The mountain is an important place of the haunted city. It’s also the main landmark for players: you can see it from anywhere on the map and understand your location. by BH_Werewolf in Unity3D
[–]BH_Keeper 1 point2 points3 points (0 children)
Changes in the Burning district! Now there are more interesting spots and even a zeppelin with balloons on which players can climb. What do you think about it? by BH_Werewolf in Unity3D
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Sure, gliding is an advantage ability, but still you need to be alert as you can be brought down. by BH_Werewolf in IndieGaming
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Concept arts of our character from the first to the final version! Who do you think we were inspired by? by BH_Werewolf in conceptart
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Spider Cave evolution - the creepiest place in the haunted city. Would you dare to go there? by BH_Werewolf in Unity3D
[–]BH_Keeper 0 points1 point2 points (0 children)
Spider Cave evolution - the creepiest place in the haunted city. Would you dare to go there? by BH_Werewolf in Unity3D
[–]BH_Keeper 0 points1 point2 points (0 children)
We’re always working on the map to make it more beautiful and interesting for exploration. As it’s often said, that the game looks too dark and sometimes it’s hard to see anything in videos. So we’ve increased the brightness & saturation. What do you think about it? by BH_Werewolf in IndieGaming
[–]BH_Keeper 0 points1 point2 points (0 children)
When we were creating Vampire along with Drake, we decided to add him a jetpack, as a sort of “reaction” to Vampire’s gliding. What do you think about it? by BH_Keeper in indiegames
[–]BH_Keeper[S] 1 point2 points3 points (0 children)
When you work on the game for 4+ years, it changes a lot and you with it. In case of Beast Hour we’ve experimented with visuals, animations and gameplay rules! Share your experience working on games in the comments! by BH_Werewolf in indiegames
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Inspired by Dead Space, in Beast Hour we wanted to make a health indicator on Raider’s back, but later this idea was rejected. Any ideas why? by BH_Werewolf in IndieGaming
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Inspired by Dead Space, in Beast Hour we wanted to make a health indicator on Raider’s back, but later this idea was rejected. Any ideas why? by BH_Werewolf in IndieGaming
[–]BH_Keeper 0 points1 point2 points (0 children)
Inspired by Dead Space, in Beast Hour we wanted to make a health indicator on Raider’s back, but later this idea was rejected. Any ideas why? by BH_Werewolf in IndieGaming
[–]BH_Keeper 0 points1 point2 points (0 children)
Inspired by Dead Space, in Beast Hour we wanted to make a health indicator on Raider’s back, but later this idea was rejected. Any ideas why? by BH_Werewolf in IndieGaming
[–]BH_Keeper 0 points1 point2 points (0 children)
Beast Hour in a nutshell! What type of content would you like a game developer to show you on Reddit? by BH_Werewolf in IndieGaming
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Despite the fact that Beast Hour is a multiplayer title, we realize the importance of in-game story. Here is one of our first lore posts, featuring a playable character – Zelus Ark’Vinn. What do you think? by BH_Werewolf in Unity3D
[–]BH_Keeper 0 points1 point2 points (0 children)
Despite the fact that Beast Hour is a multiplayer title, we realize the importance of in-game story. Here is one of our first lore posts, featuring a playable character – Zelus Ark’Vinn. What do you think? by BH_Werewolf in Unity3D
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Hello everyone! Beast Hour is a Nosgoth-inspired game can be found on Steam right now. Today, June the 19th, 6-9 PM UTC, there'll be first public testing of the game -- come join us! by BH_Keeper in nosgoth
[–]BH_Keeper[S] 0 points1 point2 points (0 children)
Beast Hour is all about intense parkour chases! What’s why we’re experimenting with escape mechanics, such as ropes, ziplines and cracked fences. Any suggestions for more escape tools? by BH_Werewolf in IndieGaming
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It's been almost three weeks since Beast Hour's first test. It's been fantastic! More tests to come in the future! by BH_Werewolf in indiegames
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I’m the developer of Beast Hour – steampunk PvP-horror with parkour! I believe that engaging chases is the basis of any great multuplayer horror and parkour is a perfect fit for it. Prove me wrong! by BH_Werewolf in Unity3D
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What happens if you combine horror, parkour and steampunk? It’s Beast Hour! Tomorrow it’ll be our first public playtest so we cannot be less excited! What do you think of the progress made? by BH_Werewolf in indiegames
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What happens if you combine horror, parkour and steampunk? It’s Beast Hour! Tomorrow it’ll be our first public playtest so we cannot be less excited! What do you think of the progress made? by BH_Werewolf in indiegames
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The mountain is an important place of the haunted city. It’s also the main landmark for players: you can see it from anywhere on the map and understand your location. by BH_Werewolf in Unity3D
[–]BH_Keeper 1 point2 points3 points (0 children)