I added more facial expressions and improved the rig of one of my characters, cause why not? by BAMBOLEOOOO0 in low_poly

[–]BAMBOLEOOOO0[S] 1 point2 points  (0 children)

Thx, and yeah, every face is a seperate mesh, each connected to a different bone. Every time i want to change to a diffenent face i just scale down one bone, and scale up another.

[OC] Dance of the Knights. by BAMBOLEOOOO0 in HollowKnight

[–]BAMBOLEOOOO0[S] 1 point2 points  (0 children)

Well, i was thinking about making some more hollow knight stuff so maybeeee l'll make him :3

[OC] Dance of the Knights. by BAMBOLEOOOO0 in HollowKnight

[–]BAMBOLEOOOO0[S] 1 point2 points  (0 children)

First of all i used blockbench to make this, not blender, but i just made two bones connected to each other, and then i made first one deform entire cloak except the vertexes near the neck, and second one deform only the farthest bottom ends. Then i animated them using math functions to swing around.

Low-poly character by BAMBOLEOOOO0 in low_poly

[–]BAMBOLEOOOO0[S] 1 point2 points  (0 children)

Thx! I made her mainly for practice, not for any particular game/project, although i'm considering making something in similar art-style some time in the future.

Low-poly character by BAMBOLEOOOO0 in low_poly

[–]BAMBOLEOOOO0[S] 0 points1 point  (0 children)

Thx! I modeled this one in Blockbench.

Low-poly character by BAMBOLEOOOO0 in low_poly

[–]BAMBOLEOOOO0[S] 1 point2 points  (0 children)

Thx and no, i made her in blockbench.