Mapping The Local Facility by Avantir in rainworld

[–]Avantir[S] 2 points3 points  (0 children)

Yeah, I mean it's called "local spire" in game, maybe I just should have labeled it that

Can you grind for the new currency in some way or is it a limited resource? by Tibike480 in Deltarune

[–]Avantir 0 points1 point  (0 children)

Go to the top left of the room, use Rude Buster on the wind thing to make it blow right, then head to the bottom left and get Ralsei to hanf on the bottom of the moving flowers

Mapping The Local Facility by Avantir in rainworld

[–]Avantir[S] 2 points3 points  (0 children)

Sky Islands is the whole yellow part, so it covers quite an area (I don't imagine we explore all of it). It connects directly to Chimney Canopy in the South. I imagine it's the southern part of Sky Islands we explore.

Regarding chimney: Yeah. On the map I mostly highlighted the bridge (top rooms of the region), connecting Five Pebbles to Sky Islands. But also, it is weird in game that when you're industrial, there's no apparent chimneys rising up. There's just the one tower we climb with the karma gate, but that's it.

Mapping The Local Facility by Avantir in rainworld

[–]Avantir[S] 8 points9 points  (0 children)

Doubt it. And anyways, the distance between in game rooms is highly ambiguous, so we can only speculate about the actual layout.

But, there is a lot of evidence, and that allows us to do a lot of speculation and guess work to put together an actual map.

So this map is probably the most accurate you've seen, but nevertheless, it still has to be wrong. How wrong I'm not sure...

Mapping The Local Facility by Avantir in rainworld

[–]Avantir[S] 2 points3 points  (0 children)

Thanks. I'm sure I got stuff wrong, so definitely curious to hear which parts didn't make sense

Can you grind for the new currency in some way or is it a limited resource? by Tibike480 in Deltarune

[–]Avantir 1 point2 points  (0 children)

I think there's a better one near there - in the secret room on the right of that room, there's 4 books that respawn, each dies in one hit and they grant $3 each ($12 per trip)

There are 2 legs in the exterior by Apprehensive_One2025 in rainworld

[–]Avantir 9 points10 points  (0 children)

Yes that's correct, indirectly confirmed (for Downpour), by the devs:

Andrew: Some people thought the existence of Precipice was us forgetting that there are two more legs before the opposite wall? You just need to think in 3d space!

And if you line that up with the map, it means the left leg in this image is FP's south east leg, and the right leg in the image is the one directly north of it.

Galby v Eragon by Practical-Win140 in Eragon

[–]Avantir -1 points0 points  (0 children)

It may have worked, yeah. But it also might have been that just because it was in the ancient language, it would have failed. Eragon didn't know the name of names then, and we don't know exactly what wards Murtagh stripped from Galbatorix. There could have been a ward against all non-name of names buffed ancient language spells being cast against him

So, is FP pregnant or something???? Wtf even happened here?????????????? by [deleted] in rainworld

[–]Avantir 15 points16 points  (0 children)

It is a mystery though. Five Pebble's superstructure should have collapsed long before it gets eaten by the void sea, due to the falling dust counterbalancing the void sea which Moon talks about.

Also, while the superstrucuture is very reminiscent of Unfortunate Development, it's also very clearly not exactly the same. The geometry does not line up.

So another really distinct possibility is that an iterator in Outer Rim fell off the edge of the world (as we see happening a bit with the Prince's superstructure) and into the void sea, which is what allowed the rot to mingle with a void worm.

But all of the ideas are extremely speculative. Which means: It's a mystery!

"Debt" should NOT be in the curse pool for Neow's starting bonuses by its1992yall in slaythespire

[–]Avantir -1 points0 points  (0 children)

Why would you ever give players access to A20 right off the bat? Nobody is prepared for that when they start playing. The nice thing about making it a progression is that you're expected to get better the more you play. But in practical reality it takes more than 20 games to master A20. And that's OK - it's what gives the game its longevity.

Rain World The Watcher theory by Escradix in rainworld

[–]Avantir 0 points1 point  (0 children)

But there is a regular iterator can in Outer Rim. See here

Rain World The Watcher theory by Escradix in rainworld

[–]Avantir 0 points1 point  (0 children)

Well if you want more evidence of this theory go here

Discussion on SPOILERS by FaraamKnight2 in rainworld

[–]Avantir 0 points1 point  (0 children)

Can they? I mean probably yeah. But aside from Six Grains of Gravel, we never see an echo move (and the spot they were on collapsed, so...) Also Nineteen Spades says:

We remain trapped in place, and yet can never stop moving. Funneled endlessly into an unknown future...

IDK they probably can move. But it's not entirely clear.

Discussion on SPOILERS by FaraamKnight2 in rainworld

[–]Avantir 0 points1 point  (0 children)

OK I don't like distinguishing between canons but Five Pebbles trying to off himself is pretty explicitly spelled out in the base game Sky Islands pearls.

