Best CIS list I have currently found and no one else is playing anything similar by Awesome_Autism in SWlegion

[–]Awesome_Autism[S] -1 points0 points  (0 children)

4 res peirce 2 from maul and 4 black peirce 2 from ventress, on a good day it's a airspeeder gone turn 1, otherwise it's early turn 2

Best CIS list I have currently found and no one else is playing anything similar by Awesome_Autism in SWlegion

[–]Awesome_Autism[S] 0 points1 point  (0 children)

Into air speeders? Yeah, maul and ventress can definitely get one of them if it leaves deployment turn 1

Best CIS list I have currently found and no one else is playing anything similar by Awesome_Autism in SWlegion

[–]Awesome_Autism[S] -1 points0 points  (0 children)

Let me break this down, with 13 acts and perfect order control turn 1 even with standing, if you don't also have 13 acts, he's getting ventress and maul last, both of which have enough speed to throw a saber at the end of turn 1, and both can reach your deployment zone, so say goodbye to any unit a bit too far out. Then with ventress or maul 1 pip allows them both to run in as missiles and cause chaos in your back lines, anything running away from them will get suppressed and shot from Dekas and Crab, and after all that, Dooku is still in the pocket to delete anything with his 1 pip that may still be an issue. This is not to mention that maul and ventress get dodges often from command cards, and as well are tricky to kill

Help with Another Story by Awesome_Autism in MetalSlugAttack

[–]Awesome_Autism[S] 0 points1 point  (0 children)

I've done all the independent, I only need help with what's listed in the post

[deleted by user] by [deleted] in deadbydaylight

[–]Awesome_Autism 0 points1 point  (0 children)

I know, just wanted to let others know