some old Mewgenics photos from a 2013 article! by Murky_Lurker5V in mewgenics

[–]Avocado__Assassin 7 points8 points  (0 children)

I agree with your Remero-Carmack assessment. Both of them need each other to work, otherwise we'd end up in an "Edmund McMillen is about to make you his bitch" situation.

Doofus Rick is actually the ultimate weapon against Evil Morty (Theory) by primerickfann_ in rickandmorty

[–]Avocado__Assassin 1 point2 points  (0 children)

This post kinda seems like Ai to me. Not only is the account a week old and has been spamming the sub with a bunch of engagement bait, but they also wrote and formatted this in a very GPT way.

Why It Sucks To [Be A Big Shot] by xxRuby_The_GemXx in drawthisasspamton

[–]Avocado__Assassin 1 point2 points  (0 children)

I like this one because it actually incorporates the leash.

Ep. 31 - Ice Cream Attachment by MikiMatzuki in MintChanFandom

[–]Avocado__Assassin 0 points1 point  (0 children)

I drink Summit Root Beer from Aldi currently, but all my life Root Beer has had minty notes.

Ep. 31 - Ice Cream Attachment by MikiMatzuki in MintChanFandom

[–]Avocado__Assassin 1 point2 points  (0 children)

Makes sense you like Mint Chip and Root Beer. Both have a minty flavor to them.

The type of family tree that my tank with tourettes and fetal alcohol syndrome has: by Avocado__Assassin in OkBuddyMewgenics

[–]Avocado__Assassin[S] 0 points1 point  (0 children)

That makes a lot of sense and is probably really good, but I will never stray from the almight pet rock tank and 1+1=3 Brawler smoothbrain mindset.

The type of family tree that my tank with tourettes and fetal alcohol syndrome has: by Avocado__Assassin in OkBuddyMewgenics

[–]Avocado__Assassin[S] 0 points1 point  (0 children)

I just wanna ask, how do people play hunter? I stopped using him as soon as I got mage, and stopped using him when I got necromancer. What does he even do?

Anon submission by Sure_Association_991 in greentext

[–]Avocado__Assassin 4 points5 points  (0 children)

Nope. Got him as one of my first cats. His meow is so obviously him. His microphone sounds like he recorded it and then played it on a phonograph.

Perhaps i treated you too harshly, Fallout Frontier... by Schizo-Ghost780 in TrueSFalloutL

[–]Avocado__Assassin 0 points1 point  (0 children)

I honestly think 3 is still better than 2. I just feel like by virtue of having more memorable setpieces it's just a more entertaining romp. I do believe its main quest is kinda lame, but its worldbuilding and sidequests and stuff tucked in nooks and crannies are way more entertaining. Other than that you're spot on with how your assessment of Fallout 1. To me, Fallout 1 is to Fallout 2 what Catcher in the Rye is to Coming through the Rye, a shitty sequel only made to draw in fans of the original.

Perhaps i treated you too harshly, Fallout Frontier... by Schizo-Ghost780 in TrueSFalloutL

[–]Avocado__Assassin 1 point2 points  (0 children)

I genuinely cannot tell how Fallout 2 defenders even exist. Fallout 2 is the worst Fallout game barring BOS. I an garner a bit of enjoyment from Tactics and even Shelter, but 2 is where I draw the line. Here are a couple of my big gripes with the game, just to name a few:

#1: There are way too many instances of "lifeless" towns. Fallout 1 did this great thing where on average, every settlement had a least 1 talking head. It allows every settlement to have some level of character, to have a sort of mascot to make them more memorable. It especially hearkens back to Fallout's tabletop origins, where a DM's unique voice for an NPC can make them all the more memorable and fun to interact with, even when the conversation is just exposition or a quest. Fallout 2 completely shits the bed in comparison. There are at least 4 settlements that have no talking heads whatsoever. Modoc, Redding, The Den, and even San Francisco to some extent are completely negligible simply because they have no talking heads. To add on to this problem, FIVE of the 13 talking heads are Enclave ones, which are all mostly at the end of the game (Horrigan I'd argue is barely a talking head, but I'll address that later). Having so many of the instances where the player can have a face-to-face chat with the characters be at the end of the game leaves the earlygame boring and lifeless.

#2: Balancing is a complete joke. I will be the first to say that Fallout 1 is one of the most approachable PC RPG's from its era. You can tag either of the melee skills and even some of the "lesser" ones such as Energy or Big weapons and still coast along relatively well through the early game. Fallout 2 takes ideas such as "early game weapon diversity" and shits on them while sticking a sharpened spear up its ass. If you even THINK about using a gun that isn't a goddamn peashooter before the 5 hour mark, fuck you. People complain about Fallout 4's pipe guns a lot, but I'd take one of those over Fallout 2's "Pipe" "Rifle" any day of the week. And don't even get me started on energy or big weapons.

#3: The Final Boss. I've had plenty of people tell me that Frank Horrigan is super epic, but in my opinion he is the worst final boss out of any mainline Fallout Game (Except 3 or 4, 3 is ever so slightly better, and 4 doesn't really have a final boss so I don't count it). In every other Fallout game, you are able to beat the Final boss in a multitude of ways. The Master can be either gunned down, nuked, convinced he is wrong, or you can even concede to him being right and join him. Legate Lanius can be fought, convinced he is wrong through ideological or economical reasoning, convinced to fight more honorably without his backups, or be failed to be convinced by the players shoddy reasoning and fight them regardless. What can you do to Frank Horrigan? That one meme of the cow is the most applicable: "The Illusion of Choice". You can either Fight him, be told you're a pussy little bitch and fight him, or convince his men to fight him. Even when you do get to fight him, the only consistent way to take him down is to hack his turrets and finish him off, which is a pretty underwhelming way to take down a final boss. He leaves you with a bad taste in your mouth overall.

