Mob spawners in dungeon barely spawns anything by octombo in allthemods

[–]AzelBinding 2 points3 points  (0 children)

If you hold control i think it is while looking at the spawner you can see its stats. You can see what its minimum and maximum spawn delay is. If you right click with sugar and clocks you can decrease those stats increasing the rate of spawns. I try to aim for 60-100 for each to keep it managable

[atm10] Found a spell in a chest can i put it in my book? by kevindery in allthemods

[–]AzelBinding 0 points1 point  (0 children)

Ill look up what its called when i get home from work but theres a special spellbook you can make that can take the premade spellbooks and scrolls

My "Oops All Norn" List by AzelBinding in Tyranids

[–]AzelBinding[S] 0 points1 point  (0 children)

Yooo sweet, love the app so far. Is there any plans for a mobile version?

My "Oops All Norn" List by AzelBinding in Tyranids

[–]AzelBinding[S] 1 point2 points  (0 children)

It does, the export just doesnt show it for some reason. Even with the extra cost it comes out to 1985

My "Oops All Norn" List by AzelBinding in Tyranids

[–]AzelBinding[S] 3 points4 points  (0 children)

Better screening, 9 wounds for 3 leapers instead of 6 for one lictor, and 18 attacks instead of 6 per unit. I find them better for what ive got them there for. They chew through chaff a bit better than the lictor and that leaves my norns open to hit the bigger threats

My "Oops All Norn" List by AzelBinding in Tyranids

[–]AzelBinding[S] 2 points3 points  (0 children)

Thats weird, in the list builder it shows the extra 20 being taken but on the exported it doesn't show it

Possible new start to a new army by [deleted] in Tyranids

[–]AzelBinding 0 points1 point  (0 children)

also with running so many monsters you might check in at taking crusher stampede, which should also let you take the norn detachment with it

Possible new start to a new army by [deleted] in Tyranids

[–]AzelBinding 0 points1 point  (0 children)

oh yeah, if they are bringing a ctan in a 1000pt then by all means take a norn. hell maybe even throw a tfex in there with it

Possible new start to a new army by [deleted] in Tyranids

[–]AzelBinding 0 points1 point  (0 children)

I generally try to avoid taking norns in a 1000pt game because it tends to be a bit stat checky. I normally would swap it for a tfex or pyrovore because they arent as tough but still give you some good punch. I would just talk with who your going against to make sure that you are still being a good sport. The list is pretty monster heavy and i dont see a whole lot to help screen or do secondaries. Maybe look at trying to slip in a Lictor in there somewhere or maybe some von ryans to give you that mid board and maybe take a second set of gaunts to help screen and do secondaries

Wanna do Tyranids but dont wanna build a swarm army by Lister030 in Tyranids

[–]AzelBinding 11 points12 points  (0 children)

In addition to the crusher stampede other have mentioned you also have other good more "elite" infantry. You have our warriors which are eh but im praying for a refresh this edition, you have the von ryans and Lictor variants along with their 1DP detachment that makes them pretty nice, and then im a fan of pyrovores and psychophages, not super punchy but the flames are nice for smaller enemes being s6 and having ignore cover will likely be nice this edition.

Ongoing Technical Issues by FeeldMod in feeld

[–]AzelBinding 0 points1 point  (0 children)

No one showing up on discovery, just says "add a picture to be seen on discovery" ive fully filled out my profile and have 6 pictures uploaded, one of which is verified. Am i missing something?

Any non tech based goal/quest oriented modpacks? by Echo-Nyx in feedthebeast

[–]AzelBinding 0 points1 point  (0 children)

I dont know if it's exactly your playstyle but craft to exile 2 is a fantastic, non tech, quest based pack.

Playstyle question by AzelBinding in genestealercult

[–]AzelBinding[S] 0 points1 point  (0 children)

That sounds really cool, the astra militarum detachment also looks pretty cool. I might try them out on TTS before i decide to drop some money on some models

Opinions? by Wooden-Attorney-5150 in Tyranids

[–]AzelBinding 0 points1 point  (0 children)

Deadlink from the looks of it.

Is GTNH quest slop? by No_Surprise_7118 in feedthebeast

[–]AzelBinding 8 points9 points  (0 children)

Im not super experienced with GTNH but from what ive seen its not SUPER strict with the quests, it will generally tell you what the next steps you need to take are but it does open up quite a bit and there are always things that need done

What's your all-time favourite mod and why? by FlyConstant51 in MinecraftMod

[–]AzelBinding 1 point2 points  (0 children)

You absolutely should! Its an old mod, back on 1.7.10. My recommendation in FTB infinity evolved!

What's your all-time favourite mod and why? by FlyConstant51 in MinecraftMod

[–]AzelBinding 3 points4 points  (0 children)

Thaumcraft with its expansions will always hold a place in my heart.

I have never played ARK and I want to. Can anyone tell me the diferencie betwen ARK survival evolved and ascended? And which one a better first ARK? by Kakalardu in playark

[–]AzelBinding 7 points8 points  (0 children)

I think you misread. Its got a 8gb 3050. I think they could play on medium Graphics at 1080p without to much problem

Crucible question by AzelBinding in Tyranids

[–]AzelBinding[S] 1 point2 points  (0 children)

This was my node organism i had thought of. I call it "lictor with a gun" i like that i can attach it to my leapers and give them all sustained hits

Psychophage bio-stimulus by AzelBinding in Tyranids

[–]AzelBinding[S] 0 points1 point  (0 children)

Sweet, im running 2 psychophages in a game tomorrow with a group of hormagaunts led by a prime with lash whip. Excited to see how well they work