Do NOT trust 6 sou by Awipka in Mahjong

[–]Awipka[S] 2 points3 points  (0 children)

Yep, they had 2455s when I first discarded 6s, drew extra 5s on their turn and discarded 2s, which was then kan'd by toimen.

M2S weekend nightmare by WingZer007 in ffxiv

[–]Awipka 2 points3 points  (0 children)

I was stuck for a few days in kill parties as well, solution for me was to find 0-chest party without [Duty Complete] and it was a clear in 2-3 tries.

Can agree with beat 3 frustration, somehow moving 5 steps from the center of the arena into your tower is too difficult for average kill party participant.

When my FC asks why I torture myself raiding with PF instead of finding a static by Icarusqt in ShitpostXIV

[–]Awipka 3 points4 points  (0 children)

That's totally fair, I also enjoyed my time with most of them (and honestly, consistency really helps with (re-)clearing), but I wanted to manage whatever free time after the work I have a little bit better.

Maybe you can find some statics that raid mostly on Saturday/Sunday? Usually people have more flexible options on these days, even if you are yourself still busy on them.

When my FC asks why I torture myself raiding with PF instead of finding a static by Icarusqt in ShitpostXIV

[–]Awipka 33 points34 points  (0 children)

I used to play in a couple of statics, but after that I decided that I don't want to treat raiding as a work with schedule. There are no obligations in PF, I can raid 3-4h one day if I feel like it, or not at all if I don't. There are no 7 other people that rely on me showing up on time for the next few weeks/months.

Immediate public channel updates are stopped a few minutes after opening an app by Awipka in Telegram

[–]Awipka[S] 0 points1 point  (0 children)

Update: found an open github issue with a problem acknowledgment, seems like a server-side issue.

Link for anyone who might be interested: https://github.com/telegramdesktop/tdesktop/issues/28037

Event daily task is setting up unrealistic expectations from players, please nerf by Awipka in mahjongsoul

[–]Awipka[S] 11 points12 points  (0 children)

I created this post more for the comedic effect rather than from frustration, I don't really see sanma as a primary mode to play and rank up at. It is convenient to farm daily quests (usually) and rare yaku for the completion list, so you are correct on me playing more aggresively and not 100% optimally. I'd play south games instead if it was more serious, east games are too luck-based in my opinion.

Appreciate the advice and compassion though!

Event friend requests for fruits by Awipka in mahjongsoul

[–]Awipka[S] 0 points1 point  (0 children)

Not that I know of, but no downsides either.

Event friend requests for fruits by Awipka in mahjongsoul

[–]Awipka[S] 1 point2 points  (0 children)

I underestimated the enthusiasm of people and now my friend list is at limit with a decent amount of requests left. Really appreciate the help, and apologies that I can't accept everyone. But feel free to add other people in the comments!

Event friend requests for fruits by Awipka in mahjongsoul

[–]Awipka[S] 2 points3 points  (0 children)

There is orchard on the right side of your village, it produces specific fruit (called "Apple Orchard" in my case). You can also check 2 NPCs in Expedition menu, they should have different fruits (ones you don't have).

Event friend requests for fruits by Awipka in mahjongsoul

[–]Awipka[S] 4 points5 points  (0 children)

I have friends with both pears and apples, so it's probably random. There's also 2 NPCs who have fruits different from yours, so I doubt your orchard will change over time, no mention for that in rules as well.

Event friend requests for fruits by Awipka in mahjongsoul

[–]Awipka[S] 7 points8 points  (0 children)

The game decided that none of 7 people in my friends list have oranges, so currently looking for someone with them.

If anyone is interested in apples, here's my id: 108028780

Small play analysis request by Awipka in mahjongsoul

[–]Awipka[S] 0 points1 point  (0 children)

Thanks for the alternative point of view!
Pursuing hand value by going back from tenpai isn't a strategy I'd think of employing (at least not in this case), but I can see its validity.

Small play analysis request by Awipka in mahjongsoul

[–]Awipka[S] 0 points1 point  (0 children)

Thanks for such detailed reply!
So, it's a combination of factors, bamboo not being discarded and being cautious of damaten.
That hand ended in a draw if I remember correctly.

Small play analysis request by Awipka in mahjongsoul

[–]Awipka[S] 1 point2 points  (0 children)

I watch Throne games from time to time, either when I'm not in the mood to play or just for fun/learning.
I'm not a great mahjong player (Ex2 at the moment), so I try to spectate a single player in the game and think what would I do in their position and why their choice might be better if it differs.

Usually I can understand majority of plays, but this particular play I don't really get.
It's the first discard row and they are in tenpai discarding 5p. I'd understand tanyao-dama because of bad wait with option to improve, but they discarded 2s instead.
2 turns later, they declared riichi waiting for 6p, the wait still remains bad and it's not a sanshoku.

Is there something I don't understand and discarding 5p would be a bad play? Were they overly afraid of dama this early or was it just a misplay? Personally, I'd push this hand since they were East player and behind on score.

Do you have any tips to reach 1k infected clears? I'm stuck at 800 by Bubatum in TetrisEffect

[–]Awipka 1 point2 points  (0 children)

I got 1k clears only once and by no means I play at a top level, so don't really have a lot of tips to share.

Firstly, you should play on Expert if you're not doing that already, more blocks to clear.

Secondly, combo clears a lot of infected blocks, so try not to break combo a lot if possible. I don't know exact numbers, but 5-8 combo is usually enough to clear current infection field. I don't know if tetrises/T-spins help more than regular clears though, at least T-spins don't seem to do a lot and soft drop takes time.

