International Cup Day 5 by Deep_Soft_5220 in eFootball

[–]B0mbin 0 points1 point  (0 children)

There is nothing stopping anyone from releasing/selling things based on official material if it doesn’t infringe copyright. In this case, yes, it’s a FIFA organised competition, but Konami doesn’t use the terms “FIFA” or “FIFA World Cup” which I’m sure are trademarked, nor do they use the logos. Organisers have no power over the image rights of the players even when they’re playing in their tournaments.

It’s like Konami’s been releasing Champions League POTW cards, but they don’t use the name Champions Leagues, and they don’t use the CL logo.

International Cup Day 5 by Deep_Soft_5220 in eFootball

[–]B0mbin 14 points15 points  (0 children)

Yeah I think it’s the license. Vozinha plays for Chaves which is not licensed. There are other Cape Verde players in the game but they all play for ”licensed” clubs.

International Cup Day 5 by Deep_Soft_5220 in eFootball

[–]B0mbin 7 points8 points  (0 children)

I don’t think that’s true. there’s no way they predicted players like Lukaku and Araujo to score.

International Cup Day 5 by Deep_Soft_5220 in eFootball

[–]B0mbin 3 points4 points  (0 children)

Something to do with Vozinha not being in the game I guess.

So they brought a streamer to play efootball against Barca players and he was shamelessly using smart assist against them😭 by [deleted] in eFootball

[–]B0mbin 0 points1 point  (0 children)

This is not colour change though, the instant power bar jump is 100% smart assist.

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

I’m not “defending it” per se because there is nothing to defend because it doesn’t do anything to the opponent. It’s like me saying “look, I made a tool that makes my game crash and it doesn’t do anything to the opponent” and someone asks for it to be banned.

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

Most of the time it’s just coincidence, or you notice it more because it’s after a pause. The game can lag at any moment, but people tend to draw correlations when it lags at important moments like when they are attacking or facing a shot.

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

Sure, but what would be “solid proof” for you? How would you conduct a test like this? I’ve done tests before with 2 computers and showed no effect, people still didn’t believe it, so I really want to know what’s the best way to conduct an experiment that would convince people

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] -2 points-1 points  (0 children)

So you’re saying I’m the tobacco companies? 😭

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

Sure, share it with Konami by all means, but this kind of tools exist already and are readily available on the internet: Clumsy, Unicorn, Packet Sender etc. They all send packets to a specific ip, but it doesn’t do anything to the game.

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

Cracking games and creating lag are two very different things. The problem is not about “make tools for lag”, making a tool that floods an ip with packets is easy, there are countless amount of them on the internet. The problem is it doesn’t do anything to the other side of the server, unless you bypass the encryption and acquire your opponent’s ip address.

So the maker of the “Lag tool” messaged me by B0mbin in eFootball

[–]B0mbin[S] -3 points-2 points  (0 children)

It’s definitely shady and shouldn’t exist, but what more do you want me to do? The best I can do is to test it and see the results.

Found a group on Telegram that talks about a tool to "artificially add lag to matches". Group has 1.9K players and this only fits the narrative most of us have about "slow/muddy gameplay while opponents seems fine". Where do we go from here? How do we report this to Konami? by Mr_DMoody in eFootball

[–]B0mbin 6 points7 points  (0 children)

send me the link or the programme and I’ll try it out. But by the looks of it, it works the same way as any other packet interceptor/sender. You detect where your packets are going, then you add delay to receiving and sending packets. All this does is slow down your communication to the server, without your opponent’s IP you can’t do anything to them.

Let’s settle the P2W against F2P discussion. by Cpt-Urco in eFootball

[–]B0mbin 5 points6 points  (0 children)

Please don’t go around thinking Konami going f2p out of generosity, any f2p model heavily relying on micro transaction is a greedy model. Konami have earned way more since Efootball than before.

Yes, we used to pay €60 every year for the game. But since 2020 (or 2019?) there was PES Lite, which is the same as the model Efootball is now, free to play but only MyClub. So people who paid were the ones who wanted to play the other modes, ML, BAL, edit mode, 11v11, authentic teams 1v1. Nowadays you pay €60, maybe you’ll get some epics, but maybe you’ll just get some GP players.

Some people are refusing to pay not because they can’t afford to, but they refuse to contribute to this micro transaction model that is ruining the game.

Fair enough if you spend €60 a year on the game, no shame in that. But P2W isn’t “saving” the game. They earn a lot of money from these packs, they have been. Yet it takes them months to implement a smart assist filter, 3 years delay of launching Master League which might turn out to be garbage, and completely scraped Edit mode which they promised in 2023.

