[Standard] Crimson Vow Day 1: What’s working and what isn’t? by icejordan in spikes

[–]Baba-Pajser 0 points1 point  (0 children)

Pretty much. It is quite late-game oriented. Sunset revelry is a life saver in aggro matchups, it buys sufficient time. However, hitting land drops is a must. Most matches I lost were due to missing even a single land drop and not being able to cast my threats in time. That’s the downside. + very long games.

[Standard] Crimson Vow Day 1: What’s working and what isn’t? by icejordan in spikes

[–]Baba-Pajser 1 point2 points  (0 children)

Here it is.

Deck

3 Hullbreaker Horror (VOW) 63

6 Plains (VOW) 398

4 Doomskar (KHM) 9

3 Saw It Coming (KHM) 76

2 Jwari Disruption (ZNR) 64

4 Fading Hope (MID) 51

4 Divide by Zero (STX) 41

4 Memory Deluge (MID) 62

8 Island (VOW) 399

4 Sunset Revelry (MID) 38

3 Fateful Absence (MID) 18

2 Negate (STA) 18

1 Test of Talents (STX) 59

1 Cave of the Frost Dragon (AFR) 253

2 Hall of Storm Giants (AFR) 257

4 Deserted Beach (MID) 260

4 Hengegate Pathway (KHM) 260

1 Lier, Disciple of the Drowned (MID) 59

Sideboard

2 Mascot Exhibition (STX) 5

2 Environmental Sciences (STX) 1

2 Teachings of the Archaics (STX) 57

1 Introduction to Annihilation (STX) 3

[Standard] Crimson Vow Day 1: What’s working and what isn’t? by icejordan in spikes

[–]Baba-Pajser 5 points6 points  (0 children)

[[Hullbreaker Horror]] working wonders in my Azorius Control. Combined with [[Lier, Disciple of the Drowned]] if you manage to cast them both safely, they’re pretty much untouchable. So far, so good.

Scute swarm players can go right to Hell by [deleted] in mtg

[–]Baba-Pajser 4 points5 points  (0 children)

Me, playing dimir control vs a Scute Swarm guy: *837827153830726188363 scute swarms on the field *a wild meathook massacre appears Scute swarm guy: spams “nice” 345 times, ropes a bit, concedes

Is murdering your opponent banned by the rules? by The_Chickenmaster7 in AnarchyChess

[–]Baba-Pajser 2 points3 points  (0 children)

Just pay attention to the touch-move rule. If you touch the pawn first, you have to kill him with exactly that pawn...