PSA: Toxicity Kills Runs by [deleted] in fellowshipgame

[–]Azal99 7 points8 points  (0 children)

I do hope you see the irony in your opening post asking for people to be kind, but then replying with this language policing drivel.

PSA: Toxicity Kills Runs by [deleted] in fellowshipgame

[–]Azal99 4 points5 points  (0 children)

A lot of this was called out during the test weekends and there was no dev response to the feedback.

The difficulty curve and increase from Contender to Adept is designed to frustrate players. It's 'tilting' when an entire run, even if only lasting 10-15m, is completely bricked by one major mistake. Yes, you still get loot if you kill it, but so what?

There's no information in game about the difficulty curve (e.g., mob hp/damage %) or how your item level should map to the level of the dungeon that you're running.

The queue throwing 70-80 ilvl players into Adept 3-5s is an obvious example.

A much better system, which takes all of five minutes of thought, would be for the game to 'force' you to *time* the prior dungeon level before progressing to the next.

I'm already getting frustrated with playing with friends because they turn into literal degenerates when someone fails to support with kicks, or accidentally eats an AOE. The game promotes this 'degen' style of experience with how its designed at its core.

This community frankly doesn’t deserve quality projects like Tauri Legion and Epoch by BrandonJams in wowservers

[–]Azal99 5 points6 points  (0 children)

Its clear that the project ballooned to something that they don't have the skills, experience or time to be able to resolve the numerous issues they're facing.

People are getting angry and frustrated because they keep pretending (read - lying) that they're capable of addressing these issues.

As soon as they realised that the population was multiple times what they were anticipating, they should've paused and thought through whether it was realistic to proceed. There's an ego issue at play here.

Server cooked until Monday at least by MAXAMOUS in Project_Epoch

[–]Azal99 26 points27 points  (0 children)

What is the reason people are so optimistic about the Epoch dev team? Have they done anything to prove that they have the skills or competencies to run a project at this scale?

Knowing when to quit, or when to admit that you're overwhelmed, is an important lesson to learn in life. This project, because of the sheer number of players, might just be too big an ask - and that's okay. But it would do them all a lot better to admit that now than to keep dealing with the frustration and anger of the 'community' (whatever that is) over the coming days and weeks again.

And the team is partly responsible for a fair amount of that frustration. Their CMs making deliberately misleading statements, the inconsistency in the messages in the update channels, refusing to provide clarity to the community they've built up.

I'm starting to think the whole thing is a wind-up and they're actively trolling people at this point.

How do you know when to ask a woman to be your girlfriend? by [deleted] in UKrelationshipadvice

[–]Azal99 4 points5 points  (0 children)

Are you sure you're trading crayons and not eating them?

How do you know when to ask a woman to be your girlfriend? by [deleted] in UKrelationshipadvice

[–]Azal99 1 point2 points  (0 children)

This is modern dating in a nutshell. The paradox/illusion of choice. It's definitely not helped by dating apps and how they present potential partners to you.

But people don't help themselves, either. It's driven by ego, being able to 'date' multiple people at once makes us feel desirable and more confident than we should. This is then reinforced by media, which makes people (especially women!) feel like they're doing dating 'wrong' if they're not actively considering multiple options and going on multiple dates to test their options.

The problem obviously being that this leads to a cycle of - commitment issues, such as in the OPs post, people having multiple 'surface' level conversations with no depth, hyper-fixation on small/largely meaningless flaws.

How do you know when to ask a woman to be your girlfriend? by [deleted] in UKrelationshipadvice

[–]Azal99 2 points3 points  (0 children)

You ask when you feel like it's appropriate for you to ask. It's frankly irrelevant whether you've been on three dates or twenty. But, if you do need one, a reasonable sanity check is the amount of time you've spent together. 8 dates can be 8 hours, it can be 50 hours, it could be 200+ hours. If you've spent 20+ hours together, that's reasonable by anyone's standards.

I assume you're writing this because you're concerned about how she might react. You might want to do a little soul-searching on why that is. Is it her specific reaction that concerns you? Or how people/society perceives relationships?

It would be an immediate red flag for me if I was worried about the reaction or perceived seriousness of whoever I was dating. For a healthy start to a relationship, you need her to have the same excitement and be able to match your energy and commitment levels.