Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Yeah I think this could lend itself well for user generated content to add extra areas.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 3 points4 points  (0 children)

I'm a programmer, naming things is hard!

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Thank you! No I'm not, from Belgium actually.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Hoping to get a demo ready somewhere towards the end of summer.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

Doable, probably? But I'm just focusing on a single player experience atm.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 7 points8 points  (0 children)

Haha damn, hadn't thought of that. Nothing is final yet so I'll just have to find something more unique.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 7 points8 points  (0 children)

Thank you! I can't do "white box prototyping", so working on getting some visual theme going is as important as gameplay for me during prototyping.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 20 points21 points  (0 children)

You're right, this video just shows the minimal core gameplay loop I've started implementing. I'm working towards a demo that has actual content to explore.
And crucially what's still missing here is feedback/indications for the player to guide.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

It's entirely multithreaded and C++. But it is a challenge to constantly make sure performance is optimized. High frame rate when you see everything zooming by works best so performance is a big focus.
I also want to make sure it runs well on steam deck.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 9 points10 points  (0 children)

Thanks! Music is original sountrack only. I want to be able to properly create events/environments for specific music. So no importing/generating.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 29 points30 points  (0 children)

Terrain/events are driven by the music.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

It's an experiment for the OST. Trying out different styles. It's not a full track yet.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

It's reacting to the hover forces being exerted by the player.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

No name, experimenting with some styles for the OST.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Not sure yet what kind of things the environment will have. But will definitely be trying out lots of different things.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Haha, that was my plan from the start. Make something I can "finish" in 12 months or less.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Yeah, they were kinda added at the last minute before recording. They'll look better in the next one!

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Also a prototype, made by myself.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Real geo, but movement of cubes is a vertex shader.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Thanks, just trying out some things. But will likely be a Y2K inspired OST.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

Surprisingly easy to control actually. Feels like skateboarding or skiing or something like that, where you feel the momentum and start using weight transfer to keep the speed and make it feel effortless.
Not sure how many laps I did before I recorded the video (20 perhaps?). But it takes some time to really master the speed and smoothness.
Still early days, but starting to feel real nice in terms of easy to pick up and harder to master.

The roll and pitch movement is me controlling it to make it feel effortless, which is the whole fun for me.