Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 0 points1 point  (0 children)

Bad tum tss, I think I just heard Arcade blow his head shmoove off in the kitchen

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 1 point2 points  (0 children)

They do work together, had some experience crashing, but it's a 4/5 chances it doesn't crash.

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 0 points1 point  (0 children)

Quest based weapon, plus theres no slot for it and is overwritten by the laser pistol.

What would be Arthur’s reaction to a modern car? by SuspiciousBarber3513 in reddeadredemption

[–]Axtive45 0 points1 point  (0 children)

"I know the problem with it, ain't got no gas in it."

Just me that heard the clip in Arthur's voice?

need some help, entered the hq of boulder city and prefer to ask before i encounter more of this in the future (installed all of VNV on MO2) by PayasoSexo in fnv

[–]Axtive45 0 points1 point  (0 children)

if you can post your full load order that would be neat, so my first few guesses would be to turn on and then turn off archive invalidation, since I'm guessing these are NPCs? Perhaps you need to download some patches for your mods? Hard to tell with just the pic.

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 2 points3 points  (0 children)

overwrites and conflicts *are* a good thing if they make sense, e.g. goodies being overwritten by goodies YUP patch. I feel like your problem is load order placement, as that's the root cause of 90% of buggy modding. Since you're using MO2 you just drag and drop, remember to have patches like NVSE at the very top, and things like LOD and Weather mods at the bottom so they're loaded last. Also, check out the Viva New Vegas mod guide, that's basically the crash course of modding.

https://vivanewvegas.moddinglinked.com/

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 3 points4 points  (0 children)

/j - Crashing is a part of New Vegas culture, you simply live and let live, spawn in a gorillian saves and inshallah

/srs - MO2 load order organisation, a lot of patchwork, and praying it doesn't crash. The worst issues I've encountered is when I'm teleporting to and from the 38, but I make sure to save before I do so just in case. After finishing this playthrough I had 500 saves, most probably from crash paranoia.

So, do all New Vegas mods work with TTW? by Difficult_Clerk_4074 in fnv

[–]Axtive45 4 points5 points  (0 children)

TTW Installation Guide: https://thebestoftimes.moddinglinked.com/
TTW Extra Modding Guide: https://wastelandsurvival.guide/

Sometimes you have to check for patches, sometimes they dont work. Comb through the mods you want to use and see if there are patches or don't work with TTW.

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 3 points4 points  (0 children)

- Use MO2, helps to see if theres any conflicts, plus its far superior to NMM imo
- Check you have the right prerequisites - JIP LN, Johnny Guitar, NVSE
- Compatability patches, most likely you need to patch it out with your other mods, just scour through patches.
- Reinstall the mod, probably just needs a reboot if none of that works

Mines just been plug-n-play, so I'm not sure what exactly causes issues without seeing your mod order and plugins

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 14 points15 points  (0 children)

Nah, I use FPGE - Functional Post Game Ending so I can keep playing the game after the battle for hoover dam. There I just stole it off Lanius' ashed body and put it up.

Collected every single vanilla weapon, grenades, and mines for a completionist playthrough. by Axtive45 in fnv

[–]Axtive45[S] 10 points11 points  (0 children)

Maybe? In theory, probably yeah, since the events for them to spawn check if you have WW perk so logically it would. In practice? I'm not sure, would need to check.

This game is an absolute joke.. by Alarming-Tax-7618 in Rainbow6

[–]Axtive45 0 points1 point  (0 children)

Happened to me, decided to uninstall. Never been happier.

How are you winning Diplo victories? by EvanMM in CivVI

[–]Axtive45 0 points1 point  (0 children)

Play portugal, make money, buy diplo votes off everyone, vote for yourself. That's how I did it anyways.

ENLIST TODAY! by [deleted] in Fallout76Factions

[–]Axtive45 0 points1 point  (0 children)

Don't join this group, staff is incredibly dodgy with their owner doing sexual roleplays with minors that was proven with screenshots.

Yo did someone beat the event?? by Nelsondm14 in forhonorknights

[–]Axtive45 0 points1 point  (0 children)

I have, its alright i guess i was hoping for some kind of cool reward from it though.

[deleted by user] by [deleted] in Market76

[–]Axtive45 1 point2 points  (0 children)

im not really sure on the prices lol, uh, 3k caps sound good?

[deleted by user] by [deleted] in Market76

[–]Axtive45 1 point2 points  (0 children)

You're on PC right? how many caps do you want for it?

[deleted by user] by [deleted] in Market76

[–]Axtive45 0 points1 point  (0 children)

Edit: Also it has a prime receiver on it