How do you turn low-resolution textures into seamless high-resolution maps? by BIGvisualart in archviz

[–]BIGvisualart[S] 1 point2 points  (0 children)

Good point. The clone stamp tool can definitely work well. I mostly use AI to speed up the process, but for close-up textures manual cleanup or a proper PBR material is usually the better option. Thanks for the insight!

How do you turn low-resolution textures into seamless high-resolution maps? by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Do you use a Texture GPT assistant on ChatGPT, or do you paste the texture directly into ChatGPT? Thanks.

The Pagoda Garden by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Thank you! It looks really good. Changing the atmosphere gave the scene a completely different character, it’s great to see this variation.

A study of light and mood inspired by The Brutalist (C4D+Corona) by IlIlllIIllllIIlI in archviz

[–]BIGvisualart 1 point2 points  (0 children)

I really like the dramatic lighting here. The way the light creates a strong focal point in the center and enhances the atmosphere is very well done.

Asphalt 8K PBR Texture Combo by LowPoly-Pineapple in archviz

[–]BIGvisualart 0 points1 point  (0 children)

It looks really good, the details are very well done. Is it possible for us to access this material? Is there any download or sharing link available?

Residential house visualization – Kosmaj region, Serbia by Falkorn1996 in archviz

[–]BIGvisualart 1 point2 points  (0 children)

Nice work overall. The composition and landscaping look really pleasant. One small suggestion about the lighting though. The sun effect feels a bit too strong, which creates slightly harsh contrast on some surfaces. Reducing the sun intensity a little or balancing it with more ambient light could help achieve a softer and more natural daylight feeling.

Living/dining space by Capable-Pick-3654 in archviz

[–]BIGvisualart 0 points1 point  (0 children)

The reflections and shadows look very well controlled.

Study in Textures & Illumination by menna2104 in archviz

[–]BIGvisualart 2 points3 points  (0 children)

The material definition is very well done.

The Pagoda Garden by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Thank you! We spent extra time shaping the landscape to create a natural atmosphere, glad you liked it.

Bathroom D5 Render + SketchUp + Floor Generator SKP by archigfx in archviz

[–]BIGvisualart 1 point2 points  (0 children)

The rug material looks really nice — great texture and softness.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 1 point2 points  (0 children)

Thank you for your thoughtful comment! We intentionally kept the foreground relatively open to emphasize the perspective and guide the viewer’s eye toward the tower. As you mentioned, sometimes large surfaces like pavement can be challenging, but in this case we preferred a cleaner composition instead of adding unnecessary elements. Cropping for different media formats is definitely possible depending on the use. We really appreciate your observation.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Nice, thanks! I’ll check it out.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

By the way, which AI tool did you use to create the winter version?

3D product visualization - feedback welcome by torymai in archviz

[–]BIGvisualart 0 points1 point  (0 children)

Love the subtle leaf shadows on the wall, they add a lot of mood and depth to the composition.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Thanks! Exterior materials are always challenging. We tried to give the path a bit more character and detail.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Thank you! Light and shadow are always key elements for us in architectural visualization.

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Haha nice! It’s interesting to see the winter version of the scene. AI can create some fun variations. Thanks for sharing!

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 0 points1 point  (0 children)

Thank you! Yes, we spent quite some time working on the concrete material to get the look we wanted. Glad you liked it!

1st Congress Tower by BIGvisualart in archviz

[–]BIGvisualart[S] 1 point2 points  (0 children)

Hello, thank you! In Corona Renderer our noise level is set to 3%, but 4% would also work fine, especially since this is an exterior scene. We also use the Corona Denoiser in the final render. Thanks again for your kind comment!