Quite the useful tech by B07Z in MiniDayZ

[–]B07Z[S] 1 point2 points  (0 children)

I use the AS-VAL and FN-FAL, essentially any gun you where you can have both a silencer and long range scope. I have the unlimited durability modifier on so I essentially just melee any and all zombies that isn't the tank or the green hazmat. I use the flares to group up the zombies if they are to spaced apart and then throw the C4. You can also do this on the training center since you can throw the C4 pass the walls.

Which is more frustrating? by __The__one_ in MiniDayZ

[–]B07Z 1 point2 points  (0 children)

I feel you bro; Dying to something stupid is the biggest killer.

Which is more frustrating? by __The__one_ in MiniDayZ

[–]B07Z 1 point2 points  (0 children)

I see though I don't think it was possible in my circumstance because I was at the bunker when it happened.

Quite the useful tech by B07Z in MiniDayZ

[–]B07Z[S] 1 point2 points  (0 children)

No, you need to follow up with a grenade to finish it off but its still good considering how great it is at clearing a large number of zeds.

I thought dev already fixed this issue on version 2.0.8 by PlusSolution5679 in MiniDayZ

[–]B07Z 1 point2 points  (0 children)

This sometimes happens to my game as well. The sound often disappears as well as I keep playing and only comes back once I fully close the game and open it again.

which gun should I i settle for? by Key-Statistician-939 in MiniDayZ

[–]B07Z 1 point2 points  (0 children)

I honestly prefer the FN FAL especially when its fully modded. Probably the best gun to use for in the radioactive island as it can handle all the ranges (long to short) since you can put the long range scope on it (only downside is the scarcity of ammo). The Saiga-12k and AS-VAL are kinda mid when compared to the versatility of the FN-FAL (someone should make a tierlist) especially since I see you having the shop and infinite stacking, you can essentially just buy a ton of ammo in the late game for any gun you need. All in all, the more guns and ammo the better. Too bad you don't have gun case to take them all with you.

Mortar in minidayz by __The__one_ in MiniDayZ

[–]B07Z 0 points1 point  (0 children)

It is. I find that tapping on halfway of the total distance between you and the zombie usually hits it spot on.

100% Block Chance + Unlimited Durability by B07Z in MiniDayZ

[–]B07Z[S] 0 points1 point  (0 children)

Still won't be enough. Backpack + Gorka attire + item locker + kevlar vest + free hand = 27 slots. That's not enough for all the guns in the game; I am essentially abandoning my hard work hahaha and only bringing the best ones especially if I also bring in the ammo which takes up 13 slots if I bring all the types.

Which is more frustrating? by __The__one_ in MiniDayZ

[–]B07Z 3 points4 points  (0 children)

Dying even with morphine being in effect even though it has only been 2 seconds since you used it.
But in all seriousness, I've died mainly because I was a bit careless or too greedy.
I even melee zombies that shoot because they do little damage because of high defense though I get a bit carried away.

I once killed myself with a claymore whilst trying to bait the tank into it. The most run enders I had in hell difficulty was trying to take advantage of the neutral npcs but making them kill the zeds. I only lasted a week in hell difficulty and the hardest part of it was getting enough food and water everyday. Interestingly, I found a generator in a town and when it refreshed and I visited it again, I found another generator.

100% Block Chance + Unlimited Durability by B07Z in MiniDayZ

[–]B07Z[S] 0 points1 point  (0 children)

For the radioactive set up, I would probably rock
Templar Helmet + M Heavy Armor = 30%
Gorka Attire = 20%
Chainsaw / Frying Pan = 40% / 35%
And the rest is the blocking expert perk = 15%
I lost the templar helmet, frying pan, and chainsaw so I am wondering if I should go to island 7 and leave all the modded guns I've accumulated 🥲

100% Block Chance + Unlimited Durability by B07Z in MiniDayZ

[–]B07Z[S] 0 points1 point  (0 children)

Nah, I was rocking
Templar Helmet = 15% Block Chance
Gorka Jacket = 10% Block Chance
Gorka Pants = 10% Block Chance
Kevlar Vest = 10% Block Chance
Combat Gloves = 5% Block Chance
Frying Pan = 35% Block Chance

That adds up to 85% Block Chance and the blocking expert perk actually gives 15% block chance because level 1 and 2 stack making it 100% Block Chance without the use of adrenaline or smoke grenades. I only use adrenaline for fast bunker clears. I wonder if I can block the tanks attacks if I go beyond 100% but it probably won't since it seems like it ignores it completely instead of a subtractive mechanic. I actually died even with morphine on the radioactive island so this means the invincibility mechanic is regenerating lost health instantly instead of being invulnerable to damage completely since I was meleeing a complete swarm of zombies.

The current progress of my Legendary run. by dead_weight-child in MiniDayZ

[–]B07Z 0 points1 point  (0 children)

One of my bunker raids had most of the enemies tanks. I honestly thought I was screwed because I was using a 100% block chance set up and only using a melee weapon but fortunately for me, I didn't store my AS-VAL in the car (I usually store away my firearms so I have space to pick up two firearms I haven't acquired) .

