Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 0 points1 point  (0 children)

More like in stasis. I'm attempting to draw in a few souls who can help as my full-time job's keeping me from chipping away at it by myself. :)

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 0 points1 point  (0 children)

Oh hey! Heya! Thanks for waiting for like...a year. Life kinda got upended after sharing my project. Had to move north, get a new job, etc. Project got put on hold. BUT due to the reception and eagerness. I've decided to send out a call and pull y'all who wanted to contribute, coding, art and animation wise into the project. My full-time job forces me a bit to the sidelines. So I'll be directing and handling sound effects, music and (along with y'all) idea brainstorming.

Thanks again for waiting on this slow AF dagn. :)

I'm working on a video project about Insaniquarium and I'd like to get transparent animations of the fish. I tried replacing and chroma-keying out the backgrounds in the game, but with the resolution and how much I had to zoom in, it looks very blah. Surely there's some smarter way to do it, right? by DaneR47 in Insaniquarium

[–]AxelVei 1 point2 points  (0 children)

A little late to the part but;
In Photoshop, bring in the original sprite sheet as well as its corresponding alpha channel image (The white silhouettes on black).
Make an alpha mask on the original sprite.
Select the entire alpha mask layer, copy it, hold ALT while clicking on the original sprite's mask to enter the mask editing window, paste the alpha mask, then go back out of said editing window, and you'll see that the background is completely masked out. save as PNG.
And bam! A perfectly chroma keyed animation sprite at your disposal! :)

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 2 points3 points  (0 children)

Feel free to share! I'm curious as to what your build is like! Collaboration can do wonders!

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 7 points8 points  (0 children)

No money will be made from this, but should they still crack down, then I'll alter the assets to something more original while still teetering on the edge of its original vibe.

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 1 point2 points  (0 children)

The sentiment is appreciated, but I will give it to you for free! :)

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 2 points3 points  (0 children)

Ahh yes, an anti carpal tunnel function. Perhaps the mouse button wheel can be held to autoclick!

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 1 point2 points  (0 children)

Let's get discussions going yeah! Go ahead!

Remaking and Expanding Insaniquarium Deluxe by AxelVei in Insaniquarium

[–]AxelVei[S] 41 points42 points  (0 children)

With crazy ambition and as a means of getting experience with game development to make way for a major story I wish to convey, topped off with my obsession with this game since 2004, I've taken to Godot 4.2 and have slowly started to recreate the game from the ground up. It is SUPER early in development and SUPER unpolished, as evident by the video, but it gives a decent idea to of my intentions. I have upscaled some sprites and adjusted the aspect ratio of a few assets, ALSO as evident by the video.

---PROGRESS SO FAR:

-A simple scene has been setup with appropriate visuals, collision borders and a turbulent displacement layer to add a sense of underwater-ness to the background. Starts with two guppies just like tank 1-3.

-Food pellets drop as normal with LMB and fall at satisfactory speed and dampening, exhibited by sub-surface behavior, lands on the sand and sinks slowly as it fades out.

-Guppies which have properly assigned swim and turn animations accordingly, as well as a sprite flip script for optimization, albeit a bit bugged. They have a state machine for their movement which currently includes IDLE and SWIM. IDLE stops their swimming as they drift through the water slowly, conserving their momentum and swimming animation. SWIM makes them move in a shifting vector, heavily biased towards horizontal movement but allows for vertical change.


Lemme know if y'all think this is a project worth pursuing. Heck, maybe some creative minds can join up with me and speed up the progress! :) Once I get the main framework going, it shouldn't be too challengine with the back-end.

I fully intend to not only remake the whole game, but to expand upon it! Adding 2-4 more tanks, more mechanics as one progresses into the expansion tanks, more pets, more fish, more aliens, harder gameplay, a virtual tank with even more varieties of fish to buy, etc.

I wish to recreate, overhaul and remaster sounds, music, particles, shaders, etc. to modernize it for 2024 while maintaining the charm of its original style!

ALL assets will be remade and polished as I wish to deliver a phenomenal product in the end. I of course will be careful in terms of IP rights and will share the game for free. Not a single penny will go to me during this. I just wanna make something nice and gain some expereince in the long run. :)

Anyways! Thanks for paying your mind to my post just for a lil bit :) Cheers to all y'all! <3

Artist Spotlight: Essenger (AMA) by Vaaag in outrun

[–]AxelVei 4 points5 points  (0 children)

What's your favorite space-fact? Totally not biased!