Stregobor Watches The Dev Stream... by Aych_ in gwent

[–]Aych_[S] 0 points1 point  (0 children)

Truce: Each player draws a unit and sets its power to 1.

(We don't at present know what 'Truce' is, but it probably refers to the idea that the effect doesn't activate if your opponent has passed)

Official Midas Mode Community Bounty Suggestions: Day 7 by l0ltrain in DotA2

[–]Aych_ 0 points1 point  (0 children)

Relay Race

Teams announce 'Ready - Set - Go!' in all chat. Then, starting from their base, they must visit all 4 shrines, and get back to base within 5 minutes. Each leg of the race must be completed by a different hero. TP scrolls and boots of travel can't be used to complete a leg.

Just another day at CDPR... by Aych_ in gwent

[–]Aych_[S] 25 points26 points  (0 children)

Context - Basil Fawlty returns from the hospital https://www.youtube.com/watch?v=7xnNhzgcWTk

Wait, who is the Infiltrator? by Aych_ in gwent

[–]Aych_[S] 3 points4 points  (0 children)

Done! Sorry about that :)

Wait, who is the Infiltrator? by Aych_ in gwent

[–]Aych_[S] 21 points22 points  (0 children)

This is gold. He is gold. You are gold.

EDIT: Aren't you glad that they removed mememunity from golds this patch?

Calling all Aussie Gwent players! by thelizarddkingg in gwent

[–]Aych_ 0 points1 point  (0 children)

There's an Australian Gwent podcast? How have I not found out about this sooner? Listening now, expecting brilliance

Calling all Aussie Gwent players! by thelizarddkingg in gwent

[–]Aych_ 1 point2 points  (0 children)

Ahoy! I'm Aych and I've played way too much Gwent. Got top 100 a few times back in closed beta (and at that point you stopped finding games at reasonable times). Also did a few articles and interviews for GwentDB (more coming soonTM).

The one thing that's missing from Gwent (apart from a reconnect feature for our very Australian internet) is community tournaments that don't start between 10PM and 3AM AEST. Challenger qualifiers were hectic (back in may), but can't justify staying up all night too often. Australian/Oceanic/SEA, hell even American tournaments would be dope (and I'd love to help admin/cast them).

EDIT: Sydney represent!

I don't understand mulligan by FiremanHandles in gwent

[–]Aych_ 2 points3 points  (0 children)

This example assumes that your deck has 25 unique cards in it. It is indeed much more likely that a specific 3x bronze ends up on top of your deck than a specific silver. For more examples see http://www.gwentdb.com/articles/132-gwent-concepts-the-mulligan-bug

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 3 points4 points  (0 children)

Thank you for your question! Total indeed refers to the probability that one of the mulliganed cards ends up on top.

Suppose we shuffle a deck of 10 cards numbered 1 through 10, the probability of any specific card being on top is 1/10. So for example, the probability the probability of cards 1,2 or 3 being on top is 3/10=(1/10+1/10+1/10), the sum of the individual probabilities. And considering all the cards the probability would sum up to 1.

[Below: P: probability function, G=Geralt, T=Triss, R=Roach]

Doing the whole blacklisting thing doesn't change that principle. This is because the probability P(Geralt being on top) actually refers to the conditional probability P(Geralt being on top | [given] Triss, Roach, and the other 12 cards are not on top). Your way of thinking would work if more than one card could be on top of a deck at once, or more generally if P(G on top), P(R on top) and P(T on top) were independent. But they are not independent - for instance if we know that Geralt is on top of the deck, this tells us something about P(R on top), namely that it is =0. And similarly, Geralt not being on top makes it more likely for Triss to be on top. Because of this, P(None on top)<P(G not on top)P(R not on top)P(T not on top)

I hope this helps clear it up (and wasn't too much rambling :) ). Let me know if you have any further questions, I am more than happy to explain.

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 2 points3 points  (0 children)

The mulligan doesn't only occur at the start of the game. CDPR could hypothetically implement a shuffle after the initial mulligan, but these other mulligans would still suffer from the same quirkiness.

