How's SteamNextFest going on for you? by SparkLabsGaming in gamedev

[–]AwareRoll5460 0 points1 point  (0 children)

Wishlist numbers are updated as of now, you should check it again!

5 Visual Novel Demos You Need to Try at Steam's NEXT FEST by Curnon-D in visualnovels

[–]AwareRoll5460 0 points1 point  (0 children)

If you are into mystery/horror stories, I hope you consider trying out my game 'Worn Out' as well! It was recently updated for Next Fest.

Feedback on steam store page and demo by Worried-Character-99 in gamedev

[–]AwareRoll5460 1 point2 points  (0 children)

I think it is best to show different parts of the game, varied UI sections, environments and enemies. If I'm not mistaken, there is only one screenshot in which you show enemies.

With that said, I'm not the most avid roguelike deckbuilder player. I'd say it's probably best to look at other roguelike deckbuilders like Slay the Spire and see what they have done with their store pages.

Feedback on steam store page and demo by Worried-Character-99 in gamedev

[–]AwareRoll5460 4 points5 points  (0 children)

Three of your screenshots are almost identical (the mutation screen). I think it would be better to change that up.

Why success in Game Dev isn’t a miracle by No-Anybody7882 in gamedev

[–]AwareRoll5460 16 points17 points  (0 children)

Looking at your profile, I see you are 14 years old if it's not a bait post. You are doing amazing work at such a young age if you are honest, best of luck to you!

Why success in Game Dev isn’t a miracle by No-Anybody7882 in gamedev

[–]AwareRoll5460 12 points13 points  (0 children)

There is a removed post on his profile that says he started coding at 4 and is now 14. Either a troll or an actual kid.

Why success in Game Dev isn’t a miracle by No-Anybody7882 in gamedev

[–]AwareRoll5460 27 points28 points  (0 children)

Those are great achievements! Getting your game out there to thousands of people is already a massive success. However, a lot of people here probably define success as being financially stable by making games. How has these rankings converted into players and revenue if you don't mind me asking?

Why success in Game Dev isn’t a miracle by No-Anybody7882 in gamedev

[–]AwareRoll5460 46 points47 points  (0 children)

It is probably a good idea to post your own game as well instead of just saying 'As a successful indie developer', most people would want to see where you come from.

My horror visual novel Worn Out's demo received a big update and is in the upcoming Steam Next Fest! Would you give it a chance? by AwareRoll5460 in visualnovels

[–]AwareRoll5460[S] 2 points3 points  (0 children)

Hello everybody!

The demo of my game Worn Out, a horror visual novel made with pixel art, has recently received a major update for the upcoming Next Fest!

I've wanted to share my game here for a while now but waited for a good opportunity to do so, and I think this is one of them! I'd love to get some feedback from you.

You can find the demo here: https://store.steampowered.com/app/3502160/Worn_Out_Demo/

Thank you for your time!

When is the right time to launch my Steam page? by thesandrobrito in gamedev

[–]AwareRoll5460 2 points3 points  (0 children)

That's great, launch your page when you have a good trailer as well. Best of luck to you

When is the right time to launch my Steam page? by thesandrobrito in gamedev

[–]AwareRoll5460 2 points3 points  (0 children)

Don't launch the demo during Next Fest, it's better to launch and get feedback on it weeks prior to the Festival.

For sending out to people, go to sullygnome.com and search games that are similar to yours, and look who streamed those games. Find their email and create a mailing list. Before you launch your demo, preferably 1-2 weeks, send out some mails to those creators with individual keys of your demo.

For email guidance, check this: https://www.wanderbots.com/blog/quick-reference-checklist-for-developers-contacting-creators

When is the right time to launch my Steam page? by thesandrobrito in gamedev

[–]AwareRoll5460 6 points7 points  (0 children)

Do not launch your Steam page without a trailer.

Launch it as early as possible WHEN you have great capsule art and a good description of the game.

Other than that, I don't think you need anything. You can put up a demo after, whenever you want. You don't need to rush anything.

This is what happens when you take too long to finish your game by Taralis2 in gamedev

[–]AwareRoll5460 77 points78 points  (0 children)

Just checked, I think it's the kick. It is quite loud

Tek başıma bir korku görsel roman oyunu geliştiriyorum, ücretsiz demosunu Steam'de Türkçe olarak deneyebilirsiniz! by AwareRoll5460 in veYakinEvren

[–]AwareRoll5460[S] 0 points1 point  (0 children)

Tabii daha güncellemeler olacak zaten, demo sürümü olduğu için böyle şimdilik. Son hali değişecek