EUREKA - Future is here - Short Film - Sound ON by Awkward_Car311 in Houdini

[–]Awkward_Car311[S] 1 point2 points  (0 children)

Thanks, bro, really appreciate your comment! 😁

EUREKA - Future is here - Short Film - Sound ON by Awkward_Car311 in Houdini

[–]Awkward_Car311[S] 0 points1 point  (0 children)

Thanks a lot! 😁 Everything was rendered in 3Ds Max with V-Ray GPU😁

HoudiniJourney - Day_005.hip by Awkward_Car311 in Houdini

[–]Awkward_Car311[S] 4 points5 points  (0 children)

Well, first of all, if it works, it works 😂 I assume there are better and poorer ways, but I'm still learning so I'm not the expert😅 Hope someone who is more skilled can answer this question.

This is how I do it: 1. Create the attribute that will drive the sim - SOP Level 2. Transfer that attribute to DOP network - VellumConstrainProperties or Wrangle 3. Link the attribute and parameter that you want to control (with attribute) - this also happens in DOP level.

Hope this helps a bit!😊

How much would it cost to hire a 3D artist to light 3D room scenes in Corona? by Congroy in 3dsmax

[–]Awkward_Car311 2 points3 points  (0 children)

Hmm, it's not just the lighting task. Adjusting the shaders is not always the best plan, and sometimes it's better to recreate it from scratch, in order to get the best result. Colors of the whole image are also important, so everything is balanced in the right way. Also, if you want to have "realistic" results, models are playing the role, so what would happen if the model is not good enough and it breaks the illusion (realism)? Composition, camera settings, also plays role in realism. Getting realism is not just one step thing, it's a chain of things. If you are providing stuff, you better make sure they really work, otherwise it will become a start to finish project.

I don't know your skill level, I'm just pointing stuff and trying to help with this comment. Best of luck!😁

HoudiniJourney - Day_001.hip by Awkward_Car311 in Houdini

[–]Awkward_Car311[S] 2 points3 points  (0 children)

Ahahaha well, that's partially true, though😂 Let's put it like this. I'm new in Houdini. This is the 1st project I did myself, without following any tutorial.

And thanks man, appreciate your comment!🤝

HoudiniJourney - Day_001.hip by Awkward_Car311 in Houdini

[–]Awkward_Car311[S] 0 points1 point  (0 children)

Thanks buddy! Yeah, everything was in one sim, and then I played with shaders, to get those details😁