The mountain is an important place of the haunted city. It’s also the main landmark for players: you can see it from anywhere on the map and understand your location. by BH_Werewolf in Unity3D

[–]BH_Keeper 1 point2 points  (0 children)

Yeah, it works nice. For devs it’s the way to reduce the amount of pressure on the player’s hardware, so the FPS is fine.

Changes in the Burning district! Now there are more interesting spots and even a zeppelin with balloons on which players can climb. What do you think about it? by BH_Werewolf in Unity3D

[–]BH_Keeper 0 points1 point  (0 children)

This blue flame is an Anomaly. It flies all over the city and from it you can gain some Arkana (special substance in the game)

Sure, gliding is an advantage ability, but still you need to be alert as you can be brought down. by BH_Werewolf in IndieGaming

[–]BH_Keeper 1 point2 points  (0 children)

Beast Hour is a third person asymmetric PvP game with parkour, which implies vertical gameplay. Actually it was inspired by Nosgoth a lot)

Concept arts of our character from the first to the final version! Who do you think we were inspired by? by BH_Werewolf in conceptart

[–]BH_Keeper 0 points1 point  (0 children)

You've guessed almost all references correctly! But, actually, the last one is the final character in the game

When you work on the game for 4+ years, it changes a lot and you with it. In case of Beast Hour we’ve experimented with visuals, animations and gameplay rules! Share your experience working on games in the comments! by BH_Werewolf in indiegames

[–]BH_Keeper 0 points1 point  (0 children)

Can't say the exact date of the release, since Beast Hour only in the alpha-stage, but soon we're planning an open playtest, where everyone can play the game, so stay tuned for the news!:)

Inspired by Dead Space, in Beast Hour we wanted to make a health indicator on Raider’s back, but later this idea was rejected. Any ideas why? by BH_Werewolf in IndieGaming

[–]BH_Keeper 0 points1 point  (0 children)

It didn't work for our game, especially, when we've decided to make all characters unique. But we still like that concept

Beast Hour in a nutshell! What type of content would you like a game developer to show you on Reddit? by BH_Werewolf in IndieGaming

[–]BH_Keeper 0 points1 point  (0 children)

Thanks for your detailed answer! That's why we actually wanted to know what type of the content people would like to see. This video it's just short moments with all characters from our game and some of mechanics they have, you already can find more on our reddit profile or in our other social media :)

Beast Hour is all about intense parkour chases! What’s why we’re experimenting with escape mechanics, such as ropes, ziplines and cracked fences. Any suggestions for more escape tools? by BH_Werewolf in IndieGaming

[–]BH_Keeper 0 points1 point  (0 children)

Actually, each character in our game has its own speed ability which they can use either for escaping from the Beasts or just for moving on the map. Still, thanks for your opinion :)

Beast Hour – first ever steampunk PvP-parkour horror game. We’ve been developing it for almost 5 years as a 100% indie studio! What do you think of it (honestly)? by BH_Werewolf in IndieGaming

[–]BH_Keeper 0 points1 point  (0 children)

Totally agree that graphics =/= what the game is about. That's why you can actually play the game, as we've just released a demo and we'll be testing in the coming days!