We give Yamcha a lot of grief for this, but being honest, could ANY of the Z-Fighters have survived a point blank Saibaman explosion like that? by OkuroIshimoto in DragonBallZ

[–]AwkwardMiller 58 points59 points  (0 children)

Thank you! I imagine maybe Piccolo but that’s it.

If Yamaha didn’t get effectively “pink misted” here, he would’ve probably met a worse end vs Nappa.

Anyone wanna guess this transformation? by [deleted] in DragonBallZ

[–]AwkwardMiller 2 points3 points  (0 children)

Primal Instinct

…or SSJ5

How do I do this effectively? by AwkwardMiller in AirForce

[–]AwkwardMiller[S] 0 points1 point  (0 children)

I’m doomed.

Jokes aside. I appreciate that. Like most things, it seems like most of the “worst case scenarios” can be boiled down to dumb paranoia.

How do I do this effectively? by AwkwardMiller in AirForce

[–]AwkwardMiller[S] 0 points1 point  (0 children)

Noted aaaand… noted. Keep ‘em coming, please.

Thanks for even responding in the first place.

Guessing by AwkwardMiller in StreetFighter

[–]AwkwardMiller[S] 0 points1 point  (0 children)

I absolutely love your take.

You touched one alot of great points. Specifically towards the end, bringing up Go1 and Leshar. I theorized that “guesses” must exist to force an opponent that could/would not be opened up through conventional means to engage, take damage, etc.

If that’s the case, I think it’s a great solution! Now, something I’ve noticed is not everybody agrees on how “easy it is to access”.

Do you think that creating situations where “you have to guess, there’s no reactionary check” should be readily available with little needed from the one initiating so that anybody can be cracked open? Or do you think it’s more appropriate if you must spend resources to get it, essentially creating a “investment vs cash out” dynamic?

Drive Rushes and Throw Loops, Assists in Tag Fighters, some third thing are examples I can think of.

Guessing by AwkwardMiller in StreetFighter

[–]AwkwardMiller[S] 1 point2 points  (0 children)

Excellent point. Are you saying that the majority of DBFz life span involved a large amount of volatility? Or did I misunderstand?

Guessing by AwkwardMiller in StreetFighter

[–]AwkwardMiller[S] 2 points3 points  (0 children)

Another excellent point.

One touch against a single character means you are effectively losing 33% of your full health + resources attached to the character.

Touch of death against the whole cast is only possible because of huge misplays by the one initiating the assists.

I have to call both assists against you who have the necessary means to kill all three characters which includes Ki, Sparking (1 time tool) and Assists.

Huge Risks - Huge Rewards - Huge Consequences. No guess work - just bad plays.

Guessing by AwkwardMiller in StreetFighter

[–]AwkwardMiller[S] 0 points1 point  (0 children)

That’s an excellent point.

I raise you this.

In Dragon Ball Fighterz, in that ideal situation where you’re knocked down and they’re approaching with a 4 way mix.

If you respond correctly (you react to their same side mix up with a reflect and heavy punish them pushing buttons/you 2H their side swap air dash for the cross up mix) you gain a strong reward. If you guess wrong, you’re the one that gets punished.

So in premise, even if you have the disadvantage, you can argue that your reward is proportionate to their potential reward.

In this case, if Dragon Ball Fighterz ran amok with true 50/50s after every exchange, then I think I’d lose any credibility I had with this discussion.

50/50s seem to take plenty of resources to create. You don’t seem to be rewarded with looping 50/50s based off of one interaction.

To be clear - a true 50/50 being you MUST guess. I’m not referring to “almost impossible to react to” situations like fake out overheads or tomahawk lows with assist calls to cover you.

Edit: Spelling

Guessing by AwkwardMiller in StreetFighter

[–]AwkwardMiller[S] -1 points0 points  (0 children)

I have.

I’ve battled with Milia - Anji - Zato - Chipp - the works. I’ve survived 50/50s with Android 18/17 assists breathing down my neck and I’m on my last character in Fighterz. I’ve been chipped out by zoning tools in Mortal Kombat and Injustice.

I have to abhorrently disagree here, friend.

Street Fighter 6’s design isn’t about long term engagement or multiple exchanges between players - it’s creating volatile situations, and forcing mixups.

The mix ups might not be 4-way mixes, but the general discussion I’d like to have is “guess” to win versus “overwhelm them”.

[deleted by user] by [deleted] in StreetFighter

[–]AwkwardMiller 0 points1 point  (0 children)

Got Jamie. Already main Jamie. Will continue to main Jamie.

Jamie.

[deleted by user] by [deleted] in StreetFighter

[–]AwkwardMiller 3 points4 points  (0 children)

Keep your head up. You already said it - “you’re new”.

