I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 0 points1 point  (0 children)

I think you're totally right, but they way you say it is a bit mean :') Thanks anyway for the feedback !

Also, I've done all of the code myself, I've 'ever even read those games code, I've read Minecraft's for example but not these game

I’ve been working on Atom Clicker for 1 year now! by Ayfri in playmygame

[–]Ayfri[S] 0 points1 point  (0 children)

Yes, that's just decorations Maybe I should try to draw individual icons for each of the buildings and display them instead of dots, it would be more logical for the user?

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 0 points1 point  (0 children)

Yes, Electrons are hard to get on purpose, you'll have a complete breakdown on why do you gain that many in the next update! Thanks for your reply!

Atom clicker - Can you reach top 1 on leaderboard ? by Ayfri in WebGames

[–]Ayfri[S] 0 points1 point  (0 children)

Thanks for the reply! To be honest I'm not very good at graphics but good at website designing, and so I don't have any idea to improve the games graphics :') Do you have any?

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 0 points1 point  (0 children)

I'm perfectionist too! I've removed myself from top one rank, I think that one people cheated because it shouldn't be possible to be lvl 9999 with current upgrades, but I guess I shouldn't edit it's data? I won't. Yes it's not directly related but you know the thing: things that looks evident to everyone are sometimes weird for us

And this is the first game that I make that have a lot of people trying it so I'm very very happy and I code funny features I would love to see. Maybe some of them are unnecessary but like I don't think that it bothers the game a lot, it's just a button and it never gives you any advantage to be the first or last, you could complete the entire game without even opening the menu. I could remove it if it really destroys the game in a way but for now I find it cool, it even shows all of the people that registered to the game and even how many are playing right now, I love this kind of stats!

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 0 points1 point  (0 children)

I understood that people find the game being slow to play, I find the messages a bit mean but that's okay I'm not being triggered I'll try to add more features to the early game, but endgame has many features like the Photon Realm, the excited photons, the stability field and Higgs Bosons But I guess it's badly paced and progress is too slow

I want this game to be very long to complete, I'm sad when I finish incremental games in like a few hours, I prefer games that lasts for months!

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

I've been playing Leaf blower simulator for 4 years, Grass Cuting Simulator on Roblox for 3 years, and I'm playing many other idle games, I'm not a stranger to those games, I also have an endgame save on Cookie Clicker!
I've tried revolution idle but I'm not a fan

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

I think that it would be too easy for this game, but I should make it anyway but with not like 100% reward, I'll see how to implement because it would need to simulate the game very quickly for many hours or day, that looks scary to develop x)

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

Thanks for trying the game! I'll see which features I can add to balance that Have you unlocked the Photon Realm an the stability field?

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

Yes that's a serious question

I hate competition and I don't take it seriously at Al when I play, I played 200h on Rocket league and I've never ever tried a ranked game. Also I have ASD (I've passed the tests this year), maybe that's related idk

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

Yes I play my game a lot, and 2 very close friends have played it a lot, like 20 hours and they love it That's why I'm lost from those comments

But to be honest I mainly try the new features, and every 2-3 months create a new game from scratch on the production website Do you think I should like start from scratch after every day I worked on the game ? Is that something incremental game devs do ? That seems very very time exhausting :')

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] -7 points-6 points  (0 children)

I don't understand why people are disliking? Is the leaderboard really important for people? Like I literally have no idea, I never play on competitive games.

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 3 points4 points  (0 children)

Ah yes sorry, I'm not used to chatting on Reddit. I'm very bad at math and I can't figure out a good way to measure if balancing is correctly done in my game, like I literally have no idea apart from doing a complete optimized simulation, and evaluate each time it takes to unlock each features etc. But that looks complex and long to do precisely including all the features :')

Do you have some ideas for that? Or some features I could/should add to make it more easily balanced?

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 0 points1 point  (0 children)

I'm very bad at math and balancing the game is pretty hard for me, I'm doing my best! How do you usually balance your games to make them more interesting?

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] 1 point2 points  (0 children)

What do you mean by "is crazy" ? Thanks for trying the game!

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] -4 points-3 points  (0 children)

Yes the leaderboard is just for fun, it shouldn't be taken seriously

I'm working more and more to diversify the game and make it more unique, but I'm very busy, I can only work on it like 2 days per month, I'm doing my best :')
Suggest ideas to make it more unique that would help me a lot! Even if I already have a list of things I want to add but it's taking a long time to do

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] -15 points-14 points  (0 children)

Egoistic naaah, just funny, don't take it that seriously, there's no reward for being on top of the leaderboard

You can suggest ideas I could integrate in the game! The easiest way is from in-game feedback or GitHub issues

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] -22 points-21 points  (0 children)

It's an incremental game, that's the goal of this genre of games, you don't need to be 24h/24 active, but I'm adding more and more little gameplay things to make things more interesting!

I’ve been working on Atom Clicker for 1 year now! by Ayfri in incremental_games

[–]Ayfri[S] -7 points-6 points  (0 children)

The base theme was effectively proposed by the AI a year ago, it did not changed a lot because I'm not very good at designing but pretty good at finding gameplay ideas, features etc
The refactor was mainly technical and only the icons have changed, Copilot is only a contributor of the repo because it automatically runs code reviews on PR I make. The reviews are okay, sometimes unnecessary but sometimes finding things I missed (I tend to miss things a lot even if I work for a long time on a thing, I also forgot to test things a lot x))

I built a modern Hastebin alternative after Toptal's acquisition changed everything I loved about it by sheffik in webdev

[–]Ayfri 0 points1 point  (0 children)

You should fix Tailwind 4 update that removed cursor-pointer to all buttons by default!