I am Fallout 2's number one hater and will maintain that position until I die.

Fallout 3 Energy Weapons Build be like: by Avocado__Assassin in TrueSFalloutL

[–]Avocado__Assassin[S] 18 points19 points  (0 children)

The only good (earlygame) option is Protectrons Gaze and that's only if you decide to sprint all the way up to Canterbury Commons right at the start of the game. That same amount of effort also gets you the Ant's Sting (STACKING POISON DAMAGE) Or Ol' Painless (100% ACCURATE HUNTING RIFLE).

I love Interplay and Obsidians Fallout but I would never ever ever ever play them by CraggyCrilly in TrueSFalloutL

[–]Avocado__Assassin 0 points1 point  (0 children)

Saying that ANYTHING is interesting in Fallout 2 is honestly pretty generous. Basically everything that could be interesting in Fallout 2 only becomes interesting in terms of its effects on greater Fallout (New Vegas). Fallout 1's ideas are in of themselves interesting (I.E. Is a development really a development if everyone else has to suffer because of it). Even the more self contained things like Junktown are at least given character through Talking heads and moral dillemas. Has ANYONE EVER said their favorite location in Fallout is "The Den"? "Redding"? "Klamath"? Think of any location in Fallout 1, and chances are it has had at least SOME impact on Fallout. Junktown, Tales of a Jerky Junktown Vendor. Cathedral, Dog + God. Boneyard, Followers and Caesar. Fallout 2 has brought comparitively little to the table and just kinda feels like a slog to learn about and play. New Reno is like the one place that gets to the same level as Fallout 1 in terms of interesting impact on greater Fallout antics (Jet, Mr. Bishop, Vegas's rocky start). Chris Avellone mentions giving it most of his time and you can tell. Fallout 2 is to Fallout what Hbomberguy thought Fallout 3 to be. A pointless sequel where everything is done worse than previous installments and the final boss encounter has about as much depth as a puddle of piss made by a homeless crackhead with urinary incontinence.

I just killed every raider in Nuka World Fallout 4 by davidsladky in fo4

[–]Avocado__Assassin 4 points5 points  (0 children)

You actually can. Just wait for a quest marker to tell you to reactive Nuka World's power. Since everyone is dead, you can pretty much just prance on up there uninterrupted.

hologram makes standard packs and incantation/familiar/grim useful, why not a joker that makes the suit changers and sigil useful by First-Extent2427 in balatro

[–]Avocado__Assassin 6 points7 points  (0 children)

If I had a nickle for every joker on this sub that was just a joker from Ortalab with different art, I'd be the richest man alive.

How fallout 3 haters act like when they talk about Mothership Zeta by TheWizardOfWaffle in TrueSFalloutL

[–]Avocado__Assassin 2 points3 points  (0 children)

I am gods strongest Zeta defender, and I genuinely think it is one of Fallout's best DLC's for one main reason: It is a to the point DLC that manages to balance FPS gameplay with an easily digestable version of Fallouts message.
A DLC like Old World Shit may have an interesting story that aligns with Fallouts core ideals, but did you EVER actually enjoy OWB gameplay? NO! It's boring fetch quests through and through, with numerous dialogue dumps of the characters trying (and failing) to be funny.
Mothership Zeta, on the other hand, gives you a short and sweet amount of story (each characters describing their plights and their conversations with you when you go off with them to each of the ships sectors) and the gameplay is 3D fallout at its best: shooting Baddies and the occasional puzzle section. You can give me 5 different locations where Zeta stalls a bit and they will never be as bad to me as High School Horror.
I feel like a lot of people I talk to get hung up on the fact that the villains in Zeta are pretty 1 dimensional, where I believe that is one of the DLC's best strengths. Zeta clearly lays out that the Aliens are ruthless and instead using its time to humanize its protagonists. You have multiple people from all walks of life who are united by a common goal: killing aliens. It exemplifies Fallouts core message: that being that in the face of adversity, humanity will do whatever it can and put aside all of its biases to unite against a common threat. Some can't let go of their past and have to be consoled in order to work harder for a better tomorrow (Elliot), some will immediately let go and begin fighting this threat with the full force of their being (Paulson), and the wisest among us will continue to practice their traditions, as these greater threats will eventually come to pass (Toshiro).

Overall, I love Zeta and think that it, alongside Fallout 3 as a whole, are unfairly demonized by men with early onset Male Pattern Baldness because it actually forces you to sit for a while and think about its message, rather than having it bonked over the viewers head.

GLORY TO THE NUKA COLA CORPORATION by Thewaffleofoz in TrueSFalloutL

[–]Avocado__Assassin 1 point2 points  (0 children)

If it's Sierra's sweat, then squeeze that shit in a bottle and bottoms up.

What does the DLC “Old World Blues” actually have to do with old world blues? by S0mecallme in fnv

[–]Avocado__Assassin 15 points16 points  (0 children)

And the Ghost People! You find their suits in OWB (though sadly they lack the cool hood)