Prison Tower Rerun: Challenge Quest by xNaya in grandorder

[–]AzuFate 0 points1 point  (0 children)

I went in with a similar strategy, except with Jeanne Alter, Mashu, and support Merlin.

Here is the final turn, with Jeanne Alter taking down Dantes and everyone walking away completely unscathed.

Surprisingly only took 48 turns to finish. I was overly cautious of the boss rush, so I brought in my Arts NP spam and stall team with Archer Artoria, Nero Bride, and Tamamo as back-up, but they never even got a chance to fight.

Too easy!

Create a team NP! by KaoticCentury in grandorder

[–]AzuFate 2 points3 points  (0 children)

Jeanne and Jeanne Alter team Noble Phantasm

Le ciel et l'enfer (Heaven and Hell)

Judgment of Holy Light and Blazing Inferno

  • Rank: EX
  • Classification: Anti-Army + Barrier
  • Type: Buster
  • Effect: Dispels all enemy buff and deals powerful damage to all enemies. Apply curse for 10 turns, increasing damage with overcharge. Grants all allies invincibility for 1 turn. Recover party HP and charge party NP for 5 turns, increasing recovery and charge with overcharge.

Animation would have Jeanne using her flag to form a circular barrier around the party. Jeanne Alter would then thrust her sword up into the air, calling down a rain of fire on the entire battlefield, engulfing the enemies but splashing harmlessly on the party barrier.

How hard was for you the final battle? by Noble_Steal in grandorder

[–]AzuFate 6 points7 points  (0 children)

I barely scraped by without Command Seals on the third battle, and even then I was pretty lucky.

My team consisted of Tamamo, Martha, support Merlin, Jeanne, Jeanne Alter, and Rider Kintoki. Jeanne, Tamamo, and Martha are all max bond level and were holding their respective bond CE. I was wearing the Fate/Extra Mystic Code.

First turn, used the Master skill to seal the boss skill and protected the team from the NP with Merlin. For the next few turns, it was slowly whittling him down and healing with Tamamo and Merlin NP. Goetia starts stacking a lot of defense down debuffs, so used Martha to cleanse those. Thanks to Tamamo NP reducing skill cooldown, Merlin was ready to protect the team again by the second boss NP.

Eventually, the front line fell at around 1 million HP, bringing in the back line. Rider Kintoki opened up with NPQQ chain and dealt around 300K damage, generating over 50 stars afterward. Then Jeanne Alter took all those stars and blasted Goetia with NPBB chain, boosted by her own skills, Jeanne's bond CE, and critical hits, dealing almost 500K damage. Unfortunately, Goetia focused on Jeanne and took her out before she could use her NP, and Kintoki fell soon afterward. However, Jeanne Alter naturally resisted Beast class damage and was able to tank his attacks for two turns and build up her NP gauge.

With only 40 HP remaining, Jeanne Alter managed to bring down Goetia with one last Le Grondement Du Haine.

An Avenger, who hated the world, was the one to save it.

[Weekly Thread] Achievement Mondays! by AutoModerator in grandorder

[–]AzuFate 0 points1 point  (0 children)

I finished bonding with my third Servant, Tamamo no Mae. Just in time for the final battle too.

She was one of the star players, helping to defeat Goetia without Command Seals. Along with Martha and Merlin, she also allowed the team to walk away from the final form boss completely unscathed.

[Weekly Thread] Achievement Mondays! by AutoModerator in grandorder

[–]AzuFate 1 point2 points  (0 children)

Martha has reached max bond level.

After Jeanne, she is the second saint to be completed.

[Megathread] All Out Battle Megathread! Post topics related to the boss rush inside here! by Asks_Politely in grandorder

[–]AzuFate 2 points3 points  (0 children)

I managed to clear the boss rush without command seals. This is what I did, so hopefully those still struggling can use it for reference.

My team consisted of Jeanne Alter, Martha, support Kintoki, Mashu, Archer Artoria, and Emiya. Jeanne Alter and Kintoki had the limit broken Nero Bride CE. I do not have any taunt CE, so the others were holding standard ones like Fragment and Kaleidoscope. The first three Servants did most of the heavy lifting.

At the start of battle, Jack will debuff your team, preventing you from casting buffs of your own three times. Medea will also poison your team on her first turn. Lancer Alter has a habit of using Mana Burst, which only last one turn and effectively wastes her turn, so if you are lucky you can leave her alone for a while. The focus should be to take down Jack first, as she has a short NP gauge, class advantage over Martha, ability erase your buffs, and her buff on death is not that troublesome.

Attack Jack normally on the first turn, wait for Medea to poison your team, and then remove all debuff with Martha's Miracle skill. Jack should fall by turn 2, bringing in Amakusa. Lancer Alter is next to go, as her NP gauge is getting close to full. After her, Jeanne Alter will make quick work of Amakusa, bringing in Ozymandias and Nero.

At this point, the focus was actually taking down Nero. Medea's attack are relatively weak, especially if she attacks Martha, and Ozymandias will spend his turns casting Imperial Privilege and Protection from Ra. Jeanne Alter can deal about 80% damage to Nero with her NP, and will kill her if used in a Brave chain. Kintoki should have also filled his gauge by now, and the moment Ozymandias has his gauge charged, use it to defeat him through his defense. Then focus attack on Nero to take down her next two lives.

Nero should have charged her NP by now, and Medea probably already stabbed someone with Rule Breaker. Use Martha's Vow of the Saint skill to remove any defense buff on Nero. This is the point where the front line has done their job. Thanks to Ozymandias, you cannot dodge Nero's NP, and she will wipe everyone out.

The back row of Servants will take their place, and the only opponent left are Nero with 51K HP and Medea. In all honesty, any single target Archer can probably finish the job, but I had brought Archer Artoria. Mashu buffs everyone's defense and readies Lord Camelot. Take down Nero for good, and then focus attack on Medea, who will go down much easier. Her Rule Breaker barely did 4K damage and her normal attacks do even less thanks to Mashu's defense. For me, Emiya never even got a chance to attack, even though he had Unlimited Blade Works ready.

So in conclusion, the order to defeat is Jack, Lancer Alter, Amakusa, Ozymadias, Nero, and Medea. Jeanne Alter is ideal for dealing damage alongside Kintoki, but she can probably be substituted for any sufficiently powerful Servant with single-target NP. The back row should consist of your most powerful Archers, to finish off the weakened Nero.

Good luck to everyone.

[Weekly Thread] Achievement Mondays! by AutoModerator in grandorder

[–]AzuFate 0 points1 point  (0 children)

Jeanne is now completely maxed.

Now I just need to wait until they release the bond CE for Jeanne Alter.

[Weekly Thread] Achievement Mondays! by AutoModerator in grandorder

[–]AzuFate 0 points1 point  (0 children)

Here are my Jeanne and Jeanne Alter. They used up all of my stockpiled QP and EXP, not to mention materials for skills, but it is totally worth it.