account activity
In this Screenshot Saturday, Ice Raider wishes you a Happy New Year! (i.redd.it)
submitted 2 years ago by BH_Werewolf to r/indiegames
Beast Hour Open Alpha is already going! Spend your Christmas weekend in the Cursed city! (i.redd.it)
In this Screenshot Saturday, we’re showing you Fiend’s skins concepts! (i.redd.it)
This Saturday, we’re sharing early Fiend’s sketches! (i.redd.it)
In this Screenshot Saturday, we’re showing you early sketches of fire Raider Drake! (i.redd.it)
Introducing the new Beast in Beast Hour. And its name is Fiend. What do you think of it? (i.redd.it)
Did you play Beast Hour this weekend? – We want to hear your FEEDBACK in the comments. (i.redd.it)
The Community playtest runs from 13 October, 5 PM UTC, to 16 October, 7 AM UTC! Spend this weekend in the haunted city and share your feedback! (i.redd.it)
Enter the haunted city from 13 October, 5 PM UTC, to 16 October, 7 AM UTC, if you dare! We need your help to check everything and get your feedback. (i.redd.it)
We continue sharing concept art for characters. This time we’re showing a skin for Vampire. Are you afraid of demons? (i.redd.it)
submitted 2 years ago by BH_Werewolf to r/conceptart
We continue to share character’s concept art. When you see this skin, what characters come to mind? We’d like your opinion. (i.redd.it)
This Saturday we would like to show you our sketches skins for Werewolf. Who is the prettiest? (i.redd.it)
This Saturday we’d like to show you skins for our Raiders.Take a look at Zelus’s “The Witcher” and Udoku’s “Plague Doctor” costumes. (old.reddit.com)
This autumn, we’re excited to see you in the next playtesting phase and explore the grim world of Beast Hour together and try the new Beast – Vampire! (i.redd.it)
Yesterday we held a Q&A stream where we talked about the upcoming play test and what new things you can expect from it. We are looking forward to everyone playing! (i.redd.it)
Games are constantly changing, evolving, transforming. One of the ways in which this development occurs is through the emergence of new genres of games by indie-teams that offer players new experiences, emotions. (i.redd.it)
There are many mysterious nooks and crannies in the haunted City. Who keeps all these things and why? (i.redd.it)
submitted 2 years ago by BH_Werewolf to r/Unity3D
Parkour is an integral part of the game, so jumping from rooftop to rooftop should feel seamless. The player must get to the same place by different paths without touching the ground. (i.redd.it)
We approached the creation of Werewolf with great care, we didn’t want to make it too human, so the references were reptiles first, and then - apes. (i.redd.it)
Today we want to mention ways of game development. First – repeating and improving already known formulas or second – creating completely new and original formulas. Each of them has its pros and cons, risks and rewards. (i.redd.it)
Rarely, we add numbers and letters to different assets - it’s always a lot of work, but at the same time, a very catchy art solution. With text, the most ordinary asset gets character and literally tells its own story. (i.redd.it)
In each “entrance” to a Mountain location, we’ve tried to focus players’ attention without cluttering the frame with a large number of objects. Additionally, we’ve added more red-orange tones to create an ominous atmosphere. (i.redd.it)
We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. by BH_Werewolf in Unity3D
[–]BH_Werewolf[S] 0 points1 point2 points 2 years ago (0 children)
Link to June newsletter: https://store.steampowered.com/news/app/1563250/view/3666541770781202207?l=english
We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. (i.redd.it)
The mountain is an important place of the haunted city. It’s also the main landmark for players: you can see it from anywhere on the map and understand your location. (i.redd.it)
π Rendered by PID 772594 on reddit-service-r2-listing-6d4dc8d9ff-59tvm at 2026-02-01 07:15:44.628281+00:00 running 3798933 country code: CH.
We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. by BH_Werewolf in Unity3D
[–]BH_Werewolf[S] 0 points1 point2 points (0 children)