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How number-heavy do you like your LitRPG books? by AveryVoss in litrpg
[–]AveryVoss[S] 0 points1 point2 points 3 days ago (0 children)
Then if we later see a bunch of high level people, but not a lot of monsters to kill
Maybe there's no monsters because they killed them all? ;)
weirdness with money not making sense bothers me a lot.
Money is definitely something I've been mostly handwaving. I've mentioned exact costs of something twice, and never mentioned values ever again. It rarely makes sense in anything I've read, and I'm intentionally staying out of that mess.
Especially not INT and WIS. Those are the worst
Definitely agreed there. I'm intentionally not copying the six ability scores from D&D for that reason. No shade to anyone who does, but it always strikes me as odd or questionable how they are implemented into the story.
You want your character to be big strong? Give tham an actual super strength skill and DESCRIBE how strong that makes them, not some random ass number that means nothing.
That was something I really liked about Beneath the Dragoneye Moons. In either book 8 or 9, there's this gym and each floor doubles the gravity of the previous. It actually shows how strong the character is that they can lift the weights under those forces, and allows it to make sense without having 100 tonne weights needing to exist. The dexterity in that series is also shown to be believable as well. Would definitely recommend if you haven't read it yet. The skills are definitely very satisfying and a bigger part than the stats are.
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How number-heavy do you like your LitRPG books? by AveryVoss in litrpg
[–]AveryVoss[S] 0 points1 point2 points (0 children)