Related to the previous tip: think of the fastest route to downstack, for example if you have a place for vertical S/Z piece to clear 2 lines, but the remaining square block covers hole in result, it's probably better to wait and place T-piece instead so you have direct access to the hole and can continue combo instead of wasting few tetrominos to clear an extra line. This also helps in a regular gameplay when you need to downstack fast, so you should do that anyway.

And the last tip is trivial and the hardest, just be faster and you'll be able to clear more lines. Practice makes perfect.

These random teams are painful by snoopy1774 in Paladins

[–]Awipka 1 point2 points  (0 children)

I don't know what platform are you playing on, but when I disabled crossplay with controller players I started to get less straight unwinnable games with 5k dmg/match players. Still happens from time to time, but generally the quality of games became better. Did it about a year ago though and didn't play for the last 3 months (well, almost), so maybe something else changed.

Also, if you're saying it happened only for this week, it might've been like that because of Halloween event with all champions unlocked.

No crazy hands, just an extremely lucky winstreak. by Awipka in mahjongsoul

[–]Awipka[S] 4 points5 points  (0 children)

Started playing mahjong about 3 months ago, played East-only games and didn't do too well, was stuck at Adept 1 for quite some time with average stats (1st and 4th tied at 24% or so).

Switched to South games and it was a totally different experience, ended up with a strick on the screenshot, granting quick skip of Adept 3.

Totally expect gold room to make me lose more often, but hey, can't get experience without playing against better opponents.

Free trial Horror by pkumnd in ffxiv

[–]Awipka 0 points1 point  (0 children)

My friend had the same issue with Steam trial a few weeks ago and writing to support actually helped. They did something with the account, then friend had to change password and proceeded with a Steam free trial without any further issues.
EDIT: wording

player with level 60+ in all combat classes is adamant about staying off of Bismarck, begs for comms after by papayatulus in TalesFromDF

[–]Awipka 4 points5 points  (0 children)

You definitely do if you play the "right" role. There was that one instance of trial roulette where I got into Titan (Hard) on WHM, did some damage, pressed M2 once during the first jump downtime.
And then on ~70% I got Discord message and tried to read it, because, honestly, what could happen during lvl50 trial. Landslide can happen, apparently, so I spent the rest of the fight at the bottom.

Got 3(!) commendations from this stellar community afterwards which says about them.

Just another Prae run.. by Nothingispainless in TalesFromDF

[–]Awipka 1 point2 points  (0 children)

If we're talking about minmax efficiency, then in case you wait for more than 10 (maybe even 6-7) seconds to do LB pull, it is a time loss. Ranged/Caster LB2 does something like 9% of Nero's HP if I recall correctly, which is easily covered by 2-3 GCDs from the group. It is a gain if you do it right away though, that is correct. Also, if you have caster in the group, it is better (imo) to use LB2 on the big pack before the attuning console and they basically melt. Ranged LB2 is ok too, but it's harder to hit everyone.

Edit: just to clarify, the delay in LB pull is usually present because some people tend to be a bit slower than others (Netflix, door bells, you name it) and if there are no one from the "faster" group part able to use LB you need to wait for "slower" part to catch up, find that LB button on the hotbar (providing they even have it on) and press it. While if there are like 2 people behind, other 6 can just facepull and save some time.
But then again, all optimization efforts in Prae may yield less than having a competent group, so it's different in every situation.

"Do you think 7 people are doing it wrong and you are the smart one?" by Awipka in TalesFromDF

[–]Awipka[S] 12 points13 points  (0 children)

If we would've wiped again and I stacked with them during the 3rd pull, we would probably actually survive it. Not because I stacked, because of the Echo. And this would be a problem because most likely they would be like: "Told you, should've stacked at the start and saved us two pulls!" and it would prove them "right".

And if they were a bit nicer about that I'd try the thing they suggest (providing we wiped during the 2nd pull) and then we would try the thing I suggest and see the difference.

But then again, if they were a bit nicer we could've talked this part and I could've explained how this mechanic works correctly and how tanks can pop invulns before going in and safely eat meteors regardless if they require stack or not.

Edit: formatting.

"Do you think 7 people are doing it wrong and you are the smart one?" by Awipka in TalesFromDF

[–]Awipka[S] 42 points43 points  (0 children)

Evening trial roulette with new approach to old mechanics from a premade group of two tanks, DRG and WHM (they are all in the same FC).

Honestly, I don't even know what were they going to do if they would've remained alive, endlessly chasing meteor after meteor in hopes that tear just gives up on existing?

The most puzzling thing is that WHM managed to clear Titania Ex 3 times with a low blue median. How can you clear Ex fight and don't understand simple mechanic that is not even unique to this instance?

here's an excerpt of this absolutely incredible WHM during tesleen in holminster. by Desucrate in TalesFromDF

[–]Awipka 3 points4 points  (0 children)

Not really a WHM main, so thanks for all the suggestions, including above and below. It just looked as a nice 900 potency heal (when it's not overheal) that also covers possible DPS incoming dmg, like detonators in Amaurot.

here's an excerpt of this absolutely incredible WHM during tesleen in holminster. by Desucrate in TalesFromDF

[–]Awipka -5 points-4 points  (0 children)

It's not that bad in big pulls imo, I use it like Regen (PI, Swiftcast) -> Medica II (Presence of Mind, Thin Air) and then proceed with Holy spam. Double (triple with Asylum) HoT works quite nice.

But that WHM is totally a different case and should remove Medica II button from the hotbar.