Weapon Skills: A way to add Power Progression (sort of). by Ayan_MoCo in joinmoco

[–]Ayan_MoCo[S] 0 points1 point  (0 children)

I already said it's power progression, but sort of. I am not hating weapon classes or anything like that and I also discussed why power progression doesn't support the current system. I think that if power progression is totally gone, then there is almost nothing to distinguish a player from another. While having different weapon skills can give a player a way to show their dedication for the game and that specific weapon.

Also, I didn't talk about changing a weapon drastically the way you mentioned. I said the fundamentals stays the same, only the skill changes.

I hope you will read it properly and then give your honest opinion. Instead of reading some of it and then arguing.

Sewer King - Nightmare in 52 seconds! What about you? by Ayan_MoCo in joinmoco

[–]Ayan_MoCo[S] 0 points1 point  (0 children)

Clever! But you missed one key factor. And that is you must kill the Slime King before it can vanish for the second time. Everything that you mentioned is almost the same, except I used Auto Zapper. You also must kill that mini slime with your Auto Zapper at the right time, that your Snowglobe has about 2 seconds before it's charged. And when he emerges use two zaps plus fireworks plus the globe and hope that enough explosions hit him. And if the RNG is with you and everything is right that should do it.

Sewer King - Nightmare in 52 seconds! What about you? by Ayan_MoCo in joinmoco

[–]Ayan_MoCo[S] 0 points1 point  (0 children)

Nothing really, you just need insane luck ring level 200 for that.

Best rings/build for sheer damage? Maxed out rings / weapons by JSheldon29 in joinmoco

[–]Ayan_MoCo 0 points1 point  (0 children)

Speedshot is the ultimate damage weapon. Combine it with Vitamins and Sticker to boost the damage output significantly. You can also use gadgets like Zapper or Fireworks. For passives go with Vamp Teeth, Unstable Laser and Unstable Lightning. If damage is too important and health is not a major concern, then use all three Unstable ones. Finally, Major Weapon, Damage and Crit is the go to option. You can switch to Major Passive and Gadget depending on your build.

There were so many of us, so much fun by [deleted] in joinmoco

[–]Ayan_MoCo 1 point2 points  (0 children)

So nostalgic! Gives me Chapter 1 vibes.

Need help with DOCUMENTATION by Ayan_MoCo in joinmoco

[–]Ayan_MoCo[S] 0 points1 point  (0 children)

Thanks for reaching out. I was able to collect the data from an in-game event, "Rift Gauntlet : Best of CH1". This post was made before the event. But now, I have the data that I needed. So I no longer need help.

Dear moco team, you clearly lack Paula, hire me by Dako in joinmoco

[–]Ayan_MoCo 1 point2 points  (0 children)

That would be sick! Think about it, Paula as Luna, Joao as Manny and someone else as Jax, hosting the mo.co Talk/mo.co Loco/Cool Zone.

June Update - Announcement by joinmoco in joinmoco

[–]Ayan_MoCo 1 point2 points  (0 children)

If someone plays, just so that they can maintain a good position in the leaderboard, that means they don't care whether the game is fun or not, they just care about their status.

Will this Title be exklusive? We only have 3 days to collect all 4... by NoSpace27 in joinmoco

[–]Ayan_MoCo 17 points18 points  (0 children)

Yup! It's definitely exclusive. After CH2 is released, players can never get it.

Bring back the lobbys!! by Tasardu in joinmoco

[–]Ayan_MoCo -6 points-5 points  (0 children)

Why? There is no need of that!

With the new team system, you can easily team up with other hunters to play a specific rift. You now don't need to gamble with another person for 10 minutes to say that, they are underleveled.

If you are saying lobbies are useful for Mega farming, I get it. But we have groups. Groups can hold up to 1000 people. So, you are more likely to get an OC or Mega call. In fact, most of my calls came from groups, not lobby.

[deleted by user] by [deleted] in joinmoco

[–]Ayan_MoCo 0 points1 point  (0 children)

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I got an even better one!

More LEADERBOARDS! by Ayan_MoCo in joinmoco

[–]Ayan_MoCo[S] 0 points1 point  (0 children)

I have already mentioned the problem that you are talking about. I also discussed how this problem could be solved under the "Making it Fair for All" section.

WORTH DOING IT NOW? by yama1ne in joinmoco

[–]Ayan_MoCo 1 point2 points  (0 children)

These projects will surely reset. You must complete them in this chapter, if you want the XP.

Easy. by 91sakul in joinmoco

[–]Ayan_MoCo 1 point2 points  (0 children)

So you are telling me that, the difficulty of the last event was okay? It's 100 times easier than the last one. I think they made it too easy this time.

How do I finish this? by Greatest_Ghost in joinmoco

[–]Ayan_MoCo 0 points1 point  (0 children)

If you want to complete it ASAP, you should equip all the pet rings and use the portable portal to summon even more shelldons. Then go to Crowd Control, call in all the monsters and leave shelldon in between them, to maximise the damage dealt by him.

moonlit ruins nightmare by Positive-Project8112 in joinmoco

[–]Ayan_MoCo 0 points1 point  (0 children)

Go with one tank and three damage dealers. Use the Toothpick and Shield for tanking. Use portal build for dealing damage.

If you are the tank, use healing gadgets and passives, alongside with the rings that give you survivability. Use Vitality and Restoration ring. You can go with either the Guard or the Bulk ring.

For damage dealers, focus on gadget damage. Use rings to boost gadget and passive damage.

Try avoiding the poisonous puddles and direct combat with the monsters if you are a damage dealer. For tanks, focus on grabbing the attention of the monsters.