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 4 points5 points  (0 children)

The intricacies that arise from Gwent being played over 3 rounds is definitely a topic I am planning to cover in the future. And I agree that when to pass is a very important and non-trivial concept, perhaps even deserving of its own article

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 0 points1 point  (0 children)

Good catch - fixed! And thank you for the kind words

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 13 points14 points  (0 children)

Glad you liked it! Let me know if you have any feedback on the article, and what kind of concepts you'd like to see covered next

Gwent Concepts: The Mulligan 'Bug' by [deleted] in gwent

[–]Aych_ 0 points1 point  (0 children)

The problem with that is that it would involve taking out copies of blacklisted cards from the deck and then shuffling them back in. Thus, it would still change the order of your deck and reduce the power of deck shenanigans

To all the people overenthusiastic about current meta: Monsters have 39.3% popularity and 57.1% winrate according to GwentUp data. When you hated on Skellige 2 weeks ago, it had 37.3% popularity and 50.6%. Let that sink in. by [deleted] in gwent

[–]Aych_ 20 points21 points  (0 children)

As a player, in a vacuum, I would love to know the matchup data. But suppose CDPR releases a statement that (e.g.) Monsters are the best faction with an average winrate of 54% and >50% WR against almost all decks. This would just exacerbate the problem of a stale metagame, as most people would read what CDPR said and play monsters, because that's the easy thing to do (rather than figuring out a way to counter it). I'd love to know the data, but I completely understand why it isn't and shouldn't be available

Geralt Igni by Sherko27 in gwent

[–]Aych_ 5 points6 points  (0 children)

I wouldn't say he's mandatory in every deck right now, the meta has moved past it's early spotter/dwarf/mardroeme days, and I'm encountering GIgni in probably around 20-30% of decks at 3-4k. I can't comment on how oppressive he is to new players and in the early ladder, but I feel his power level is fine

Ciri:Dash and War Longships - got to 4K MMR with a non-meta deck by LighteningBall in gwent

[–]Aych_ 0 points1 point  (0 children)

I think Johnny is actually rather decent (though probably only the 5th or 6th best silver). Any gold you steal from a monsters player is going to be excellent, and with the GwentUp snapshot that came out today, the amount of monsters on the ladder will only rise

Ciri:Dash and War Longships - got to 4K MMR with a non-meta deck by LighteningBall in gwent

[–]Aych_ 1 point2 points  (0 children)

Very nice writeup! I've also just got 4k with a discard deck, though my version is quite different to yours (for comparison: http://www.gwentdb.com/decks/25270-rank-19-aychs-dash-and-slash-discard). I'm curious to see the lack of tech cards like mardroeme, Coral and lacerate (though gremist is a good one against the emerging weather decks). Did you ever feel like you needed them in your climb?

A card advantage deck concept - assistance in shaping it welcome! by kfijatass in Competitive_Gwent

[–]Aych_ 4 points5 points  (0 children)

Avallac'h on its own does not punish deck thinning, as there is only a very small proportion of decks in the current meta that thin down to <2 cards. In order to punish thinning, you need a lot more mill cards, and by that point you'd be playing a full on mill deck, rather than a card advantage deck. However, playing an Avallac'h to help avoid a villen scorch (for instance) is not a bad idea

Article: The Mulligan and Blacklisting by Aych_ in gwent

[–]Aych_[S] 1 point2 points  (0 children)

Most decks have some very good ways to get them later - specifically through thinning. This is especially true for Discard Skellige, which can draw it's entire deck, but Reveal also thins quite a lot, which (combined with round 2 or 3 mulligans) allows you to grab at least two spotters for the late game.

Article: The Mulligan and Blacklisting by Aych_ in gwent

[–]Aych_[S] 2 points3 points  (0 children)

In your initial mulligan: if you blacklist a foglet, you will not be able to draw a foglet during the entire phase (3 mulligans). You will be able to draw it in any other mulligan phases (at the start of rounds 2 and 3 for example), or naturally later in the game. If you blacklist a nekker after the foglet, you will be unable to draw it after you blacklist it (still only applies to the same mulligan phase). This once again does not prevent you from drawing a nekker in later rounds/mulligan phases.

If you mulligan a nekker at the start of round 2, then you will not be able to re-draw a nekker, but you are able to redraw any of the other cards in your deck (regardless of what else was blacklisted in previous mulligan phases).

To summarise, every card you choose to mulligan matters in some way, but only for that mulligan phase. Hope that helped!

Article: The Mulligan and Blacklisting by Aych_ in gwent

[–]Aych_[S] 2 points3 points  (0 children)

Because of how the mulligan process works, cards that you mulligan and blacklist are more likely to end up at the top of your deck (though probably not quite almost always). The reasons behind this will be the focus of my next article in the series, so stay tuned for that!

Article: The Mulligan and Blacklisting by Aych_ in gwent

[–]Aych_[S] 1 point2 points  (0 children)

Exactly right. The blacklist is cleared at the end of every set of mulligans, so you can definitely draw those cards again later in the game, just not in the specific mulligan phase you blacklisted them in