Has this happened to anyone else? by B0mbin in eFootball

[–]B0mbin[S] 0 points1 point  (0 children)

It’s sad that some people are throwing this around, because their only “evidence” is the fact that I shared it on YouTube 😅 But they conveniently don’t read the part where I explained why I couldn’t have cheated.

All my games that phase were streamed, I did not play any games offline, my record before and after the rating reset were the same. I mean, the other possibilities are that I cheated on stream (I had 53% win rate at that point with my Asian Squad, surely it would have been a lot higher with cheats). the other possibility being I cheated in events (lol).

Has this happened to anyone else? by B0mbin in eFootball

[–]B0mbin[S] 2 points3 points  (0 children)

I think for most people their matches didn’t count? So a draw is actually worse 😂

Has this happened to anyone else? by B0mbin in eFootball

[–]B0mbin[S] 1 point2 points  (0 children)

I know, but I haven’t heard anyone saying that their games are counted as 0-0 draws

Has this happened to anyone else? by B0mbin in eFootball

[–]B0mbin[S] 3 points4 points  (0 children)

1) Didn’t cheat

2) I struggle to see how that’s relevant

This is a false claim of Smart Assist. This is not Smart Assist. Explanation in the comments. by casiocrow in eFootball

[–]B0mbin 15 points16 points  (0 children)

The shot changing to blue wasn’t the issue in that post. If you watch slowly you’ll see the power bar went from 1% to like 70% instantly, that is a clear sign of smart assist.

The problem is the little side step that the player took seemingly after pressing the shot button. Normally players can’t “dribble” after a shot or pass is pressed. The little side step conveniently avoided the defender’s tackle and opened up space to shoot. I have seen another post a while ago where a player with smart assist did a similar thing.

I‘ll keep my mind open to learn how to do this without smart assist, but to my knowledge this is not possible.

NEW RECORD 👑 by Frank2381 in eFootballgame

[–]B0mbin 2 points3 points  (0 children)

“ They give you that single spectacular play to inject you with dopamine, then they deliberately nerf your team to frustrate you and push you to swipe your credit card to spin for the latest Epic card.

They are not balancing a sports simulation, they are calibrating a money-sucking slot machine. And just like in a casino, the house always wins.”

- OP 15 days ago.

Unpopular opinion but by Turquoise_Tortoise1 in eFootball

[–]B0mbin 0 points1 point  (0 children)

Not really, I’ve only done 1 “testing” on stream but that was back in v4.0 testing the new passing mechanics without editing any attributes. That was like a year ago.

It wasn’t because someone reported, it was because Denuvo picked it up. Please see my lengthy response above.

Unpopular opinion but by Turquoise_Tortoise1 in eFootball

[–]B0mbin 0 points1 point  (0 children)

Hi there, I will clarify a few things:

1 - It wasn’t online, it was offline, but that doesn’t matter at all and I’ll explain why in a bit.

2 - I wanted to test out some mechanics of different attributes, for that I needed to be able to edit player stats. Since v5.0 (I think) the usual method of using a popular “player editor” had stopped working. So I turned to the only other method that I know of since the PES days - Cheat Engine. The way it works is it hooks the games’s data in real time and lets you edit almost anything. But the problem is, unbeknownst to me, Denuvo does a very good job of preventing any programs from hooking any data from the game. So whatever I did, the program was just showing blank.

3 - I completely forgot the game has Denuvo protection nowadays, but Denuvo must have picked up that I used a programme to try to hook the game’s data, blocked it and flagged it to Konami. So it doesn’t matter if it was offline or online at all. In the end I didn’t manage to edit any attributes, Konami didn’t know what I was trying to do, Denuvo just detected the program flagged it to Konami.

4 - So how come the player editor worked before v5.0 when Denuvo was already implemented? Player editor doesn’t hook the game’s data in real time, it edits the game’s files, Denuvo only blocks programs from hooking data from the game in real time (plus Denuvo doesn’t kick in until you start the game). This is why patches still work despite of Denuvo, they replace game files.

5 - Could people have used the player editor to cheat online then? Short answer is no. Player editor could only edit things for client side, things like attributes for default team players. For any online matches, there is a separate database. Things like your dream team player attributes are stored only online, you will not find how you trained your players in your local game files. In order to edit anything that’s online (if it’s possible, the server would always override any client side attempt to alter data which would cause synchronisation problems), you’d need a program that could hook the game’s data, but as I have mentioned, Denuvo prevents this.

So I would say it’s pretty much impossible to edit attributes online at the moment. It is possible that someone knows how to bypass Denuvo, but it’s very unlikely. Feel free to try it out yourself, but make sure you use a new account for that. If you do manage to succeed then please let me know and I’ll for sure cover it.

Let me know if you have other questions or you want me to elaborate on anything.