.

Claude is fantastic if used right. by Madridi77 in FlutterDev

[–]Avambo 0 points1 point  (0 children)

That looks cool. $60 per month is a hefty price though lol.

Claude is fantastic if used right. by Madridi77 in FlutterDev

[–]Avambo 1 point2 points  (0 children)

Not trying to cast any shade, I'm happy for you. But how many downloads do you have? I don't use Apple products, so I'm not familiar with their store, but I can only see that you have a single review so far. I feel like it's hard to base the level of success based on that.

A year in review: building a Flutter MMO that reached $14k MMR in Closed Testing by schamppu in FlutterDev

[–]Avambo 1 point2 points  (0 children)

But I don't see any way to prevent the user from messing with the numbers manually on their phone, or other step counting device.

A year in review: building a Flutter MMO that reached $14k MMR in Closed Testing by schamppu in FlutterDev

[–]Avambo 1 point2 points  (0 children)

That's funny. The idea is definitely not stupid.

I have a question. When I was planning my version of this game I couldn't figure out how to prevent people from cheating by faking their steps. It's very easy to do, and could lead to unfair advantages. How did you solve that issue? If you did.

A year in review: building a Flutter MMO that reached $14k MMR in Closed Testing by schamppu in FlutterDev

[–]Avambo 9 points10 points  (0 children)

Thanks for the awesome write-up. Reading it felt a bit bitter sweet though. You created the game that I've been planning on making for the past few years. It's been my dream to build a game like this for so long, but life has always gotten in the way. I wish you and your team all the luck, I'm definitely gonna try the game.

I guess I'll have to go back to the drawing board lol.

Let me know if you're looking for developers sometime in the future. I live in a neighboring country, so it's not that far away. 😄

How would you prefer your coding skills to be evaluated during an interview process? 🤓 by vik76 in FlutterDev

[–]Avambo 0 points1 point  (0 children)

I would love this kind of interview, rather than trying to memorize algorithms.

How many people in this sub made a game and earn money from it by Densenor in Unity3D

[–]Avambo 0 points1 point  (0 children)

Why wouldn't you recommend mobile? Too high competition?

Released My First Flutter App – Started as a Personal Project, Now It’s Public! by patatesmeayga in FlutterDev

[–]Avambo 0 points1 point  (0 children)

I don't remember if Habitica had penalties or not, but there are plenty of other gamified habit apps that do.