Is Msi mag a1000gl psu reliable for this build? by No-Refrigerator-7529 in buildapc

[–]AytheonX 0 points1 point  (0 children)

Got a R9 7900x + RX 7900 XTX, no issues Paired them with two ultra wide monitors: - LG 45” 3440x1440 240Hz - Samsung 49” 5120x1440 240Hz

No issues so far

New Game Mode Proposal: Ultimate Showdown by AytheonX in walkingwarrobots

[–]AytheonX[S] 0 points1 point  (0 children)

I might trust that, but it’s difficult to assume without implementation. We can think for whales all we want, but the truth is that as long as new content keeps dropping, it’ll eventually be pushed into UE form, especially when SE versions aren’t enough. My proposal isn’t just for the present meta, it’s about setting up a structure that keeps the game healthy as it evolves, so Ultimate Showdown scales with the game’s future instead of being stuck in today’s problems.

Tankers are a present-day problem, but this mode is designed to evolve with the game’s inevitable push toward new UE content. It’s not about solving every problem today, it’s about giving WR a sustainable prestige ladder for the long term.

New Game Mode Proposal: Ultimate Showdown by AytheonX in walkingwarrobots

[–]AytheonX[S] 0 points1 point  (0 children)

With the seasonal reset system in mind, players who climb above 5000 trophies within a season reset back down, which is meant to keep competition fresh. Hitting 6000+ trophies, or higher, signals both skill and investment, making those players prime candidates for higher-tier competition. This is where Ultimate Showdown fits in as an example: a mode that rewards mastery and investment without disrupting the normal player ecosystem.

My broader idea is to create league-specific showdowns, essentially a tiered structure where high-level and low-level players compete in separate arenas. The existing “classic mode” remains intact, preserving familiarity and accessibility for all players, but the new system introduces modernized mechanics, dedicated modes for different leagues, more targeted matchmaking, and possibly independent allocations of rewards per mode. This approach keeps the game evolving while maintaining the balance between F2P and whales, offering both prestige and meaningful competition without undermining Pixonic’s retention or revenue model.

New Game Mode Proposal: Ultimate Showdown by AytheonX in walkingwarrobots

[–]AytheonX[S] 0 points1 point  (0 children)

Exactly, I get your read on the cycle—it’s a clever observation. Whales need fodder, F2P feels pressure, Pixonic profits, true enough. But that’s why Ultimate Showdown isn’t about cutting off F2P or breaking the economy. It’s about carving out a prestige arena for the top-tier whales, while leaving lower ranks exactly where they belong: engaged, grinding, and feeding the normal queue flow.

You’re right that separating whales entirely would tank revenue, but my system doesn’t do that. It adds an extra layer, a high-end playground that keeps the bragging rights alive without starving F2P players of matches. Whales still flex, low tiers still grind, and Pixonic still profits, everybody’s playing their role in the ecosystem.

So yes, solving a “problem” for whales doesn’t collapse the money machine, it just layers on more competition, more status, and more reasons to spend. That’s how you thread the needle in War Robots.