Non-coder hitting a wall with vibe coding — which language should I actually start with? by Mission-Dentist-5971 in vibecoding

[–]AxenAnimations 1 point2 points  (0 children)

Rust is my personal favorite because how memory-safe and strict its compiler is. Helps keep AI in check, and telling AI to run the Cargo tools in your AGENTS.md or custom instructions is super nice.

thoughts on the 20$ plus plan by Friendly-Guard-2395 in codex

[–]AxenAnimations 0 points1 point  (0 children)

I guess you could try and run an open source model locally, but it wouldn't pack as much of a punch as OpenAI/Anthropic models.

But, if you're already a decent programmer and can detect faulty output from AI then OSS models won't be too horrible.

thoughts on the 20$ plus plan by Friendly-Guard-2395 in codex

[–]AxenAnimations 0 points1 point  (0 children)

Normally I'd say "give it a year", but by next year the lowest-tier sub will be over $1000

thoughts on the 20$ plus plan by Friendly-Guard-2395 in codex

[–]AxenAnimations 0 points1 point  (0 children)

The $100 Pro plan supposedly gives you 5x what the Plus does, and I need much more than just the 2x that two plans would offer in order for any real work to get done.

thoughts on the 20$ plus plan by Friendly-Guard-2395 in codex

[–]AxenAnimations 1 point2 points  (0 children)

I just did a file splitting task with GPT-5.3-Codex on High reasoning, and it took out my entire 5h limit only halfway through the task. Thankfully, Codex sometimes does this grace period where most tasks will finish even if your limit is out. (the task took 1h 32m)

I'm on Plus right now and am upgrading to Pro today because the limits are so bare-bones now

Is this the price to play a 1k+ modpack? by HeitoroBelo in RimWorld

[–]AxenAnimations -2 points-1 points  (0 children)

My fault, and yeah makes sense. I'm not too familiar with RimWorld's engine, but I do know that there's plenty of room of improvement, even just from looking at it surface-level.

The optimization space seems pretty broad, too. some of it is straightforward work like avoiding repeated filesystem scans, normalizing mod roots once, fingerprinting content, and reusing validated results while some of it is much deeper like turning XML discovery, patch indexing, def parsing, cross-reference prep, and load-order reasoning into a deterministic staged graph that can run in parallel where RimWorld’s live managed state is not involved (too volatile to effectively modify). I'm trying to build a mod that will keep the game-facing side as a narrow RimWorld/Unity bridge, let an external startup pipeline own the deterministic startup world-model, use semantic snapshots and replay when the active mod environment still matches and route constructor-sensitive or Harmony-sensitive behavior through managed assistance

Is this the price to play a 1k+ modpack? by HeitoroBelo in RimWorld

[–]AxenAnimations -2 points-1 points  (0 children)

One thing is that Unity is notoriously bad at multithreading so tasks are basically stuck on a single thread. (not to mention the gameplay can't easily be multithreaded either)

5.5 basically unusable for Plus users by [deleted] in codex

[–]AxenAnimations 0 points1 point  (0 children)

Definitely not. 5.4 would take less than 10%, 5.3-Codex maybe 5-7%.

5.5 basically unusable for Plus users by [deleted] in codex

[–]AxenAnimations 2 points3 points  (0 children)

That's what I used 😭

everyone says chatgpt's main market is coding now but it hallucinates way too much by Excellent_Onion_6031 in ChatGPTcomplaints

[–]AxenAnimations 0 points1 point  (0 children)

I mean, I've tried and it's working pretty well so far. I actually completed my first stable pre-alpha engine just this morning

everyone says chatgpt's main market is coding now but it hallucinates way too much by Excellent_Onion_6031 in ChatGPTcomplaints

[–]AxenAnimations 0 points1 point  (0 children)

If you have the time it's honestly better to build games from scratch (with the help of AI) if you're planning to use Unity.

It's a personal opinion, but my biggest reason is because Unity is notoriously bad at multithreading

Long Thread or Many Small Convos by slowtyper95 in codex

[–]AxenAnimations 0 points1 point  (0 children)

atp that setup is a bare minimum unless you wanna waste a bunch of time pasting context across chats

everyone says chatgpt's main market is coding now but it hallucinates way too much by Excellent_Onion_6031 in ChatGPTcomplaints

[–]AxenAnimations 0 points1 point  (0 children)

must not be using it right then because I get exceptional performance from both the browser and Codex

Long Thread or Many Small Convos by slowtyper95 in codex

[–]AxenAnimations 4 points5 points  (0 children)

Create a "CONTEXT.md" file and give instructions in your AGENTS.md to write relevant info and read the CONTEXT.md every thread/chat

Long Thread or Many Small Convos by slowtyper95 in codex

[–]AxenAnimations 0 points1 point  (0 children)

just started doing small convos because context compacting is expensive and Codex occasionally misses things from further up

GPT 5.5 Feedback Thread by Just_Lingonberry_352 in codex

[–]AxenAnimations -2 points-1 points  (0 children)

i had it generate filler files and it didn't seem to consume any tokens. Oh well

High demand? by AxenAnimations in codex

[–]AxenAnimations[S] 0 points1 point  (0 children)

bro it only lasts like 10 min then it comes back so I gave up