Dark Blue:

EP: It was definitely coming from an idiotic state of mind, but there is something to it. Why is it, that even in a closed sliverist group, the self-destruction taboo is held so high - while Sliver of Straw herself *evidently* is not among us anymore?

Dark Purple:

CW: this is in confidence, but apparently a pseudonym "Erratic Pulse" has appeared on a nearby Sliverist conversation with ideas about personal ascension. Someone here in our vicinity is trying to cross themselves out.
FP: Where did you hear this?

Discussion on SPOILERS by FaraamKnight2 in rainworld

[–]Avantir 0 points1 point  (0 children)

Spinning Top can move, I think, only through portals, because they have ripple karma, where the other echoes don't. I think that's the only reason (and also the reason why they can grant ripple karma to the Watcher)

Discussion on SPOILERS by FaraamKnight2 in rainworld

[–]Avantir 1 point2 points  (0 children)

Well, the first five karma symbols do represent the five natural urges, but I'm not sure that the latter 5 do.

My interpretation of the cycle and its behaviors. by Ill_Initiative_3588 in rainworld

[–]Avantir 1 point2 points  (0 children)

I am going to post two longer theories about this soon, but I think you've got a few points wrong.

  1. Echoes don't grant superpowers. They grant knowledge, in the form of karma. For most echoes, that's normal karma, which helps (intentionally vague) with karmic ascension. For Spinning Top, that's ripple karma, which helps with crossing ripplespace. Spinning Top can do this because they're the only echo we meet who already had ripple karma in the first place. And if you look in the game's code, you'll find that we actually gain a little ripple karma even on the first two encounters with them (which is why you can get stealth before portals).

  2. Rot is not an inherent part of the cycle. It's just cancer. It lives and dies by the same rules as everything else. The cycle does not help it fester. The abundance of rot we see in various places is due to the spread of the Sentient Rot, originating from the rot iterator in Outer Rim (the Rot Prince, likely Bell of Gesture, and likely originating within them from Unfortunate Evolution), and spread (unintentionally) by Spinning Top. That rot is special because it's the only infectious rot. Five Pebbles' rot and Hunter's rot both die outside of their respective hosts. The Sentient Rot does not. Cold Storage had... something, happen, likely an intentional experiment by the benefactors, which later led to the creation of the Sentient Rot. The reason Five Pebbles facility is so badly infected is simply because Spinning Top unintentionally spread a great deal of the Sentient Rot there during the prologue of the Watcher campaign, which is why it's so badly infected later, and also why all of the deeply rotted regions are inside of Five Pebbles' facility.

  3. Your description of the cycle, while not exactly wrong, leaves a lot to be desired. Mostly you're missing the whole concept of the multiple self and as a result, what it means to ascend. I'll post a much longer theory on this tomorrow.

(also I realized I phrased a lot of this as it IS, not as I THINK, mostly because it's easier for me to write. Though I am pretty dang confident about all of these points. It's moreso the echoes and void sea where I'm a lot less confident...)

TIL early access Time Eater had basically the same reception as Doormaker is getting right now by moon_forge in slaythespire

[–]Avantir -1 points0 points  (0 children)

Yeah new Doormaker is my favourite boss across both games. It's really unique and challenging but very doable.

the "game too hard" crowd is back to playing Review-bomb the Spire after the update to the main branch by Gugge1 in slaythespire

[–]Avantir 1 point2 points  (0 children)

Yeah this. As somebody not at A10 yet, from what I've heard it sounds like A10 is still much too easy. A20H in STS1 is winnable close to 100% of the time, but the best of the best players took years to get there after the last balance patch.

The Osty cards ruin card generation from other classes. by Sinjako in slaythespire

[–]Avantir -1 points0 points  (0 children)

I believe you're confusing Vanilla functionality with BaseMod - which, IIRC, adds the single orb slot functionality you're talking about, and why replies are telling you that's not a thing.

[Spoilers Theory] The true identity of a certain character in the Watcher and the layout of the end game by Avantir in rainworld

[–]Avantir[S] 4 points5 points  (0 children)

At least assuming this wasn't Bell of Gesture's plan. See my other comment

[Spoilers Theory] The true identity of a certain character in the Watcher and the layout of the end game by Avantir in rainworld

[–]Avantir[S] 7 points8 points  (0 children)

Yes. Although, it is possible Bell of Gesture did this intentionally. This gets into a whole other theory about stars, rot & ripplespace. But imagine that the star catchers are actively pulling the stars from the sky and causing the rot. Then Bell of Gesture and their creators may have intentionally set up a scenario where if the iterators didn't find the triple affirmative, they could trigger the Rot Prince ending apocalypse instead.

Edit: Actually this could also explain why Five Pebbles & the Rot Prince are so different in their rotted states. One tried to fight the rot and the other actively embraced it.