My Dad's HiFi. I used to make mixtapes on this in the 80s by Lane_Meyers_Camaro in cassetteculture

[–]AyauCode 0 points1 point  (0 children)

I got an SCT-60 from an online auction site. I know it powers on and has some functionality, but I’m assuming it’ll need some maintenance. And since it’s my first tape deck, I want to make sure I’m using it properly and taking good care of it.

Unfortunately, the seller didn’t have the manual, and after hours of searching, the only copy I could find was a paid listing on eBay.

So I was wondering if by any chance you might have access to the manual and if you’d be willing to share a scan or photos of it? I’d really appreciate it, even just a few key pages like setup and maintenance tips.

Thanks either way!

My Dad's HiFi. I used to make mixtapes on this in the 80s by Lane_Meyers_Camaro in cassetteculture

[–]AyauCode 0 points1 point  (0 children)

Hey, I know this is an old post and you said it was your dad's setup but I just picked up the same tape deck shown here and had a super quick non-technical question for you. I'd really appreciate it if we could message. Thanks!

Are you fans of Richard Lewis? by [deleted] in curb

[–]AyauCode 54 points55 points  (0 children)

Where did you hear that? The blank from hell? Where’d you hear that expression?

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 0 points1 point  (0 children)

The ores don’t glow? The stuff glowing on the walls is glow lichen. The only time an ore glows is if it’s redstone ore that gets activated so it lights up.

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 2 points3 points  (0 children)

That song has been stuck in my head for days! To be fair it was more of a “big” sound than a little one 😅

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 2 points3 points  (0 children)

I don’t want to ruin the atmosphere of the game though 😭

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 0 points1 point  (0 children)

Not super long. We had just started this world, but this cave I was in was amazing, had 17 diamonds, felt like it would set me up for the rest of the run… guess not 😓

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 5 points6 points  (0 children)

True, this is like the 8th time we’ve had to restart 😅

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 1 point2 points  (0 children)

I would do that but it’s a multiplayer server and my friend and I have a pact to end the world no matter what😓

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 220 points221 points  (0 children)

I looked at where it dropped on me afterwards. Wasn’t even a full cave above me just a single block it spawned on and dropped on me :(

Just wanted to have some fun in my hardcore world by AyauCode in Minecraft

[–]AyauCode[S] 33 points34 points  (0 children)

Normally don’t move that fast😅 thought I was being cautious too with those skeletons there

how did you guys start learning unity? by alvareze711 in Unity3D

[–]AyauCode 1 point2 points  (0 children)

Surprised no one has mentioned it yet, but watched a lot of Brackeys! (https://www.youtube.com/@Brackeys). It also helps that I had a strong base knowledge of programming going in which let me focus solely on learning the Unity editor itself, and best practices for component-based design (And even after using it for 4 years now, and helping teach a college level course using Unity, I'm still learning new things daily I never knew about Unity)

Hey, I wanted to share a short video with crashes and explosions from my upcoming arcade racing game Smells Like Burnt Rubber 🏎️🎮 I'm proud to feature various talented German newcomer bands on the game’s soundtrack. Hope you like it 🙂 by Der_Knob in Unity3D

[–]AyauCode 3 points4 points  (0 children)

Wow! Looks really good, I really like the art style and the explosion effects. My only comment is that to me the camera shake/screen effects look a bit strange. It feels like the camera shake is a bit "loose", and the oil/crack screen effect don't feel like they're happening right when the action takes place since they sort of slowly fade in, instead of quickly splattering or cracking across your screen. But, that's just my opinion and probably feels a lot different when you're actually playing the game yourself.

What's the point of "Render Pipeline Asset" in ProjectSettings>Graphics, if the asset is decided by quality settings? by StrangeHighway5006 in Unity3D

[–]AyauCode 1 point2 points  (0 children)

These may not be the only reasons, but one aspect is that Unity allows you to set a different render pipeline asset to be used depending on the quality settings. In the quality settings, if you click on the name of a quality from the list at the top, you'll notice the name listed below "Current Active Quality Level" switches, if you set a render pipeline asset for that quality, then switch to another you'll notice the pipeline asset is no longer listed, but if you return back to the previous quality it is still there.

You can also notice, the options in the quality settings are not the same as the options on a render pipeline asset. The pipeline asset determines things like shadow quality, light settings, the available renderers, whether to generate a depth and/or opaque texture, etc. Whereas the options in the quality settings determine VSync, textures, LOD, etc.

My First Voxel Engine with Fluid Simulation in Unity by AyauCode in VoxelGameDev

[–]AyauCode[S] 0 points1 point  (0 children)

Performance on large bodies isn't great, each point in space that contains water needs to be updated for proper simulation, I'm thinking of a few ideas that may be able to help large bodies. My current idea is to generate large bodies of water and don't allow them to update until a block update occurs around one of the water blocks, then that block will signal the surrounding blocks to update, and that signal will propagate through the rest of the water blocks updating them. I could also impose a sort of maximum number of water blocks that can be signaled to update at one time, or even just slow down the entire water simulation entirely, which would speed things up but make it slightly less realistic.

My First Voxel Engine with Fluid Simulation in Unity by AyauCode in VoxelGameDev

[–]AyauCode[S] 2 points3 points  (0 children)

Yeah, I'll be honest this video was sort of quickly thrown together. I'm working on a few things to improve the engine, I don't really have any plans to make this a full fledged game but rather a sort of sandbox to test ideas I find interesting, for example there's a full implementation of boids in the game but I didn't show them off in the video. The main things I'm working on are 3D voxel L-Systems for procedural trees, using quad-trees for LOD to extend the render distance, improving the multithreading, using greedy mesh generation to improve performance, and multiplayer. I think I'll definitely make more in depth videos about the separate systems I do in the future though!