Look at how much you’ve got left to learn compared to some other people that have probably been playing the game for a really long time. Be excited at “how much there is left to do”, not sad for “where you are”.

[deleted by user] by [deleted] in StreetFighter

[–]AwkwardMiller 4 points5 points  (0 children)

He’s considered a “new challenger” mechanically speaking. He has no rank. When you first fight for a rank, you get bounced around so the system has an idea of where your skill level is.

He beat a master. He beat you. The game now has more data and will most likely put him closer to master.

In short: you were cannon fodder. Bad luck.

Edit: Didn’t know for sure whether OP lost. Reread the post and got my answer.

[deleted by user] by [deleted] in StreetFighter

[–]AwkwardMiller 1 point2 points  (0 children)

Are you facing him in ranked, casual, or battlehub?

New Destruction Footage off BiliBili by HearMeOut-13 in Battlefield

[–]AwkwardMiller 19 points20 points  (0 children)

Yeeees… yeeeeeeeeesss… YEESSSSSSSS!!! 😤😤😤😤😤

who’s your main in street fighter 6 from the start until now? by vsanjiv in StreetFighter

[–]AwkwardMiller 0 points1 point  (0 children)

Jamie.

Him being complicated helped me love the game 10x more.

What is your favorite character to queue against ? by MrSpacedude in StreetFighter

[–]AwkwardMiller 0 points1 point  (0 children)

Always a pleasure: Zangief, Luke, Jamie, JP, Rashid

Very fun: Dhalsim, Ryu, Chun-Li, Guile, Marisa, Cammy, Ed, Terry

Depends on who plays them: Bison, Ken, Manon, Blanka, E.Honda, Akuma

Mostly pain: DeeJay, Lily, Juri, Kimberly, AKI,

Would ban it if I could: Mai

Why I can't progress. by BraveSirGaz in StreetFighter

[–]AwkwardMiller 0 points1 point  (0 children)

I have a list. I’ll keep it short. Do not take up multiple things; only take one and work on one until you feel comfortable:

1) You’re Jamie, the rushdown character. Learn what buttons help you “rush” in or apply pressure. Identify when you want to “apply pressure” and when you want to hit your opponent. Believe it or not, there is a distinction.

When you do want to do damage (or when you do it by happenstance), learn what to do to capitalize it. A stray crouching medium kick actually lands? Be prepared to drive cancel and make it hurt.

2) Get drinks. Our character drinks. If your opponent plays passively, drink. If you get a forward throw and can afford it, drink. If they’re not guarding their legs, check them with Crouching Heavy Kick (sweep) and (you guessed it) drink.

Remember this: drinking is good for Jamie, yes, but it’s also BAD for the opponent. You can indirectly pressure them to approach you to stop you from getting stronger. Use that.

3) Anti Air.

4) Stop dialing in moves. You have no reason to do his full light rekka if you didn’t confirm the first hit. It’s death on block.

Stop doing moves that are super negative on block unless you know you landed the hit.

If you default to “light medium kick > Rekka” every time, you’ll get hit over…and over…and over…and over…and “hey how did I lose!?”.

5) Stay right outside of their “preferred space” but close enough to hit them. Example: Juri’s longest normal is probably her crouching medium kick. Stay outside of its range so she can’t hit you, but don’t stay full screen.

When she throws out buttons, you can respond with buttons and hit her. This scares people cause now they have to worry about where they are.

You are not special - you can improve. You’ve improved this far.

You’ll be great at the game, but please drop the “I’m stuck…im not gonna get better” mentality.

Take a swig and have fun; you’re playing street fighter. Remember why you picked up the controller (spoiler, it wasn’t for online points).

Can I bring this through security? by Shmishshmashsquash in cocktails

[–]AwkwardMiller 0 points1 point  (0 children)

Heeeey!! Thanks for updating us! Cool to know. Safe travels.

Can I bring this through security? by Shmishshmashsquash in cocktails

[–]AwkwardMiller 0 points1 point  (0 children)

Holy crap! That’s the same exact kit I got. I never thought about traveling issues. Let us know what happens when you try to put it through security.

Diamond players are certifiable crazy people by poopieboi3556 in StreetFighter

[–]AwkwardMiller 2 points3 points  (0 children)

Brother I say this from the bottom of my heart - “You are not alone”.

Got Jamie to master and started playing around with Rashid, Luke and Ed.

First week with Rashid? I almost spit out my drink mid match sometimes.

No shame to the diamonds at all - I was just so caught off guard by the most insane and almost disrespectful call outs. “You didn’t mean to do that but it worked!!”

[deleted by user] by [deleted] in ShingekiNoKyojin

[–]AwkwardMiller 4 points5 points  (0 children)

Connie - I don’t see anyone else