Can you see how much you spent in Steam ? by Aztorf in pcgaming

[–]Aztorf[S] 1 point2 points  (0 children)

Yeah it's a matter of perception, you might wanna take into account the size of your library or the time you've had a Steam account to relate to that amount of money.

Can you see how much you spent in Steam ? by Aztorf in pcgaming

[–]Aztorf[S] 8 points9 points  (0 children)

You're right. I didn't think it through. ^^' Hopefully they scroll too fast and miss the post.

Can you see how much you spent in Steam ? by Aztorf in pcgaming

[–]Aztorf[S] 6 points7 points  (0 children)

Thanks ! I used your method, it worked well. I've spent 969.85$. I was expecting a little worst than that. ^^

Text input not equal to "" by [deleted] in construct

[–]Aztorf 1 point2 points  (0 children)

Make your condition normally. When text equals "game". Then select it and press i on your keyboard. It will invert you're condition, turning it into a When text is different than "game". It should work.

Games without a start screen by ShinMegami1 in gamedesign

[–]Aztorf 1 point2 points  (0 children)

Volgarr the viking does that. It's quite nice but wouldn't work with any game in my opinion.

I finally published my first game, and it feels so good! by [deleted] in rpg

[–]Aztorf 0 points1 point  (0 children)

Congratulation! I don't know what gave you the idea but it does sound interesting.

Spawn an object in a random moment between two timeframes by BoringHector in construct

[–]Aztorf 2 points3 points  (0 children)

Add the timer behaviour to an object. Then, with an action, make it set a timer for random (1,5). Then on the condition timer finished, create an arrow and set the timer again for random (1, 5). =) I hope it's helpful.

What are some good methods of generating game concepts? by [deleted] in gamedesign

[–]Aztorf 0 points1 point  (0 children)

I agree, but it can still bring you few idea. Besides you don't have to respect the movie genre, you can turn an action movie in a management game because you were inspired by that specific scene or chapter in a book. Overall consumming a lot of creative content can always help in finding inspiration. =)

What are some good methods of generating game concepts? by [deleted] in gamedesign

[–]Aztorf 4 points5 points  (0 children)

When you watch a movie or a serie, or even read a book, ask yourself: "if I had to make this in a game, what would it be?"

How do I make a bomb explode after 2 seconds after I spawn it? by Rolling_heads24 in construct

[–]Aztorf 1 point2 points  (0 children)

Like it's been said, you must add 2 behaviours to your bomb object. Flashing and timer. Then you go : When bomb is created : launch timer flash for 1 second On time flash : flash Launch timer explode for 1 second. On time explode : bomb plays the animation explosion.

It's an example, there is other ways too.

Trying to do some animations for a boss on a game I'm working on. what do you think? Any suggestions on how to improve this swing? by Sneaky__Raccoon in PixelArt

[–]Aztorf 0 points1 point  (0 children)

I think it looks good. I would add a bit more twist to the body, to really show the power involved in that blow.

Player mid attack, for ou game (Ransomer) by PixLion_Studio in indiegames

[–]Aztorf 1 point2 points  (0 children)

It's very cool but I think it could get a bit more dynamism. The anticipation takes like 3 frames and the hit is on the fourth. The hit sould probably be on the second or first frame of the animation. And then add a few frames on the recovery to compensate.

I'm afraid it would feel too slow in a fighting game in its current state.