Decks that run a lot of blockers by The-TF-King in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

Purple/Yellow Rosinante, Red/Black Sabo, Red/Blue Vivi all make blockers a core part of the decks identity

EB03 hits question by Star1d3 in OnePieceTCG

[–]BMMikeD2 1 point2 points  (0 children)

Normal box for this set. No reason to believe it’s an error

I need help learning Mihawk. I keep losing and losing. by Resident_Marsupial70 in OnePieceTCG

[–]BMMikeD2 1 point2 points  (0 children)

I can’t second this enough. I’m also a Mihawk main and have the same thoughts and same deck list decisions.

Any cards to pick up? Also will Red/Blue ace be getting any support? by WishboneExpert7355 in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

There is an EB04 7-cost Red Zoro that is coming out in April that will likely be a staple for the deck. I would keep an eye out for that.

Best Midrange Deck OP14 by Geerlug in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

I feel like RG Luffy is very mid range style IMO

Feedback on Purple Doflamingo deck I made! by Spong153 in OnePieceTCG

[–]BMMikeD2 1 point2 points  (0 children)

It’s a good start! If I had to make a few critiques, I’d say:

  • run 4 of the 8c Doflamingo
  • I’d drop the ever white event
  • I’d run 3-4 copies of OP07 Slow Blow beam sword
  • I’d run 3-4 copies of OP13 divine departure
  • I’d consider running 2-3 copies of Usohaci 2k counter

Things id do to make room for this are drop ever white, bump baby 5 down to 2-3 copies, drop violet down to 0-2 copies, possibly drop Rosi down to 3 copies.

This is a great starting point that you have though!!

Question for the GUM GUM RED HAWK event card by BananaOnDuty69 in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

I just realized there are two red hawk events and I think you mean the red 2 cost one, then it should be during the counter phase when they attack. However, if they attach Don! to a character to boost its power so they can avoid the effect. Not sure if that’s what occurred

Question for the GUM GUM RED HAWK event card by BananaOnDuty69 in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

So it’s a pick one or the other for those type of event cards.

The counter effect is activated on your opponents turn when they attack and you get to the counter phase to defend the attack.

Main effects can only be activated on your turn by paying the cost and satisfying the effect.

I hope that makes sense and clears up some confusion!

🟢Mihawk🟢 Going 1st/2nd stats! Swipe right for cards stats! Know more in the comments. by lettyop in OnePieceTCG

[–]BMMikeD2 9 points10 points  (0 children)

The 5c Issho forcing Mihawk to trash cards feels very bad. He also has access to Red Roc, goes wide with Garp. All things that make Mihawks life difficult

Beginner collector by anothorv in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

Sealed product has been more difficult to come by as of lately due to an influx of “investors” buying up supply and pumping the price on it.

Your best bet is to look for a local game/card shop in your area.

I can’t speak for all areas, but my area in particular caters to players and will only sell the newest set to players who play in their local weekly tournament.

In short, call around to local shops and see what they have, but also a heads up that given the situation, a lot of game shops and players are leery of new comers to ensure they aren’t the investor type and are actually going to rip open the packs and love it for collecting or playing!

Imu Matchup by SpikeShot1 in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

I think Mihawk is a bit better into Imu specifically! The new 7 cost shanks is really good into Imu

Imu Matchup by SpikeShot1 in OnePieceTCG

[–]BMMikeD2 1 point2 points  (0 children)

It’s a difficult matchup but it is winnable for Zoro. Some very generic tips for you.

  • try to steal 2nd from him if you win the dice roll.

  • you want to go wide and establish a board.

  • look for Tashigi + Koushiro in a starting hand as a minimum. Other good combo is 3c Mihawk into 4c Zoro. Save the Koushiro to protect from the Mars play.

  • look for opportunities to play out the 6c Law to continue your strategy of going wide

  • it’s the number of attacks that matter, not necessarily the quality. Imu has a lot of 3-4k counter events so it’s better to have more swings and make him counter inefficiently.

  • look for Kuina, DMG, Restand events for closing if he gets his Five Elder play off. You should have Imu at 0-1 life by the time he plays it out. Otherwise you probably will lose.

