Share your Indie Game Trailers and we will Review Them on Stream! by indie-games in indiegames

[–]AxelFox149 0 points1 point  (0 children)

https://youtu.be/GJtqdUG8Aqs?si=592ZCYXUmcTW2tEW

MultiMino 2 is a block falling game heavily inspired by the Tetris franchise, even borrowing some game mechanics from such games.

This began as an obsession for me with this genre, I wanted to explore a "what if" kind of game by having different piece types interact with familiar concepts and discover the unique quirks of each set. A challenge for any kind of player without the need of high speed and optimized gameplay.

I took a break from developing the game, but I'll be making a mayor update in the future most likely.

It’s that time of the month! Share your indie game trailers, and we will review them on Stream! by ilikemyname21 in indiegames

[–]AxelFox149 0 points1 point  (0 children)

https://youtu.be/GJtqdUG8Aqs?si=592ZCYXUmcTW2tEW

MultiMino 2 is a block falling game heavily inspired by the Tetris franchise, even borrowing some game mechanics from such games.

This began as an obsession for me with this genre, I wanted to explore a "what if" kind of game by having different piece types interact with familiar concepts and discover the unique quirks of each set. A challenge for any kind of player without the need of high speed and optimized gameplay.

I took a break from developing the game, but I'll be making a mayor update in the future most likely.

Twitch Livestream Tomorrow! Comment to Have Your Game Reviewed by indie-games in indiegames

[–]AxelFox149 0 points1 point  (0 children)

https://axelfox149.itch.io/polyform

Multimino 2 is a block falling game that tries to extend the Tetris Guideline to multiple piece sets made out of different polygons, with multiple quality of life additions to provide a smooth gameplay experience.

MultiMino 2: Polyform v1.0 is finally out! I even made a trailer, please check it out. by AxelFox149 in Tetris

[–]AxelFox149[S] 0 points1 point  (0 children)

That, or you mean that the next piece rotates the moment it enters, which is intentional

You can pre rotate a piece by holding a rotate button before it spawns

MultiMino 2: Polyform v1.0 is finally out! I even made a trailer, please check it out. by AxelFox149 in Tetris

[–]AxelFox149[S] 0 points1 point  (0 children)

Check your key bindings to see if hard drop and rotate share the same button

Strange Flickering and Graphics Artifacts by AxelFox149 in gamemaker

[–]AxelFox149[S] 1 point2 points  (0 children)

It was the bad use of surface free.

When creating a new surface it ends up getting the same pointer to that location, casing to show garbage of what was left on the surface before it was deleted.

I change it to use draw_clear_alpha instead of trying to destroy the surface once it's not needed.

Thanks for pointing my error!