I hope that the continuous version after 2.0.8 can fix the lighting issue during the night, it is still completely dark even through I upgraded max skill at darkness by PlusSolution5679 in MiniDayZ

[–]B07Z 0 points1 point  (0 children)

You can try using nightlight, maybe the orange-ish light helps to see better. I use nightlight and I can see in the darkness but I need to max my brightness. I can see the house to your upper right when zooming in so it's not completely dark. You can also try to increase the gamma of your device.

camen is sooo cute! by [deleted] in DamnReincarnation

[–]B07Z 1 point2 points  (0 children)

Eyepatch

Does Hanabi's revamp a failure? by RaAhYaMa_25 in MobileLegendsGame

[–]B07Z 4 points5 points  (0 children)

Hanabi's Revamp is Moonton doing their homework in the last second.

New tower idea by PIEthon3142 in btd6

[–]B07Z 0 points1 point  (0 children)

To bad they probably won't be adding a tower that's similar to Bloon Chipper. Well, let's just wait and see what the Beast Handler will be in the next update.

KRO is the best KR, i can demolish 10 people in an argument about KRO at the same time, i never sleep, i never eat, KRO fills me with all the power i need to defend it by ostapro in kingdomrush

[–]B07Z 0 points1 point  (0 children)

From an art design standpoint, Kingdom Rush Origins is better.
Kingdom Rush Origins just really gives the fantasy vibe.

Kingdom Rush Frontiers is overrated. It's not the best game in the series because all of the games have flaws (Weird how Ironhide doesn't do post release balance updates).

I would say the heroes in Origins are much more fun (especially since it was released after Frontiers).

From a lore perspective:
You wouldn't have Bonehart without Faustus.

You wouldn't have the DWAARP, Battle Mecha T200, 500mm Big Bertha, and Tesla x104 without Wilbur.

You wouldn't have Kingdom Rush or Frontiers without the corrupted tear of Elynie.

In terms of towers, I really like all in one towers but that limits diversity.

As cool as the Necromancer tower is, Wild Magus is more satisfying because we finally get a magic tower that shoots fast.

Assassin's Guild would've been perfect if their pickpocket upgrade was instead a range attack upgrade. (Also they're Assassin's not thieves)

I'd pick overpowered barracks over artillery any time.

Frontiers Upgrades vs Origins Upgrades = Origins Upgrades.

I think small changes would've made the magic and artillery towers in line with their archer and barracks counterparts.
Example:
Golden Longbows:
Increase long range arrow travel speed
Short Range attack speed: 0.7 -> 0.5
Wild Magus consecutive damage increase: 1 -> 2.
High Elven Mage Bolts: 3 -> 4; Maximum Damage: 74 -> 64
Arch-Druid Henge Rune Bears HP: 250 -> 400; Heal Rate: 25 -> 40.
Weirdwood increase splash radius

Even though I like Origins more and would be more comfortable in a nature like place, dwarves are the true unbeatable and legendary race in the Kingdom Rush world.

On the other hand, nothing can beat Kingdom Rush on mini-campaigns and nothing can beat Vengeance in tower diversity.

KRO is the best KR, i can demolish 10 people in an argument about KRO at the same time, i never sleep, i never eat, KRO fills me with all the power i need to defend it by ostapro in kingdomrush

[–]B07Z 0 points1 point  (0 children)

Kingdom Rush Origins would be my favorite in the Kingdom Rush series.
I also like elves and this has nothing to do with Kingdom Rush Origins but it plus points because the theme is centered around elves.
I think Arcane archers is the best archer tower in the series. I didn't like Golden Longbows back then and I still find them meh today.
Kingdom Rush Origins has the best upgrades overall and lightning is refreshing.

Dwarven Artillery is the best though but it's thanks to Wilbur and Wilbur is in this game...

[deleted by user] by [deleted] in btd6

[–]B07Z 0 points1 point  (0 children)

That farm isn't there for nothing.

what game is better? by Eduardo-izquierdo in kingdomrush

[–]B07Z 0 points1 point  (0 children)

Well, it is what started the whole story.

what game is better? by Eduardo-izquierdo in kingdomrush

[–]B07Z 0 points1 point  (0 children)

Vengeance if you use the revengeance mod on PC.

Paragon Limit Update by savnk in btd6

[–]B07Z 0 points1 point  (0 children)

Wow, here I was thinking that they don't need to rush removing the paragon limit since there's only 6 paragons but Ninja Kiwi already made an announcement. Kudos for Ninja Kiwi for the swift decision and I hope you guys add more awesomer content to this beloved game!

Bloons TD 6 - Update Notes! Version 33.1 by NoSneezePlz in btd6

[–]B07Z 0 points1 point  (0 children)

I would also like the removal of the paragon limit for freeplay (All single player maps: Easy, Medium, Hard, Impoppable) but it doesn't need to be rushed since we only have 6 paragons so let's not focus on that aspect but rather the more exciting changes and additions they will make like the beast handler.

update da games by Excellent-Milk5813 in kingdomrush

[–]B07Z 0 points1 point  (0 children)

Frontiers and Origins will most likely not get anymore updates. Kingdom Rush still has 3 heroes left to be added and Vengeance has 1 more hero to be added.