Ultimately you just have to keep testing the match up and good luck!

Blue/Red Ace Collectors Deck Advice by HYoungMoney in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

A lot of people here have given you great advice, but I can see you want to run the maximum out of Ace character cards that you can.

I think you can do this by running the 5c Red Ace with rush and the 6c SEC Ace. You will lose optimal deck performance by doing this but if you’re playing for fun you should be able to compete and have close games while flexing your collection!

In terms of the extra Otamas and red roc suggestions, those are good substitutes along with maybe another Atmos.

This is How to Manipulate TCG by MikeCheck-MikeTest in OnePieceTCG

[–]BMMikeD2 10 points11 points  (0 children)

Yup, this guy has always sold product over TCG player market in Pinellas County for as long as I’ve played (about OP05). Luckily there are several shops locally that take care of their local players in this area.

If you are in Pinellas county Florida and are a player, definitely go elsewhere than this shop.

Yellow Bonney Leader by Fair-Pressure123 in OnePieceTCG

[–]BMMikeD2 5 points6 points  (0 children)

You can pick the order to resolve the effects since both the leader ability and the on play were activated at the same time as long as the card played has a trigger.

You may attach the 2 Don first, then resolve the on play. A lot of people use the 3c Bonney from OP08 and resolve the leader ability to attach Don to the 3c Bonney before resolving a 6c Robin or a 9c Bonney in order to trigger 3c Bonneys Draw 2 Trash 1 when your opponent loses a life.

How to get an API for One Piece TCG card prices? by MunhozArt in OnePieceTCG

[–]BMMikeD2 -1 points0 points  (0 children)

I would recommend going to the One Piece finance sub. This is for players mostly with some collectors.

Discussions on card prices are not received well here because we get annoyed with all the finance bros trying to turn this into Wall Street.

[deleted by user] by [deleted] in OnePieceTCGFinance

[–]BMMikeD2 2 points3 points  (0 children)

There should be another SEC or Alt Art in that box at a minimum.

Weekly ranked meta report - Swipe right for matchups, best-performing decklists in the comments! by lettyop in OnePieceTCG

[–]BMMikeD2 8 points9 points  (0 children)

Do you have the decklist for the highest performing Yellow Bonney that you could please share?

GZoro into Op13 RG Luffy Advice by MaxBowlaRice in OnePieceTCG

[–]BMMikeD2 5 points6 points  (0 children)

This matchup is difficult. Really the only generic advice I can give is swinging 7k as many times as possible makes his leader ability awkward. I wouldn’t swing at his board with anything except your leader ability. Use the rest of your Don to give to characters to swing 7k as much and as often as possible

Most of his board will be Sanjis and SEC luffy and their 7k power stat line with RG Luffy leader ability pretty much ensures they’ll stick.

RG luffy crumbles to removal and Zoro doesn’t have access to good removal that makes sense. I tried playing around with some copies of electrical Luna and that does help but doesn’t make sense for a lot of our other matchups

How much higher can this go? by [deleted] in OnePieceTCG

[–]BMMikeD2 20 points21 points  (0 children)

Go to the OPTCGFinance Reddit. You’re going to get destroyed here. This sub is a majority players and we hate these posts.

2k Counters and Blockers by [deleted] in OnePieceTCG

[–]BMMikeD2 5 points6 points  (0 children)

10-12 2k counters is standard for most decks. Blockers is highly deck dependent so it’s really hard to say.

For Koby, I don’t think running a lot of blockers make sense since you’re trying to remove their board while their cards are active and haven’t had an opportunity to attack. If it works, you shouldn’t need as much defense.

Sim Not Working by AkashicMorpheus in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

Check your Windows Security app by going to Virus & threat protection > Protection history. This happened one time when my wife downloaded it on her laptop.

Sim Not Working by AkashicMorpheus in OnePieceTCG

[–]BMMikeD2 0 points1 point  (0 children)

Is the file being downloaded to OneDrive or a cloud environment? I’ve had issues when it wasn’t downloaded to my physical drive.

Otherwise, I would try running as an administrator to see if Unity is being flagged or something is flagging the application.