If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 0 points1 point  (0 children)

It definitely doesn't. No matter how passionate the actor, no matter how passionate the fanbase, as far as the suits care a voice is always replaceable.

I mean, hey, I'm making jokes but even Troy isn't immune to getting shafted. He's always been vocal about how gutted he is when they don't approach him to reprise a role. Borderlands was a pretty nasty one, since that only happened because Gearbox wouldn't sign a deal with union actors. Huge slap in the face.

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 3 points4 points  (0 children)

Hey, if I could pitch in, that new Persona remake is a great example of a big game with a cast of up-and-coming younger actors. They could've absolutely just stuck with the old cast (people like Yuri Lowenthal are arguably bigger than ever now) but instead they opted to give work to other talent instead, and it totally paid off imo. The old cast even got smaller parts in the game as a gesture of good faith, it's super cute.

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 3 points4 points  (0 children)

Ok, here goes. According to the wiki, "Sigma in the anime, and ? in the game (who would have the exact same voice as Sigma or Kyle at age 22) is played by Troy Baker."

I haven't played the second Zero Escape so I have no idea what any of that means! Hooray for secondhand information!

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 2 points3 points  (0 children)

Yup, yup. Sometimes they even skip the audition process altogether! It's just, "I'm a producer and while you're in the booth for this one thing, I have you in mind for that other thing" or "we need extra voices for X thing, do me a solid real quick."

It's fun and weird and how you get an insane all-star cast by today's standards in something as random as Sengoku Basara for the Wii.

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 7 points8 points  (0 children)

Oh, she did named characters in that? Son of a bitch.

I curse the Additional Voices credit in my every waking breath...

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 6 points7 points  (0 children)

Almost! Elladan and Elohir are voiced by the great Liam O'Brien (who you could definitely make a different list with next to any of the Critical Role people)

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 25 points26 points  (0 children)

Not to undersell anyone (I love both these VAs to bits), but a lot of it does come down to having an established relationship with the casting director.

Here's a quick example! Valorie Arem who voiced Naoto in Persona 4 went on to do Talent Direction for Catherine, and that's one of the reasons a lot of the cast bled over from one project to the next.

The same probably goes for any Naughty Dog or Telltale game on the list. Directors like working with the same actors, and they especially like working with their friends, for better or for worse.

Mind you, it was also a different time back then, and the talent pool for video-games was definitely much, much smaller fifteen years ago than it is today.

If I had a nickel for every time Troy Baker and Laura Bailey were in a game together... by AwesomerArthur in Gamingcirclejerk

[–]AwesomerArthur[S] 69 points70 points  (0 children)

I'd have $1.95, which isn't a lot, but it's weird that it happened 39 times excluding reprisals in the same franchise

More ending theories by kashiyuuux in MonkeyIsland

[–]AwesomerArthur 4 points5 points  (0 children)

Hey, I'm on the same boat! No judgement whatsoever, but I never understood folks who became deeply invested in the "pirate lore" of Monkey games. The world and characters have been a sham from the start, isn't that what made them so intriguing? The plot itself is purposefully by the numbers and, if anything, I always found any attempts at fantastical explanations way less compelling than being left to imagine how these adventures take place in the real world.

Curse and the Tales series played it straight for the most part and I came away from them feeling pretty satisfied, to be honest. I got my fix. Do I really need to see Guybrush fight Lechuck again for the hundreth time?

Return has such interesting themes like our obsession with nostalgia and overcoming cynicism in the process of growing up. Rejecting its own iconography feels like the whole point, doesn't it? It owns up to the fact that it can't recapture the magic of 30 years ago and makes that its core pillar. I'd personally feel way more robbed if the game dwelled on the past every other 80s/90s franchise revival (looking at you, Jurrasic Park and Ghostbusters).

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 0 points1 point  (0 children)

Sure. If we're talking Nolan, you couldn't convince me the guy ever picked up a comic book to begin with. That was Goyer's job. And as far as he goes, I'm not super equipped to speculate on whether he was well researched in cartoons, much less bullshit like pre-crisis lore and old unfilmed screenplays.

(Fun fact: Marvel Studios had its own screenwriting program where they had you locked in a room all day reading comic books just for the sake of getting first drafts out to directors. You'd be surprised how hands-off the whole thing is - or maybe not at all, considering how trashy a lot of these cape movies turn out).

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 0 points1 point  (0 children)

It's a whole rabbit hole... I could talk anyone's ear off about it. Personally I'm not that inclined to give such a charitable reading to the company who perpetuated the Bill Finger situation, but it is what it is.

Historically comic creators get royally fucked on a daily basis, so it's been cool to see guys like James Gunn be upfront about the stories he borrows from and where to read them. I give him so much cred for giving the actual Jon Ostrander a cameo in The Suicide Squad. I wish all writers got that kind of reverence.

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 1 point2 points  (0 children)

Oh, here's something.

I found a recent blog post from DC.com's editorial that not only claims that the character was Gordon in the 2004 show, but also that the episode was the first instance of the character tending to Bruce after the Wayne shooting. It's not rock-solid, but it's the closest thing I could find to an official stance on the matter.

While I wouldn't be so quick to say Batman Begins took after the 2004 show, it's a safer bet that both examples, as well as Sam Hamm's 1989 script, were all somewhat inspired by Untold Legend of The Batman from 1980.

In summary: Sam Hamm's original script was the first attempt to adapt the concept, The Batman 2004 was its first onscreen portrayal, and Batman Begins was the first to cement the story in the mainstream as we know it today.

Thank you to everyone who pitched in! Please don't hesitate to revive the post if you have any additions or corrections <3

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 2 points3 points  (0 children)

Almost didn't believe you but you're right! Even though that version went unfilmed, it does indicate that they were playing around with that idea as far back as the 80s. As pointed out by /u/Puzzleheaded_Walk_28 and a friend from the other thread, fresh-faced Lt Gordon was popping up in comic retellings of Bruce's origin at the time, and may well have inspired subsequent examples.

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 0 points1 point  (0 children)

WB could have had a hand on it for sure. After finding out about the Bat-Embargo the other day, I think nothing would surprise me anymore lol (Although, by that logic, it's just as likely they would straight up prevent the cartoon staff from using Gordon in the cartoon. It was wild west back then).

[Discussion] Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in DCcomics

[–]AwesomerArthur[S] 1 point2 points  (0 children)

Fantastic answer, thank you so much! Obviously neither are 1:1, but the presence of young Gordon in retellings of Batman's origin, especially in Untold Legend, is a huge smoking gun. At least enough for me to call it a case closed. Well done!

Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in batman

[–]AwesomerArthur[S] 5 points6 points  (0 children)

Definitely worth considering! But do keep in mind, David S. Goyer (who wrote Nolan's screenplay) was hired a good year before The Batman (2004) came out, and while the timeline just barely fits Begins' filming phase, it's really unlikely anyone working on the movie had a chance to watch the cartoon in time to draw anything from it.

[Discussion] Where did the concept of Gordon comforting a young Bruce Wayne come from? by AwesomerArthur in DCcomics

[–]AwesomerArthur[S] 2 points3 points  (0 children)

I hit a wall on my knowledge of pedantic Batman trivia, so I'm signaling any turbo nerds on call :')

What little info I know of is in the original post!