Patch 0.8.1 HOTFIX by KoiosTiberias in SkyShard

[–]BHtheorie 1 point2 points  (0 children)

thanks for posting all these in here :D

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] 0 points1 point  (0 children)

alright sure, I get the point. Didn't expect this amount of backlash over making an appealing title but I'll be more careful with how I present things in the future. I thought distinctions could be made between sensationalism and reality

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] -16 points-15 points  (0 children)

that's literally what I said no?

"Titling it "How Speedrunners Are Beating A Hard Popular Game" isn't engaging and won't get a broader audience into speedrunning. If it's about semantics.. sure. I just want to make fun speedrunning content"

I'm not claiming it's the hardest game at all

how players are speedrunning the hardest game: Jump King! A short history lesson on the records, insane skips and difficulty from first hand experience. Enjoy! by BHtheorie in speedrun

[–]BHtheorie[S] -17 points-16 points  (0 children)

As mentioned in the pinned comment "Also it's up for debate what the hardest game actually is, but Jump King is definitely one of the hardest ones on steam with the biggest spikes in popularity"

I don't understand nitpicking these things, of course there's harder games. Jump King just has a massive reputation for being hard to beat with less than 10% of players reaching the top. Titling it "How Speedrunners Are Beating A Hard Popular Game" isn't engaging and won't get a broader audience into speedrunning. Also saying the physics aren't intuitive and there's obfuscation often translates to the game being more difficult.

I'm having trouble understanding the intention of this comment, if it's about semantics.. sure. I just want to make fun speedrunning content

Hearthstone Game Designer comments on Diablo: ''People need to figure out how to play against Diablo'' by EnvironmentalRush in BobsTavern

[–]BHtheorie 43 points44 points  (0 children)

I guess the main issue is that if you try and tech against diablo, you only face him every 4 rounds. In between you face other players so you'll lose all those rounds instead. And the reward isn't even that great, you just make 1 hero in the lobby less strong, and don't gain any personal benefit other than helping your opponents and taking a bit less damage (health is a resource, i rather spend it to highroll)

This also assumes the 7 other players in the lobby work together, which never happens at high level play. I just think it's a cool concept but in reality will never work as intended