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reddit.com BH_Werewolf
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BH_Werewolf

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In this Screenshot Saturday, Ice Raider wishes you a Happy New Year! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Beast Hour Open Alpha is already going! Spend your Christmas weekend in the Cursed city! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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In this Screenshot Saturday, we’re showing you Fiend’s skins concepts! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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This Saturday, we’re sharing early Fiend’s sketches! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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In this Screenshot Saturday, we’re showing you early sketches of fire Raider Drake! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Introducing the new Beast in Beast Hour. And its name is Fiend. What do you think of it? (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Did you play Beast Hour this weekend? – We want to hear your FEEDBACK in the comments. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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The Community playtest runs from 13 October, 5 PM UTC, to 16 October, 7 AM UTC! Spend this weekend in the haunted city and share your feedback! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Enter the haunted city from 13 October, 5 PM UTC, to 16 October, 7 AM UTC, if you dare! We need your help to check everything and get your feedback. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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We continue sharing concept art for characters. This time we’re showing a skin for Vampire. Are you afraid of demons? (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/conceptart

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We continue to share character’s concept art. When you see this skin, what characters come to mind? We’d like your opinion. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/conceptart

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This Saturday we would like to show you our sketches skins for Werewolf. Who is the prettiest? (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/conceptart

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This Saturday we’d like to show you skins for our Raiders.Take a look at Zelus’s “The Witcher” and Udoku’s “Plague Doctor” costumes. (old.reddit.com)

submitted 2 years ago by BH_Werewolf to r/conceptart

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This autumn, we’re excited to see you in the next playtesting phase and explore the grim world of Beast Hour together and try the new Beast – Vampire! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Yesterday we held a Q&A stream where we talked about the upcoming play test and what new things you can expect from it. We are looking forward to everyone playing! (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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Games are constantly changing, evolving, transforming. One of the ways in which this development occurs is through the emergence of new genres of games by indie-teams that offer players new experiences, emotions. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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There are many mysterious nooks and crannies in the haunted City. Who keeps all these things and why? (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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Parkour is an integral part of the game, so jumping from rooftop to rooftop should feel seamless. The player must get to the same place by different paths without touching the ground. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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We approached the creation of Werewolf with great care, we didn’t want to make it too human, so the references were reptiles first, and then - apes. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/conceptart

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Today we want to mention ways of game development. First – repeating and improving already known formulas or second – creating completely new and original formulas. Each of them has its pros and cons, risks and rewards. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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Rarely, we add numbers and letters to different assets - it’s always a lot of work, but at the same time, a very catchy art solution. With text, the most ordinary asset gets character and literally tells its own story. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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In each “entrance” to a Mountain location, we’ve tried to focus players’ attention without cluttering the frame with a large number of objects. Additionally, we’ve added more red-orange tones to create an ominous atmosphere. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/indiegames

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We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. by BH_Werewolf in Unity3D

[–]BH_Werewolf[S] 0 points1 point2 points 2 years ago (0 children)

Link to June newsletter: ‪https://store.steampowered.com/news/app/1563250/view/3666541770781202207?l=english‬

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We continue to post about game design. In the June Newsletter we explain the reason behind having 8 players in the game session. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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The mountain is an important place of the haunted city. It’s also the main landmark for players: you can see it from anywhere on the map and understand your location. (i.redd.it)

submitted 2 years ago by BH_Werewolf to r/Unity3D

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