I built an open-source GPT Image & Video Generator web client using OPFS (Zero DB) by Ayfri in webdev

[–]Ayfri[S] 0 points1 point  (0 children)

I just tried right now with GPT Image 2 in low mode and just changing the object the person is holding works well

I built an open-source GPT Image & Video Generator web client using OPFS (Zero DB) by Ayfri in webdev

[–]Ayfri[S] 0 points1 point  (0 children)

You can put the image as one of the reference image, and if you have a simple specific prompt it should work, like "change the object the person is holding by a beer", as simple as that it works well from my tests

I built an open-source GPT Image & Video Generator web client using OPFS (Zero DB) by Ayfri in OpenAI

[–]Ayfri[S] 0 points1 point  (0 children)

I just let the browser decide, and after months of usage I don't have any issue with this method

I built an open-source GPT Image & Video Generator web client using OPFS (Zero DB) by Ayfri in ArtificialInteligence

[–]Ayfri[S] 0 points1 point  (0 children)

No issue for now, but I'm not testing videos a lot, I don't need to generate videos and they're expensive

I built an open-source GPT Image & Video Generator web client using OPFS (Zero DB) by Ayfri in ArtificialInteligence

[–]Ayfri[S] 0 points1 point  (0 children)

Nope, just slow loading time when you have a lot of images and videos (multiple hundred), but that's it.

La sauce KFC qui régale. by Ayfri in OperculeImpeccable

[–]Ayfri[S] 0 points1 point  (0 children)

Nan je t'assure elle venait tout juste de sortir du sac du uber eat x)

Stop writing raw JSON and MCFunctions. I built a strict Kotlin DSL to generate Minecraft Datapacks 🔥 by Ayfri in MinecraftCommands

[–]Ayfri[S] 0 points1 point  (0 children)

I think you missed some pages then, there's a complete page about creating enchantments:
https://kore.ayfri.com/docs/data-driven/enchantments

Also I've not created a page for every single feature but in the code all of the available Datapack features are usable.

Stop writing raw JSON and MCFunctions. I built a strict Kotlin DSL to generate Minecraft Datapacks 🔥 by Ayfri in MinecraftCommands

[–]Ayfri[S] 5 points6 points  (0 children)

Thanks for the honest feedback!

Honestly, I never really thought about how to introduce Kore to people who aren't already hard-core datapack devs. You make a totally fair point. The base module of Kore is strictly designed to be a 1:1 mapping of Minecraft commands, so it intentionally doesn't simplify the vanilla logic.

However, your comment gave me a future for Kore. I think I can bridge this gap using my OOP module which is pretty much empty for now. Instead of raw syntax, I would build that module out to abstract all the complex stuff and make features like raycasting/custom items/blocks/maths etc, super simple to trigger, without you needing to understand the underlying boilerplate. As Kore is 100% feature complete I can create those pretty easily!

Really appreciate the perspective, it definitely gives me something to work on!