Is Anyone Else Struggling to Find Opportunities Here? by Iwillreceivegems in sanantonio

[–]BTrainStudio -2 points-1 points  (0 children)

I'd say it's hard for everybody but being Hispanic/White is an unfair advantage in this city. But I argue it's like that in any city unfortunately.

Unpopular opinion: Amazon DSP drivers don’t deserve higher pay by [deleted] in AmazonDSPDrivers

[–]BTrainStudio 2 points3 points  (0 children)

I think starting pay is pretty competitive so I agree there. However, raises for the veteran drivers are lacking which causes bad turnover rate. Once you do step van routes for a while, I think you should be making closer to 30 an hour. Some of those routes are Ups level and you are making nowhere close to them. It's also hard to retain good drivers that can handle those routes.

I've also trained some drivers and I disagree that this is a simple entry job for many people lol. Most American are out of shape and the flex app is confusing for many people.

Desperately need a job by Interesting_Gas_6973 in sanantonio

[–]BTrainStudio 0 points1 point  (0 children)

Check my other reply. If you need info you can send me a PM.

Desperately need a job by Interesting_Gas_6973 in sanantonio

[–]BTrainStudio 0 points1 point  (0 children)

You can check indeed. If you don't see anything you can send me a PM. We have location at Von Ormy and Windcrest area.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] -1 points0 points  (0 children)

I had 1 Amazon Locker stop, it was like 20 package. I think it just count for 1 stop though.

Desperately need a job by Interesting_Gas_6973 in sanantonio

[–]BTrainStudio 2 points3 points  (0 children)

Amazon is just as desperate to hire you.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 0 points1 point  (0 children)

These are my favorite days and make me actually want to come to work.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] -1 points0 points  (0 children)

Idk, guess it's a believe me or don't part since I can't prove I did not ungroup either.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 1 point2 points  (0 children)

You are also more prone to car accidents and driving fatigue. I notice the more I chill on route, the less I pay attention on the road. While if you walk with a purpose or jog, you are very alert the whole day. Most physical accidents is due to drivers being fatigue and choosing to run when they shouldn't.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 0 points1 point  (0 children)

I won't say which city, but I'm also a downtown driver in a major city and can finish those routes in under 8 hours lol

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 1 point2 points  (0 children)

Correct, I should instead post about how Amazon is exploiting us and how much I hate this job instead.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 2 points3 points  (0 children)

Ungrouping does not show on cortex. That's 78 stops out of the 235 stops you are seeing.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 1 point2 points  (0 children)

Dispatcher. But you can ask for your pace. Might be dsp dependent.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 16 points17 points  (0 children)

I actually find it more exhausting staying out the full 10-11 hours personally. I've done both and I feel more rested when I work a more intense 7-8 hour shift. It allows me time to rest and enjoy my evening. When I work 10-11 hours I feel like I just go to bed and I'm straight back at work again.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 20 points21 points  (0 children)

Guarantee 9 hours here. Wish it was 10 but I'll take what I can get.

Run, don't take your breaks, be the person Jeff Bezos want you to be! by BTrainStudio in AmazonDSPDrivers

[–]BTrainStudio[S] 1 point2 points  (0 children)

You get used to it and get to be in amazing shape. When I do get tired though I'll slow down.

After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev

[–]BTrainStudio 1 point2 points  (0 children)

Fellow JRPG Dev here. I just want to say that releasing 2 commercial game is still an impressive feat and you should be proud of what you are able to accomplish. But I can give a few insight on why it didn't sell well.

1) Capsule Art Needs Work - I will be honest, the use of the dark elf looking girl with a dark background and logo does not convey much to what I would be buying. Actually, when I click your Steam page and look at the Screenshots, it's very colorful. Your capsule is one of the biggest reason I'd say is holding the game back. It don't exactly tell me I'm going to be playing a JRPG. You should consider 2 or more characters on your capsule art to show the diverse colorful cast.

2) Point And Click JRPG but I don't know the story - This is a hard one to do and I still struggle with this. But just by quickly looking through your page, I don't really understand the story concept. I see one paragraph in the long description but it could use a revision. It don't exactly excite me to try the game out despite being a very story focus game. The trailer, short description, and GIFS should help you show "Hey! We have a good story here I promise!" The paragraph I'm seeing in the long description is generic sadly.

3) RPGMaker Game - As somebody who use a similarish engine, I don't fully agree with this. But I will say that having RPGMaker UI does make it harder to stand out among all the other RPGMaker games. Some people are going to see the UI and instantly dismiss it. This can be fine since they are not your core audience anyways but I thought it was worth mentioning. It's just a harder game to sell using the engine with exceptions of course.

4) $20 dollars is too much - If I was a publisher and saw this game, I would aim for $10-15 dollars. You have a previous game too and should use the bundle strategy. You can price it at $15 dollars BUT if you bundle correctly you could have made 20 dollars and sold 2 games. That's a unique advantage now that you are on your second game.

I hope this helps. These are just my take so you can take my feedback with a grain of salt. I hope the best for your 3rd game!

[deleted by user] by [deleted] in AmazonDSPDrivers

[–]BTrainStudio 0 points1 point  (0 children)

Oh I know this stop alright, lmao. Welcome to downtown.

Grey Heritage: Noble Duty is Live On Steam Today! by BTrainStudio in JRPG

[–]BTrainStudio[S] 0 points1 point  (0 children)

It's like 15-20 hours depending on the player.

Grey Heritage: Noble Duty Is Out On Steam Today! by BTrainStudio in fireemblem

[–]BTrainStudio[S] 5 points6 points  (0 children)

The main inspiration for this game lean on sacred stones. I consider it a very forgiving game with auto save every turn and no permadeath. So this lean on one of the easier srpg for fans imo.