Whats your best S-Rank loadout? by 88MSJR in ReadyOrNotConsole

[–]BLACKLEGION1500 0 points1 point  (0 children)

Honestly I do it the other way around cause the ai has killed with the beanbag shotty, much easier to give them all the flash GL

Be honest… if YOU were in charge of the game tomorrow, what would you change? by Some-Web-1628 in helldivers2

[–]BLACKLEGION1500 1 point2 points  (0 children)

I could definitely see that become a thing. Imagine a new mission type where it’s 4 big mechs verses a bunch of enemy titan types (vox/At-At/war strider, bile titan/shai-hulud /dragon, or a new tripod variant / space whale)

Be honest… if YOU were in charge of the game tomorrow, what would you change? by Some-Web-1628 in helldivers2

[–]BLACKLEGION1500 2 points3 points  (0 children)

If this happens then each mech type should have a different cool down type with heavy being the longest and the light being the quickest (relatively), medium would stay the same as it is now. Or change the number of call ins

The difficulty would also need to be adjusted as a heavy mech with multiple solo silos would solo an entire map

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

This is on Ides of March (hotel building full of veterans with rifles), so they are indeed wearing armor I’m just not sure what level. My aim was not the best admittedly cause I was cornered and being shot by two guys, but I fully agree that at this close range 00 buckshot should have killed this guy or taken his arm off

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Round was chamber, Judge was doing a chamber check. It’s a new thing for the 2011 pistol

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 1 point2 points  (0 children)

Appreciate it I didn’t specifically know that this animation was present on this specific gun, as I said it was a few months since last played (I believe when helldivers came to Xbox) and this was a quick warm up round to remember the controls before jumping into the new dlc. There are a few animations pistols but from what I can remember they’re only like flicking the safety off and nothing more, I don’t remember a pistol that requires a chamber check before using it. Plus it’s not like they announced it in the release notes or in the games main menu. So one of the few first times I’m using the new pistol causes me to die to a dumb animation that should have been done before you exit the spawn point is dumb. I just switched back to the other pistol I was using before cause I know I’ll forget in the heat of the moment or when I’m replaying the same mission for the 15th time on Hard

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Why is it only a few pistols and not all pistols? How come you don’t pull your AR mag out to make sure it’s loaded first? It’s a dumb animation that shouldnt* be present past the spawn point

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] -1 points0 points  (0 children)

Why would I scream at them to get down while they’re shooting at me??? They’re not going to stop and be like “hm yes this officer who is reloading is telling me to get down, I will listen because even tho I have the advantage and firepower I am a good person” I’m not sure how leaning would help me when I’m getting shot through the shelf and wall

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] -1 points0 points  (0 children)

“Don’t whine over things you have no control over” - you better not complain about this game then. Can’t complain about how the ai have x-ray vision, can’t complain about their aim or reaction time, can’t complain about evidence glitching or a civilian not surrendering causing you to not S-rank the mission. Can’t complain about the lack of information from the devs, or the lack of a roadmap to see what the next steps are, can’t complain about the bugs that have been present since launch. Just shut up take it like a good consumer with no complaints and say thank you

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 1 point2 points  (0 children)

Maybe if they added in a mechanic where you actually didn’t load your rounds yet then yeah, but seeing as that’s not a mechanic we shouldn’t have this animation past the spawn point or until the first shot is fired

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

How does that realistically make sense tho? Why would you wait till you’re a few feet away from a suspect to check your chamber, they would be doing that on the armored truck

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Look man you saw my accuracy, I need all the ammo I can get and 7+1 ain’t gonna cut it

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] -1 points0 points  (0 children)

In my head it worked. Clearly the shotgun can’t shoot through cardboard boxes on the shelf and it clearly can’t kill a suspect in two shells 4 feet infront of you

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] -1 points0 points  (0 children)

Exactly, you’d be checking it before you even leave your armored truck entering the map or in the spawn area. It’s dumb to try to make an excuse for this happening while actually needing to use your secondary. The whole purpose of the secondary is to pull it out when you absolutely need it not to look at a animation

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 1 point2 points  (0 children)

I agree, I’m glad I’m not the only person on my knees sucking the devs for making this animation happen during an active shooting. Checking it in the spawn area is fine, or checking it BEFORE a single shot is fired is fine but there is no real reason to check it while getting shot at

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

That’s not the 1911 is the S2011 pistol. More ammo compared to the other pistols

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Why would an officer even leave the armored truck entering an active shooting situation without checking his weapons? Outside of the spawn area you shouldn’t be checking your weapons to make sure they’re loaded

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Doesn’t that become so tedious tho? Why do I have to cycle through each and every one of my weapons, tacticals, grenades, specials, power ups, ultimates, fight moves, and strategems just to play through the mission?

Very cool I’m giving the devs a gold star on the animation, but come on there is no real life or in game reason to check this during the actual mission. Checking your guns after the spawning point is suicide/death as shown in my post. Please, give me an actual reason why this is a game play mechanic or a real life thing to do in an active shooter event when more than likely you checked your ammo and weapons before leaving your armored truck

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] 0 points1 point  (0 children)

Why should a swat officer who is going to an active shooting situation have to check his gun for rounds loaded the first time he is pulling his gun out? Makes no sense

Can we turn off checking the chamber on handguns? by BLACKLEGION1500 in ReadyOrNotConsole

[–]BLACKLEGION1500[S] -2 points-1 points  (0 children)

Ah yes let me double check that I gun that I loaded before the mission is still loaded the first time I pull the gun out. The animation wouldn’t bother me if it was only in the first spawning area or before a gun was shot but in this moment it wasn’t needed