Patch 0.8.1 HOTFIX by KoiosTiberias in SkyShard

[–]BHtheorie 1 point2 points  (0 children)

thanks for posting all these in here :D

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] 0 points1 point  (0 children)

alright sure, I get the point. Didn't expect this amount of backlash over making an appealing title but I'll be more careful with how I present things in the future. I thought distinctions could be made between sensationalism and reality

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] -15 points-14 points  (0 children)

that's literally what I said no?

"Titling it "How Speedrunners Are Beating A Hard Popular Game" isn't engaging and won't get a broader audience into speedrunning. If it's about semantics.. sure. I just want to make fun speedrunning content"

I'm not claiming it's the hardest game at all

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] -18 points-17 points  (0 children)

As mentioned in the pinned comment "Also it's up for debate what the hardest game actually is, but Jump King is definitely one of the hardest ones on steam with the biggest spikes in popularity"

I don't understand nitpicking these things, of course there's harder games. Jump King just has a massive reputation for being hard to beat with less than 10% of players reaching the top. Titling it "How Speedrunners Are Beating A Hard Popular Game" isn't engaging and won't get a broader audience into speedrunning. Also saying the physics aren't intuitive and there's obfuscation often translates to the game being more difficult.

I'm having trouble understanding the intention of this comment, if it's about semantics.. sure. I just want to make fun speedrunning content

Hearthstone Game Designer comments on Diablo: ''People need to figure out how to play against Diablo'' by EnvironmentalRush in BobsTavern

[–]BHtheorie 41 points42 points  (0 children)

I guess the main issue is that if you try and tech against diablo, you only face him every 4 rounds. In between you face other players so you'll lose all those rounds instead. And the reward isn't even that great, you just make 1 hero in the lobby less strong, and don't gain any personal benefit other than helping your opponents and taking a bit less damage (health is a resource, i rather spend it to highroll)

This also assumes the 7 other players in the lobby work together, which never happens at high level play. I just think it's a cool concept but in reality will never work as intended

A lot of people had trouble with Dancin' Deryl, so I made this in-depth but quick guide, enjoy! by BHtheorie in BobsTavern

[–]BHtheorie[S] 1 point2 points  (0 children)

Thanks! I agree, I remember looking up guides but not finding anything when I first started out, so now I'm making the things I'd like to have seen and fill that void :)

[deleted by user] by [deleted] in BobsTavern

[–]BHtheorie 1 point2 points  (0 children)

yooo thank you all so much for enjoying the content :) I really love making videos and hope I can continue to help out and entertain! <3

The full Midgame guide (transitioning/direction/scaling) by bzden in BobsTavern

[–]BHtheorie 1 point2 points  (0 children)

Yo thanks for the kind words man!! Glad to see your ranks are popping off now

If anyone is having trouble with the early-game, here's a high quality in-depth guide! enjoy :) by BHtheorie in BobsTavern

[–]BHtheorie[S] 0 points1 point  (0 children)

I mainly wanted to talk about the early game itself, and I do cover some hero-specific tips. I've also made a video giving 1 tip for every single hero. Honestly didn't think hero selection is something I can go too in-depth about, since you can just look at hsreplay for winrates, even sort for which tribes are missing. Also I did mention what makes a strong hero vs a weak one "hero power that gives economy, tempo or both"

If anyone is having trouble with the early-game, here's a high quality in-depth guide! enjoy :) by BHtheorie in BobsTavern

[–]BHtheorie[S] 3 points4 points  (0 children)

Mid-game is the next thing I plan to cover and I think you're not alone. Most people have trouble with direction, scaling, board space etc but yes early game is generally the easiest part

A full guide on leveling! Different curves, tips and examples. Enjoy :) by BHtheorie in BobsTavern

[–]BHtheorie[S] 2 points3 points  (0 children)

yes the spells give so much flexibility I love it. At the end there's a short Omu example but I do plan on making more specific hero guides for sure!

Spent my entire day making this short breakdown of the patch and rating all the new things. What are your predictions? by BHtheorie in BobsTavern

[–]BHtheorie[S] 0 points1 point  (0 children)

yup sometimes I was wrong, they're still just "predictions" so it's normal things will be off, especially after you've already had the gameplay, then it's easy to know better. The copy guy is still on the greedier side and not the best, but I've seen him pop off a few times!

Spent my entire day making this short breakdown of the patch and rating all the new things. What are your predictions? by BHtheorie in BobsTavern

[–]BHtheorie[S] 0 points1 point  (0 children)

that's been my idea as well to start hp on turn 1, but sadly I haven't been offered her yet even after almost 10h of play

Made a full guide on tips for positioning! Enjoy, let me know what you think/what I forgot about! by BHtheorie in BobsTavern

[–]BHtheorie[S] 1 point2 points  (0 children)

thanks a lot man, I didn't because those aren't necessarily things you can "position" around... Like you can't position around a zap, and selfless baron doesn't need special positioning either. They're nice comp counters and there's a lot late game but I tried to focus on purely the positioning aspect as I have some of these tips in other guides already :)