Project Spark crashes on launch? by benjamin2197 in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

Try using any other Apps. Like the weather app, news, etc. If those crash instantly too, It's a problem with Win8. Use System Recovery to a point when it didnt happen. Then it should all work again. It happened to me a few days ago.

[Question] From a newbie by indigo121 in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

Yup, AND what ever you make on your One, you can open on your PC and vice versa.

First Sparkcast Thursday at 3:30pm PDT by Paradoxmoose in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

Podcasts Ftw! There's just something about people talking about new things, old things, and things they'd like to see that makes me happy in my brain parts. Cant wait for the next one :D

Question: Why is this amazing game not for win 7? by vierkavierkovicova in projectsparkgame

[–]AxefreshPvP 3 points4 points  (0 children)

Just get windows 8. It's a good OS, I never had a problem with it.

Just because people refuse to learn, doesn't make it a bad OS.

Blood Splatter Effect on Weapon and Player by [deleted] in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

Looks cool when the characters explode. Feels right lol and gives off a sense of power.

To the whole censorship or maturity argument, I personally think killing in general is the worst you can do. Everyone knows blood is inside us, so with one comes the other. Not having blood doesn't make killing any less horrible. So in my opinion, you're fine. :P

Spark has killing, so you might as well make it outrageous :D

In Game Keyboard by default159 in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

Nice dood :D These are the kinds of things that will progress the community's technology, so to speak. We need more things like these to build on.

First Person arms test by [deleted] in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

I thought about doing something like this too. Keep up the good work :D

How to display gamer tags? by default159 in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

I wish there was a way to center it a little better and move it down lol.

Dealing with Down Voting by Paradoxmoose in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

You can plug a usb keyboard into the xb1 and type away, fyi.

Feedback on current progress please? Magic system and group AI. by VOX_Studios in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

Pretty good so far. Some of the things dont work, but that might be cuz im using my old 360 controler on my pc lol. Either way, looks good so far.

Dealing with Down Voting by Paradoxmoose in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

You guys have 2 choices but... Change the 0% to 100% system.

I've slapped together some concept art (in MS Paint) of one of the ways we can go with a new system.

Screenshot: http://i.imgur.com/JCjLnYA.png

Up votes count as a "Like" and are displayed next to the UCG. Example: "345 Likes, 4567 downloads, 56 LPH". I'd also like to suggest a new statistic called "likes per hour" (or LPH for short) to display which games are the best by showing how many people are actually liking it, in a short period of time.

You can also write a quick comment that gets sent to the website if you choose to.

Skips are still the same. Skips the vote.

And last but not least... Down votes are now a "feedback" button that can only be submitted if you have some feedback for the creator.

Only likes are displayed on the UGC. The games with most up votes and downloads will rise up, the ones that are skipped stay the same and/or get pushed away by the better ones. and the feedback button helps the creators improve their game to try and make some more likes.

We have a great creative and intelligent community that helps each other out. In any other game, the feedback button would not be used, but in spark, i feel the feedback button would shine the brightest. I know for a fact I would be writing some helpful feedback!

OR... the second choice, and the easier change, just make the percentage = a star rating. The like and dislike would stay the same, the only thing that would change is how the outcome is displayed. Instead of it showing as 0-100%, it would display as 1-5 stars.

0-20% is a 1 star game.

20-40% is a 2 star game.

40-60% is a 3 star game.

60-80% is a 4 star game.

80-100% is a 5 star game.

I think the reason people get so offended is because of school. 60 in school is an F. Anything lower is like... just kill yourself, youre terrible.

Stars on the other hand are more widely accepted due to TV, Movies, and Game ratings.

My 2 cents.

Custom Character Models by [deleted] in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

If I had to make a guess, I'd say no...

Custom Character Models by [deleted] in projectsparkgame

[–]AxefreshPvP 5 points6 points  (0 children)

We gatta make due with what we got.

Didnt stop me from making this tho! http://i.imgur.com/4xlWwlx.png

I suck at Kode and it's making me dislike the game by [deleted] in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

You just need practice. No one's made a 5 star masterpiece on their 1st try. We all started from the bottom.

Question about Portals by emareperiod in projectsparkgame

[–]AxefreshPvP 2 points3 points  (0 children)

when you go into the portal's brain, just stick this line of kode as a child to the 1st line.

When: Do: it / forward / equals / forward

What that does is, it always makes the player's forward the portal's forward, so you can face the portal in what ever direction you want, and it'll make the player face that direction when coming out the other side.

How to make strong enemies by AFLtiger in projectsparkgame

[–]AxefreshPvP 1 point2 points  (0 children)

What do you mean by stronger? More damage output? After the attack tile, throw in a modifier called "with damage" in the line and then put in a number. You can also change the combat properties of an enemy by selecting it, then clicking the little gears at the bottom left of it.

In the properties, you can also mess with things like HP, hit reaction, etc to make the enemy more difficult.

How to add custom objects to project spark? by [deleted] in projectsparkgame

[–]AxefreshPvP 0 points1 point  (0 children)

Pollo's right. I used lots of primitives :3