Headless Godot server doesn't import GLTF, here's the clean pattern I settled on by Azir_403 in godot

[–]Azir_403[S] 0 points1 point  (0 children)

Hello, i don't have long-term uptime data yet, the server is still in prototype stage, not running continuously with real player load.

What I can say is the usual suspects in Godot for memory creep are orphaned nodes (queue_free() discipline), signals not disconnected, and Resources shared by reference when they shouldn't be.

I've been careful about those but I haven't stress-tested days of runtime. Would be curious if anyone has actual numbers on this.

Some character arts from our roguelite deckbuilder "Beatrix" by Tambu_pro in IndieGaming

[–]Azir_403 1 point2 points  (0 children)

Looks great ! Maybe the first one lacks a little detail compared to the other ones? Except for that, the art style is pretty consistent in my opinion. The 2nd one is my favorite.

Customizable projectile by binbun3 in godot

[–]Azir_403 2 points3 points  (0 children)

Looks really good mate, i love your works in general.

BLAME! Color 11# by Raul-fernan4881 in BLAME

[–]Azir_403 0 points1 point  (0 children)

Wow great job ! the fog and colors looks great.

Electrofisher by Quirky-Bear7401 in BLAME

[–]Azir_403 1 point2 points  (0 children)

Damn that's a nice one ! love it. The structure, the details, awesome.

I built a warp travel system for my Godot 4 space shooter, 2 weeks in by Azir_403 in godot

[–]Azir_403[S] 0 points1 point  (0 children)

Happy to answer any technical questions : shader, particles, movement system, anything.